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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-21-2010, 05:17 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by swiss View Post

How's that supposed to work?
In reality the VC70 was probably more effective:

http://www.xs4all.nl/~robdebie/me163/weapons15.htm




By the way this thread is WAY off topic .. again
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  #2  
Old 09-21-2010, 05:18 AM
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Richie Richie is offline
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If SOW progresses like IL-2 that 108 will come along eventually and when it does that will be something to see..

Last edited by Richie; 09-21-2010 at 05:22 AM.
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  #3  
Old 09-17-2010, 01:30 PM
yogy yogy is offline
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The ground textures begin to look really good now. THUMBS UP!
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  #4  
Old 09-17-2010, 06:51 PM
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philip.ed philip.ed is offline
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Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated.
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  #5  
Old 09-17-2010, 07:03 PM
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A delightful update, much more promising than the last and as somebody already said, it has some real 'meat' to it.

Bf109 #11 approaching Kent from the South East is not going home

Guaranteed genuine article buyer here.
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  #6  
Old 09-17-2010, 07:16 PM
BadAim BadAim is offline
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Very nice update, I'm loving that QMB interface, the plane pictures in the selection screen are a fantastic Idea and will be a great help for the new guys (and us older noobs.....what the heck do they call the Avenger? atm?.....no, apb?.....er, oh hell)

The vehicles are definitely pushing FPS quality, and the landscape is getting there. I'm really hoping to be able to hop into an open car and drive around, if nothing else but for the novelty. (that little MG would be fun to bomb around the English towns in)

My first impression of the Stuka's shadow was that it is nearly as detailed as the IL2 Stuka!
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  #7  
Old 09-17-2010, 07:17 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by philip.ed View Post
Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated.

The hell with the grass! its good enough. I want to see what the beach looks like, since most of the time we will be approaching it from the sea. If it's green, there's gonna be trouble.

Oh, and thanks for the up-date
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  #8  
Old 09-17-2010, 07:58 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by SlipBall View Post
The hell with the grass! its good enough. I want to see what the beach looks like, since most of the time we will be approaching it from the sea. If it's green, there's gonna be trouble.

Oh, and thanks for the up-date
Hmm, I think the palate that I was talking about is representative of the field textures. They don't match the current grass colour at the current state. I'm sure this'll be updated though at somepoint (with higher-resolution textures)
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  #9  
Old 09-17-2010, 08:05 PM
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zakkandrachoff zakkandrachoff is offline
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nice quick mission builder ! hope that will be dynamic aleatory mission, like are in ArmA2. Is calling "Spec op" and is amazing.
and too , for the full mission builder, easy script, or autocomplete scripts : (that is missing in ArmA 2)

i still want my map on cockpit


the spitfire is perfect
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  #10  
Old 09-17-2010, 07:25 PM
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