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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #51  
Old 06-26-2010, 02:35 PM
Balderz002 Balderz002 is offline
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Well, if it were a torpedo bomber being put into the game, I have 3 suggestions....
1. TorBeau
2. Sparviero
3. Fiat G.55 Silurante

But I would say the best Coastal Command plane would be a rocket/bombed up solid nosed Mossie.

I would love to see a night fighter mission, with a dedicated night fighter put into the game.
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  #52  
Old 06-26-2010, 05:39 PM
scottyvt4 scottyvt4 is offline
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Quote:
Originally Posted by Soviet Ace View Post
Would be nice to have the La-9 or La-11, but both unfortunately weren't built until 1946 and 1947. Besides, they were both inferior in Vertical and Horizontal flight compared to the greatest Soviet prop fighter... the Yak-3!!!
aaaaaah right i see ........... i didn't notice a date my bad


couple more torpedo bombers

He 115
Bristol beaufort and swordfish
douglas devastator and grumman avenger most probably used in the pacific theater rather than europe feel free to correct if im wrong

and the IL4

Last edited by scottyvt4; 06-26-2010 at 05:50 PM.
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  #53  
Old 06-27-2010, 01:56 AM
Soviet Ace Soviet Ace is offline
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I think a big ass Russian Tupolev TB-3 Heavy Long-Range Bomber would have been cool. I love those on '46. Whenever there used to be a bombing mission with friends and random people, I'd always get my squadron of TB-3 with I-16s on the wings. Take off, bomb the hell out of wherever and then dogfight our way back. (The I-16s, the TB-3's would have them as cover.)

It was pretty sweet, and I think we had more success with it than the Russians actually did.
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  #54  
Old 06-28-2010, 09:50 AM
Balderz002 Balderz002 is offline
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Hows about an He-177 Grief? Quite cool
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  #55  
Old 06-29-2010, 07:08 PM
scottyvt4 scottyvt4 is offline
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Originally Posted by Balderz002 View Post
Hows about an He-177 Grief? Quite cool
hmmmmm could be as bad as a 109 G6 for combustability lol

"The resulting design was a technical innovation resulting in a four engine creation of a seemingly twin-engine bomber and reduced air resistance as a byproduct. The initial DB 606 engines, themselves a derivative of the DB 601 types, proved unreliable and prone to fires earning the aircraft several telltale nicknames like "the Torch" and "Lighter".
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  #56  
Old 06-29-2010, 08:03 PM
Balderz002 Balderz002 is offline
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But if that trait were to be carried out into a game (random engine fires), then they should put in the negative g problem of the early merlin engined machines! That would make dog fighting a bit more interesting!
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  #57  
Old 06-29-2010, 08:42 PM
P-51 P-51 is offline
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Quote:
Originally Posted by Balderz002 View Post
But if that trait were to be carried out into a game (random engine fires), then they should put in the negative g problem of the early Merlin engined machines! That would make dog fighting a bit more interesting!
I never push anyway, rolling and pulling is quicker. That and the problem was fixed on the engines of the Mark2 spits that are in the game.
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  #58  
Old 06-29-2010, 09:28 PM
Balderz002 Balderz002 is offline
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"By 1941 Miss Tilly Shilling in Farnborough had developed a partial cure for the problem. A diaphragm across the float chambers with a calibrated hole (the infamous "Miss Shilling's orifice"!) allowed negative 'g' manouvres, and was fitted as standard from March 1941. Sustained zero 'g' manouvres were not sorted out until somewhat later."
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  #59  
Old 06-30-2010, 08:24 AM
P-51 P-51 is offline
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Well more or less fixed!
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