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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Mods, discussions, links, etc.

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  #51  
Old 05-26-2011, 11:44 AM
BigPickle
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Well sadly the sound engine is so basic that the merlin engine is coded for every aircraft at the moment. thats how bad it is. also there are no and i mean no atmospheric sound features in the game at all, they will have to be coded into the sound engine.

Also would be nice to have the sound coded fully instead of half finished. Looking through those files it will take someone who knows how this game was written to create new sound sets in emds and prs's etc etc. Ie a dev.
I dont know what functionality people think is coming with the SDK and what use the SDK will be with steam, but the SDK is not ment to change hard code, just expand on it.

Last edited by BigPickle; 05-26-2011 at 11:58 AM.
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  #52  
Old 05-26-2011, 11:48 AM
Ali Fish
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well it doesnt mean theres no point to making them as long as you go about it in a professional way. Im here to learn first. then release a whole new map or theatre of war of my own designed within the understanding thats possible.

take my mod i could have released 5 sets of individual mods for the scenery so far. but i have not and for good reason. one reason is that people dont realise just how rude a mod can be. i know that if someone comes along and mods my hard work there are many ways i could take that. more importantly its about who you are and your own understanding of what your doing. i wont release my mod because of these concepts. and nobody has full understanding without the sdk. or legality of the mod on steam etc.

one thing is for sure that as a developer they must take some interest.
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  #53  
Old 05-26-2011, 11:53 AM
BigPickle
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absolutely thats why i'm only making minor changes for now as i dont understand how the rest works without the sdk. Anyone who is foolish enough to go online, well thats their problem.
But I think they are looking forward to seeing what mods people can produce as that was a big talk point during development as i remember they said they were going to make it user moddable within reason of course.
Plus why open a modding subsection if they mind people modding? If they asked me to stop out of courtesy of course i would, but as the forum moderator said you can try with modding it would just be unsupported untill the game was fully ready for sdk.
Nearmiss has said this and that 1C's main concern is people making mods and then complaining of performance issues and they go chasing a problem bought about by a mod which will waste lots of time.

Also i agree that you should just throw out crap because its counter productive. But with sound ie my gun sounds you have to give something to get an understanding of what the feel of the sounds is like, plus the community can give feedback to what they think too. So if done right it does promote healthy conversation and understanding too.
Thats why i love ArmA2, the community share knowlege and work and so on, I'm really hoping one day IL2 can have such a huge modding community.

Last edited by BigPickle; 05-26-2011 at 12:02 PM.
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  #54  
Old 05-26-2011, 12:06 PM
Ali Fish
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i was going to mention some other modding communities and my thoughts on them. but its a little OT. anyway its a mad bad rude world out there when it comes to modding. and i 100% support 1c and il2 in a positive way. i can make anything i want but it doesnt mean i should do.
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  #55  
Old 05-26-2011, 12:08 PM
BigPickle
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Hmm thats a bit cryptic. so can we actually do this ? I thought we were allowed and thats why we have this sub forum, (ive pm'd nearmiss to get an answer for sure)
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  #56  
Old 05-26-2011, 12:13 PM
Ali Fish
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im just blethering about modding in general. im not suggesting what anyone does other than myself. and dont stop modding the sounds ! untill you release somthing its fine really. also its not cool to release somthing for the sake of just releasing somthing if that makes sense. its important we build a nice social enviroment around modding whilst allowing the developers to complete what they work hard for. a completed feature full flightsim as intended. that means 2 things in this context. for my modding its maybe a fact that the scenery may change. for you the sounds may change too. without a developer telling us we will never know. I just dont want to be the guy that screws things up lol for anyone including myself.

Last edited by Ali Fish; 05-26-2011 at 12:26 PM.
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  #57  
Old 05-26-2011, 01:02 PM
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philip.ed philip.ed is offline
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Doesn't the fact that there are no atmospheric sounds just highlight the fact that most (if not all) of these sounds are merely placehholders? From what I can hear, your work here has been awesome BigPickle, but I'd hate to see you end up 'wasting' your time in the event that a new sound-engine is introduced...
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  #58  
Old 05-26-2011, 01:52 PM
Heinz Laube Heinz Laube is offline
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i wouldnt call it waste of time, nobody knows when we will get the "right" sounds get from 1c, until then, the modded sounds are much more better and gives more flair in game, then the default sounds...
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  #59  
Old 05-26-2011, 01:53 PM
BigPickle
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well i gotta be honest im a little concerned that "what if" i might be doing something wrong by 1C by modding sounds and posting the download link like i have on page 1.
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  #60  
Old 05-26-2011, 01:54 PM
Ali Fish
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im sure i remember oleg commenting on how proud he was of the new sound engine. so i think the new sound engine is there. he is proud of how it is directly related to CEM.

i believe the sounds are placeholders. a study of these sounds and how they interact with each other is whats needed, then apply new sounds within that overall enviroment. regards the introduction of atmospherics that affect the sounds thereafter im really not sure. to expect that might be a bit too much. but i dont know. heres to hoping \o/
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