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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-26-2011, 09:29 PM
TacKY TacKY is offline
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Quote:
Originally Posted by Acid View Post
Dynamic Campaign, and a career mode.

The 2 things i was hoping CoD would have..right back to when i first heard about BoB storm of war (now CoD).
Game is sterile without it.
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  #52  
Old 04-26-2011, 09:35 PM
Riksen Riksen is offline
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Level stabilizer for bombers...
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  #53  
Old 04-26-2011, 11:58 PM
Blackdog_kt Blackdog_kt is offline
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Realistic ammo load-out constraints as a difficulty option for the time periods that it is applicable, so that we don't have Spits flying around with a full load of DeWilde's and 109's brandishing only minengeschoss shells when they are implemented. Something like a percentage-based limit, for example if date=X then limit loadouts to one of the "rare" rounds for every X number of the more numerous ones.

Non-CEM fix for two-speed props in RAF fighters. I fly with CEM enabled and i find the two-speed Hurri and Spit a joy to fly due to their simplicity, but only because i can change to fine pitch to help accelerate when my speed drops.
Currently, with CEM disabled they use fine pitch/high RPM only during take-off. Something like "if RPM<X and IAS<Y then apply fine pitch" and "if RPM>A and IAS>B then apply coarse pitch" in the AI routines that manage CEM would be enough.

As for the bombers now:

A fix for the Ju88's gyrocompass. Currently it doesn't work and that prevents the autopilot from working as well, because the autopilot correlates the actual heading with the desired heading in the gyrocompass to decide which way to turn.

An explanation or fix for the otherwise functioning gyrocompass in the He-111 and Me-110. This one works and the course autopilot is usable, but it seems that the actual and desired heading compass cards have a small amount of offset between them, between 5-10 degrees.
For example, i'm reading my magnetic compass and it says i'm flying due East, so i calibrate my actual heading in the gyrocompass to read 90 degrees, then i set the desired heading to 90 degrees as well and finally engage the autopilot. By the look of things the aircraft should not turn since the actual and desired headings coincide. What actually happens is that it will make a few S-turns and stabilize about 7 degrees off the actual intended course. Is this a realistic limitation of the system used or a bug?

Easier bomb fusing limits and level stabilizer for bombers under a new difficulty option. This way people who want to fly full switch can use the trim and autopilots like it was historically done and at the same time people who like the IL2:1946 method can still have fun.

For all bombers, a workaround that is more realistic than level stabiliser that could be used for full switch settings and simulate a common practice of that era, namely the bombardier guiding the pilot through the bomb run.
I'm thinking of it like a way to command the pilot when you are in the bombardier's seat. Usually the bombardier would call out corrections to the pilot "left, left, right, steady" etc, so we would need the following functions:

start/end bomb run to toggle the AI pilot flying the aircraft in straight and level flight

left/right with a corresponding HUD message indicating amount of degrees of turn that have been commanded...for example, i press the left key once and the AI pilot will turn 1 degree to the left, i press it 2 more times and he will turn a total of 3 degrees from the initial heading

center/steady to cancel any on-going change of course and return the aircraft to level flight

This would be useful for all bombers, the Luftwaffe ones to set up bomb runs in a faster manner than using the course autopilot, but especially for the Blenheim and BR.20 that don't even have an autopilot.

Making the bomb release key work from the bombardier's seat. Currently we can either use the automatic bombsight (if the aircraft has one) to drop the bombs, or switch to the pilot's seat and press the bomb release key, which is like the pilot pressing his own bomb release key (if he has one, eg the Ju-8 or telling the bombardier to release the bombs via the intercom.
The problem with this is that currently to release bombs in the Br.20 and Blenheim you need to either zoom out of the bombsight and click on the bomb release switch with the mouse, or switch to the the pilot's seat and press the bomb release key on your stick.

Some kind of revised documentation in PDF form would be good. Currently there's too much confusion over certain issues because people can't be sure if it's a bug or a realistic feature.
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