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#51
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#52
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Just turn off forest in competitive MP. Simple as that. |
#53
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What if there were collision boxes for, say, 1/4 of the trees.
Then you would never know which ones they were and it would make this stupidity very risky. |
#54
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![]() Your solution ignores creating the objects in the physics engine. Sure the flipping a bit from 0 to 1 is simple but that's only a parameter value, what happens in the background? Going from no collision model to suddenly every tree has a collision model would require creating each tree in the physics engine. I'm not a software developer so I don't even know what goes into creating hit boxes but I can appreciate that just doing that would eat up resources with a map of this size. |
#55
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Sorry, must have missed it.
The trees on runways were always a pain. It wouldn't be so bad it the programmers had a bit of a sense of humor. Like getting a screen full of leaves or a squirel spread eagled accross your centre of view. Still you'd need hit boxes! Maybe they could check for forested areas and cause damage if your below a certain height Cheers! Last edited by Skoshi Tiger; 07-05-2011 at 01:55 AM. |
#56
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+1 on the squirrel, great idea!
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#57
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If it was a forest sim yes, but as the idea is to simulate ww2, then I dont think this turns a sim into a game, how many times in the BOB did pilots fly below tree top height?
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#58
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well when you have to finde a flat space for a crash landing, this is most about killing inmersion and online fairness, plus you said RoF doesn't have the same amount of trees/buildings, but even the dead trees in nomansland has collition boxes, and you have entire huge forests with collition boxes that make a low level fight a challenge, touch a tree top and you can end up in the ground
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#59
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#60
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What Luthier said was that there were so many solid objects (buildings) on the map, if they made the trees solid it would bring the game to a standstill. But several people have already given the solution, make a small percentage of trees solid, it could be a low amount, say 5% (or less) of the total, so it you flew into a forest you would not last more than five seconds without hitting one, this would deter losers from trying this tactic. I would have no problem if they reduced the amount of buildings (a small amount) and added them in as tress in to keep the number of soild objects the same or close to the same.
Though I agree this is not a cheat, it certainly is a lame exploit. JD AKA_MattE
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