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#1
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Thank you very much for the Blue Sun Mod!
Is it OK to just drop the BSM 1.6 base files over a working BSM 1.5 installation and start a new game, or do I need to start over with a clean install? |
#2
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It depends, if you installed the BSM 1.5 Fix 1 those files could cause a problem. But if you remember which files you can delete them before adding the 1.6 version and no new install is needed.
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#3
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Can't get 1.6 to work for me. Tried installing over 1.5 which failed with a HLA.dll error.
Made a clean install and that failed to. Deleted that and made a 3rd, also Failed on a HLA.dll error. I get this in a the HLA.log :- pid 3336, HLA.dll tid: 756 Suspend tid 1288, handle 120 Resume handle 120 Any ideas? EDIT. I get that fail after trying to run from the BlueSunMod.exe. If i run off the E6.exe it gets as far as the BSM splash screen then crashes. Crash Log:- 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.032 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.033 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.087 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.261 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded Last edited by Tozmeister; 02-12-2011 at 03:18 PM. |
#4
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Its not a fix, but I managed to start the game WHILE the error message popup was displayed.
Step by step: 1. Start BlueSunMod.exe. 2. Hla.dll error message is displayed with kirilica(?) symbols, which are mangled into unreadable mess due to different system locale. 3. WHILE the error is still visible - start the game with BlueSunMod.exe AGAIN. Managed to get to the weird looking hooker, didn't go further yet ![]() Strange error though, might be that the hla stuff failed to initialize, so there SHOULD be problems ahead ![]() |
#5
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It seems you need this to get it to work properly if you have a 32 bit system:
Microsoft Visual C + + 2008 SP1 Redistributable Package (x86) And make sure you have the vanilla English E6.exe in your game folder when launching the game with BlueSunMod.exe. Any other of the E6.exe will not work. |
#6
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how is it going guys. I have downloaded blue sun mod(1.7) from the links from the first page and i have instaled it acording to the description.The mod is absolutly wonderful but...(always that bloody "but" hym...) there is a few details that dose not work properly on my win 7 64-bit sys, the beam of the "rifle flashlight" is directed in wrong way and the atachments on all FN SCAR family are to high up(above the rail), and finaly the main thing most of hk and scar have the shell point(by that i mean the visual place where the shell supposed to fall out) on the wrong side of the weapon but the shell itself comes out from the other side though.Is there any way to fix these few small things? Please!
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#7
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There's a fix for that a couple of pages ago in this thread, but here's the link to that hotfix
Just extract and copy these files to your game directory, no new game is required. Quote:
Quote:
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#8
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Thank You for quick response, I appreciate it.I'm looking foward to 1.8 release.
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#9
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Any ETA date for the 1.8 release? I didnt play the 1.7 version and I am anxious to get my hands on 1.8!
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#10
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I had hoped to get the 1.8 released this week, but haven't had enough time to finish my testing session yet. And since I haven't gotten much feedback on the HPW addon I also need to do more testing and tuning of all the new weapons. I might have it ready this weekend, but can't promise anything, lots of variables that might screw that up
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