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#51
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1+ Keep it real as it gets
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#52
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+1 Please keep game as real as possible)
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#53
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If how the gauges and cut-outs were as presented originally is how they were in real life... please put them back, or at least have the an option in the Realism section
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-15-2011 at 06:21 PM. |
#54
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#55
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Can't say I've ever flown a plane, let alone a Spitfire. But I have to agree with people here. The neg G thing has been tweaked too far.
Like anything, practice and you'll improve. Seem's to be no choke point now and just cut-out. Doesn't feel the same, and the Spit has lost character for me. Not too fussed about how needles move on dials, as long as they are generally giving a correct reading. But, change the characteristics of the Spit back! |
#56
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I'm quite sure that we'll end up with a realistic sim because that's what the majority of the vocal section of the community wants (obviously there are probably quite a lot of people who have bought the sim but don't post and so nobody really knows what they want...).
Provided that people keep posting data, which they will, the chances are that things will progressively get fixed over time. OTOH, I suspect that quite a lot of what's going on at the moment is about quick, pragmatic fixes rather than for example trying to get the perfect tachometer in one go. I would imagine that switching the tacho type to electric is just a quicker way of reducing bounce than rewriting the mechanical tacho code. I would also point out that stuff like instrument behaviour is very technical and quite specific. AFAIK some of the compass parameters we have are currently taken from Russian compasses of the period, presumably because it's easier to get a WWII Russian compass in Russia than to get a WWII British or German compass. It's therefore quite possible that the mechanical tacho model might be based on Russian instruments of the period rather than British ones, resulting in different behaviour despite the fact that the mode of operation is nominally the same. So we might get more realistic instrument behaviour post-patch, even if the drive mechanism is wrong (which I suppose might impact the DM). As for the carburettor stuff, it's complicated, as the 10 page thread on the subject attests. I suspect that again, the behaviour mentioned in the beta patch readme is a pragmatic quick fix rather than the last word on the subject. So at this point I'm probably more relaxed than the average person here; I'm in this for the long haul, and view the next few months as more of a large scale public beta than anything else. We'll get there in the end. ![]() |
#57
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+1 .........carefull what you wish for in the future eh.
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#58
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+1 for Realism.
Reading the patch notes I was happy to see improvements in the performance of the game, but sad to see adjustments to realism because some people 'don't like how it looks'. If a Spitfire cuts out at .25G in real life, then it should cut out at .25G in this sim. End of. |
#59
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+1
Please don't lower the realism in game, at the very least make it switchable in case it really has to be added for those who are "confused" |
#60
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Real is better!!!
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