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#51
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in game , perhaps some of these flames are visible only when slowmotion ?
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#52
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The exhaust flames look perfect to me - if I had to say one thing, they may be too bright/visible during the day-time, but Black-Dog has addressed this too. It's nice to see that on the Bf-109, the flames are not lighting up the side of the fuselage as they were with the Spitfire last week.
I'm sure you guys will sort everything out nicely. Thanks for the update Oleg & Co. |
#53
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#54
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![]() Stuff like individual cylinder modeling coupled with different exhaust (flames and smoke) dependent on the mixture, RPM and other factors - puts SoW into totally different category. And not even mentioning overall impacts this will have on dogfighting... ![]()
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#55
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Hello Oleg!
Nice job as always...I still would like to mention something, like in image 7: one can imagine a mix of blue and yellow in flight, with yellow on the exhaust side but it would be only in a brutal transition in mixture adjustment from OK or poor to over rich...and you really would have to push your throttle very violently to its stop, and even then, on a fuel injected 109, I do not believe it would happen... So my idea if you would like to keep it simple would be to have three flight exhaust flame states: 1) normal/poor mixture: blue regular sized flame, and - if possible, one day! - whitish exhaust strain on paint (sure sign you are running generally too poor) 2) over rich: blue on exhaust side, with yellow end regular sized flame (the opposite of the 109 image in terms of color order), brown exhaust strain 3) much too rich: yellow flames a bit irregular, occasional misfires, again if possible, blackish exhaust strain on paint (no less sure sign you are running generally too rich) and at startup, in a random way or on record of overprime if existing, big flames, before normal functioning. Generally no mix of blue and yellow if yellow is on exhaut side: physically difficult to imgine in a steady state... I would like to apologize in advance if this comment still resembles nitpicking! JV |
#56
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Noticing that most of the pictures seem to have been taken at dusk (or dawn), to make the flames more visible in the screenshots? Perhaps in full daylight it's more difficult to see them? The bf-109 shots are taken in full daylight however, and are equally "bright"...
Just noticed that there seem to be two options to display engine control status: by percentage and by graphical representation of control position (in the three first hurri shots)... interesting. |
#57
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Hi Oleg.
I just loaded my cd up and I can't see any flames here and listen to Dave Southwood about always flying on maximum power settings. Thanks |
#58
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#59
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this game must be the most datailed game ever created! i can't wait for this game to be released! you doing a great job Oleg and thanx for the pictures
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#60
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So far deleted 22 postings for off topic.
It doesn't make sense to me, that so many want more severe moderation and then we have this. Posters need to read the starter posting to determine the topic. Whiners and complainers, release date questions are definitely Off topic. |
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