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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-15-2011, 06:11 PM
GunnyMac GunnyMac is offline
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1+ Keep it real as it gets
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  #52  
Old 04-15-2011, 06:12 PM
Intz Intz is offline
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+1 Please keep game as real as possible)
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  #53  
Old 04-15-2011, 06:18 PM
Wolf_Rider Wolf_Rider is offline
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If how the gauges and cut-outs were as presented originally is how they were in real life... please put them back, or at least have the an option in the Realism section
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  #54  
Old 04-15-2011, 06:20 PM
skouras skouras is offline
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Quote:
Originally Posted by JG52Uther View Post
With news in the beta patch thread that the Spitfire cut out has been changed from real values,and mechanical guages have been made electric because players don't like the way they move I think going down this road would be a mistake.
CoD is shaping up to be the best WW2 flight sim ever,and it would be a real shame to introduce unrealistic elements into the game just because some people are confused.
i'm with you mate
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  #55  
Old 04-15-2011, 06:38 PM
doghous3 doghous3 is offline
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Can't say I've ever flown a plane, let alone a Spitfire. But I have to agree with people here. The neg G thing has been tweaked too far.

Like anything, practice and you'll improve. Seem's to be no choke point now and just cut-out. Doesn't feel the same, and the Spit has lost character for me.

Not too fussed about how needles move on dials, as long as they are generally giving a correct reading.

But, change the characteristics of the Spit back!
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  #56  
Old 04-15-2011, 06:40 PM
Viper2000 Viper2000 is offline
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I'm quite sure that we'll end up with a realistic sim because that's what the majority of the vocal section of the community wants (obviously there are probably quite a lot of people who have bought the sim but don't post and so nobody really knows what they want...).

Provided that people keep posting data, which they will, the chances are that things will progressively get fixed over time.

OTOH, I suspect that quite a lot of what's going on at the moment is about quick, pragmatic fixes rather than for example trying to get the perfect tachometer in one go.

I would imagine that switching the tacho type to electric is just a quicker way of reducing bounce than rewriting the mechanical tacho code.

I would also point out that stuff like instrument behaviour is very technical and quite specific. AFAIK some of the compass parameters we have are currently taken from Russian compasses of the period, presumably because it's easier to get a WWII Russian compass in Russia than to get a WWII British or German compass.

It's therefore quite possible that the mechanical tacho model might be based on Russian instruments of the period rather than British ones, resulting in different behaviour despite the fact that the mode of operation is nominally the same. So we might get more realistic instrument behaviour post-patch, even if the drive mechanism is wrong (which I suppose might impact the DM).

As for the carburettor stuff, it's complicated, as the 10 page thread on the subject attests. I suspect that again, the behaviour mentioned in the beta patch readme is a pragmatic quick fix rather than the last word on the subject.

So at this point I'm probably more relaxed than the average person here; I'm in this for the long haul, and view the next few months as more of a large scale public beta than anything else. We'll get there in the end.
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  #57  
Old 04-15-2011, 06:40 PM
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bongodriver bongodriver is offline
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+1 .........carefull what you wish for in the future eh.
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  #58  
Old 04-15-2011, 06:40 PM
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bw_wolverine bw_wolverine is offline
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+1 for Realism.

Reading the patch notes I was happy to see improvements in the performance of the game, but sad to see adjustments to realism because some people 'don't like how it looks'.

If a Spitfire cuts out at .25G in real life, then it should cut out at .25G in this sim.

End of.
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  #59  
Old 04-15-2011, 06:42 PM
ubermachtig ubermachtig is offline
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+1

Please don't lower the realism in game, at the very least make it switchable in case it really has to be added for those who are "confused"
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  #60  
Old 04-15-2011, 06:54 PM
Siegfried Siegfried is offline
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Real is better!!!
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