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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-22-2011, 10:35 AM
norulz norulz is offline
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remember the prime directive.

if this game is going to die in its infancy would bring a good experience with it. Next time devs that would want to try it would either not (which will spare us of the wait and hopes) or they will succeed better.

evolution is everywhere... no need for help from us. This is just a game not a human being.
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  #52  
Old 04-22-2011, 10:53 AM
the Dutchman the Dutchman is offline
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CoD needs a patch that will stop all these discussions,and i'm afraid that's out of reach for the dev's...
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  #53  
Old 04-22-2011, 11:05 AM
Strike Strike is offline
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Actually we can pretty much think that when IL-2 Sturmovik was released back in 2000-and-none it probably received some pepper. I also strangely read a review stating that forests and buildings were causes of major FPS drops if you didn't tinker with the game settings correctly. This was 2001!

I am actually more interested in Il-2 CloD as a game-engine rather than a Battle of Britain sim. The potential that lies within here just needs some proper management and someone to point out the course for them. I honestly think that Oleg would be the right guy for it (knows the team, their history and what can and cannot be accomplished). I hope he is still there as a consultor, helping them out on occasion.

Either way, I'm in for the long run!
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  #54  
Old 04-22-2011, 11:16 AM
Rattlehead Rattlehead is offline
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I think the way forward for developers in the sim genre is DLC. Pretty much everyone is shifting to DLC for extra income, and in a niche genre like this to me it's the only way to generate additional income for development.

Were it up to me, I'd have released maybe four or five aircraft for CoD, and made the rest all DLC. I'm surprised the devs didn't go this route to be honest.

After all, gamers who can throw a hill of money at a gaming rig and flight control system surely can afford a few bucks for that shiny new Spitfire mk. 2A?
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  #55  
Old 04-22-2011, 11:31 AM
2033cyborg 2033cyborg is offline
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this thread is just a lot of bull!...

i supported the game already by buying it pre release doing so i gave it my fullest support what more do i have to do? buy it a second time!...
if the game dies it is because it wasn't ready and should not have been release in it's first state... and i am not responsible for it talk to Oleg and the rest of the crew....

And yes you can ban me from the forum if you want but i cannot take anymore shitty thread like this one!!!
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  #56  
Old 04-22-2011, 11:42 AM
Ali Fish
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theres only 1 problem here, Ubisoft. Sadly its too late to wind the clock back.
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  #57  
Old 04-22-2011, 12:01 PM
Devastator Devastator is offline
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I buy games since 1985, developers come and go like Jane´s, Microprose etc.
And you know what, there are still great sims around.
If developers wanna dig their own graves with half baked games it´s their choice not mine.

Maddox games is not holy, it´s just one of the many and many will follow.

Last edited by Devastator; 04-22-2011 at 12:04 PM.
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  #58  
Old 04-22-2011, 12:04 PM
BigPickle
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Quote:
Originally Posted by Rattlehead View Post
I think the way forward for developers in the sim genre is DLC. Pretty much everyone is shifting to DLC for extra income, and in a niche genre like this to me it's the only way to generate additional income for development.

Were it up to me, I'd have released maybe four or five aircraft for CoD, and made the rest all DLC. I'm surprised the devs didn't go this route to be honest.

After all, gamers who can throw a hill of money at a gaming rig and flight control system surely can afford a few bucks for that shiny new Spitfire mk. 2A?
Are you freakin nuts? Just as well your not running this boat
Do you think DLC would boost there opinions right now? Or most people would actually want to buy more broken products?
Its people planting ideas like this that incourage pulishers to pull this sort of crap in the first place.
I think they have bigger fish to fry my friend like making the game run on all spec platforms. I'm no economist but im sure DLC is the last thing on their mind, pulling back this game and its community is their number one priority said by Luither himself.
DLC comes in time when the game is stable.
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  #59  
Old 04-22-2011, 12:04 PM
col123
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Quote:
Originally Posted by Ali Fish View Post
theres only 1 problem here, Ubisoft. Sadly its too late to wind the clock back.
Make no mistake my friend..the problems were not caused by Ubisoft!...and the clock had been ticking for over 6 years!..how much time do you need to wind back!...the underlying issues behind the development and release of CLOD run very deep and I along with others here suspect does not make for comfortable reading!...as most of us can see with some clarity the underlying issues with CLOD's painful gestation and premature birth are somewhat bewildering and confusing to say the least!...
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  #60  
Old 04-22-2011, 12:09 PM
pandaa109 pandaa109 is offline
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I think he was suggesting that if they had gone this route from the start they could have used their limited resources more effectively.

Perhaps this would have let them get the core game up to scratch with just a few flyable aircraft then churn content out in stages rather than trying to create a game that does everything on a shoe string budget.

I think they've had too many plates in the air and we are seeing the result
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