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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 07-05-2011, 01:00 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Dutch_851 View Post
In 1946, it would depend on whether you were both running in open GL or Direct X, and if in open GL, whether your conf.ini's were set the same. i.e. Forest=1,2,3 or 4.

I've seen 3d trees on the runway many a time in IL2, and you could take-off and land straight through them, so this isn't a new thing for the IL2 series.
Anyone see this, or am I on everyone's ignore list?
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  #52  
Old 07-05-2011, 01:28 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ZaltysZ View Post
I frequently fly through trees, because I simply don't see them and have no reason to see them.
Perfect!

Just turn off forest in competitive MP. Simple as that.
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  #53  
Old 07-05-2011, 01:34 AM
JimmyBlonde JimmyBlonde is offline
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What if there were collision boxes for, say, 1/4 of the trees.

Then you would never know which ones they were and it would make this stupidity very risky.
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  #54  
Old 07-05-2011, 01:46 AM
xnomad xnomad is offline
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Originally Posted by Langnasen View Post
Talking balls, trees can't have "hitboxes because it would kill the server". Tree with no hitbox = 1. Tree with hitbox = 2. It's a data-point with a nominal value. The reason the trees have no 'hitboxes' is because the game was coded by chimps. That's why the entire enchilada is a bus-wreck.
Are you serious? So creating a configuration file variable auto-magically does all the coding for you in the back end? I'm going to open my config file tonight and put in fw190=1 and I'll be flying the butcher bird all night! Sweet!

Your solution ignores creating the objects in the physics engine. Sure the flipping a bit from 0 to 1 is simple but that's only a parameter value, what happens in the background? Going from no collision model to suddenly every tree has a collision model would require creating each tree in the physics engine. I'm not a software developer so I don't even know what goes into creating hit boxes but I can appreciate that just doing that would eat up resources with a map of this size.
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  #55  
Old 07-05-2011, 01:52 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Dutch_851 View Post
Anyone see this, or am I on everyone's ignore list?
Sorry, must have missed it.

The trees on runways were always a pain.

It wouldn't be so bad it the programmers had a bit of a sense of humor. Like getting a screen full of leaves or a squirel spread eagled accross your centre of view. Still you'd need hit boxes!

Maybe they could check for forested areas and cause damage if your below a certain height

Cheers!

Last edited by Skoshi Tiger; 07-05-2011 at 01:55 AM.
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  #56  
Old 07-05-2011, 01:54 AM
jimbop jimbop is offline
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+1 on the squirrel, great idea!
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  #57  
Old 07-05-2011, 01:57 AM
Tiger27 Tiger27 is offline
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Originally Posted by Tree_UK View Post
Luthier as already said it will never be fixed, its funny really we have realistic(ish) engine management and then you can fly straight through a forest, this makes it a 'game' not a sim.
If it was a forest sim yes, but as the idea is to simulate ww2, then I dont think this turns a sim into a game, how many times in the BOB did pilots fly below tree top height?
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  #58  
Old 07-05-2011, 02:01 AM
GOA_Potenz GOA_Potenz is offline
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well when you have to finde a flat space for a crash landing, this is most about killing inmersion and online fairness, plus you said RoF doesn't have the same amount of trees/buildings, but even the dead trees in nomansland has collition boxes, and you have entire huge forests with collition boxes that make a low level fight a challenge, touch a tree top and you can end up in the ground
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  #59  
Old 07-05-2011, 03:13 AM
jimbop jimbop is offline
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Originally Posted by Tiger27 View Post
If it was a forest sim yes, but as the idea is to simulate ww2, then I dont think this turns a sim into a game, how many times in the BOB did pilots fly below tree top height?
Only once I would think!
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  #60  
Old 07-05-2011, 03:22 AM
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Jugdriver Jugdriver is offline
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What Luthier said was that there were so many solid objects (buildings) on the map, if they made the trees solid it would bring the game to a standstill. But several people have already given the solution, make a small percentage of trees solid, it could be a low amount, say 5% (or less) of the total, so it you flew into a forest you would not last more than five seconds without hitting one, this would deter losers from trying this tactic. I would have no problem if they reduced the amount of buildings (a small amount) and added them in as tress in to keep the number of soild objects the same or close to the same.

Though I agree this is not a cheat, it certainly is a lame exploit.

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