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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 02-12-2011, 09:25 AM
Dansken Dansken is offline
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Thank you very much for the Blue Sun Mod!

Is it OK to just drop the BSM 1.6 base files over a working BSM 1.5 installation and start a new game, or do I need to start over with a clean install?
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  #2  
Old 02-12-2011, 10:02 AM
R@S R@S is offline
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Quote:
Originally Posted by Dansken View Post
Is it OK to just drop the BSM 1.6 base files over a working BSM 1.5 installation and start a new game, or do I need to start over with a clean install?
It depends, if you installed the BSM 1.5 Fix 1 those files could cause a problem. But if you remember which files you can delete them before adding the 1.6 version and no new install is needed.
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  #3  
Old 02-12-2011, 03:05 PM
Tozmeister Tozmeister is offline
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Can't get 1.6 to work for me. Tried installing over 1.5 which failed with a HLA.dll error.

Made a clean install and that failed to. Deleted that and made a 3rd, also Failed on a HLA.dll error.

I get this in a the HLA.log :-

pid 3336, HLA.dll tid: 756

Suspend tid 1288, handle 120


Resume handle 120



Any ideas?


EDIT. I get that fail after trying to run from the BlueSunMod.exe. If i run off the E6.exe it gets as far as the BSM splash screen then crashes.

Crash Log:-

00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.032 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.033 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.087 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.261 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded

Last edited by Tozmeister; 02-12-2011 at 03:18 PM.
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  #4  
Old 02-12-2011, 07:34 PM
Kuujis Kuujis is offline
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Its not a fix, but I managed to start the game WHILE the error message popup was displayed.

Step by step:
1. Start BlueSunMod.exe.
2. Hla.dll error message is displayed with kirilica(?) symbols, which are mangled into unreadable mess due to different system locale.
3. WHILE the error is still visible - start the game with BlueSunMod.exe AGAIN. Managed to get to the weird looking hooker, didn't go further yet

Strange error though, might be that the hla stuff failed to initialize, so there SHOULD be problems ahead
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  #5  
Old 02-12-2011, 08:53 PM
R@S R@S is offline
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It seems you need this to get it to work properly if you have a 32 bit system:

Microsoft Visual C + + 2008 SP1 Redistributable Package (x86)

And make sure you have the vanilla English E6.exe in your game folder when launching the game with BlueSunMod.exe. Any other of the E6.exe will not work.
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  #6  
Old 06-26-2011, 03:18 PM
Zubryk Zubryk is offline
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how is it going guys. I have downloaded blue sun mod(1.7) from the links from the first page and i have instaled it acording to the description.The mod is absolutly wonderful but...(always that bloody "but" hym...) there is a few details that dose not work properly on my win 7 64-bit sys, the beam of the "rifle flashlight" is directed in wrong way and the atachments on all FN SCAR family are to high up(above the rail), and finaly the main thing most of hk and scar have the shell point(by that i mean the visual place where the shell supposed to fall out) on the wrong side of the weapon but the shell itself comes out from the other side though.Is there any way to fix these few small things? Please!
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  #7  
Old 06-27-2011, 08:53 PM
R@S R@S is offline
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Quote:
Originally Posted by Zubryk View Post
the beam of the "rifle flashlight" is directed in wrong way
There's a fix for that a couple of pages ago in this thread, but here's the link to that hotfix

Just extract and copy these files to your game directory, no new game is required.


Quote:
Originally Posted by Zubryk View Post
the atachments on all FN SCAR family are to high up(above the rail)
I guess you're using the HPW addon and that has already been fixed, but you'll have to wait until the 1.8 release to get it.

Quote:
Originally Posted by Zubryk View Post
and finaly the main thing most of hk and scar have the shell point(by that i mean the visual place where the shell supposed to fall out) on the wrong side of the weapon but the shell itself comes out from the other side though.Is there any way to fix these few small things? Please!
It's a minor thing, but to correct it is very complicated and time consuming, each single weapon would take 1 or 2 hours to fix and I don't have that much time to spare ATM. Maybe in a later release(after this summer maybe) I'll have the time to do it.
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  #8  
Old 06-27-2011, 11:05 PM
Zubryk Zubryk is offline
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Thank You for quick response, I appreciate it.I'm looking foward to 1.8 release.
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  #9  
Old 06-28-2011, 10:23 AM
ninjaklan ninjaklan is offline
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Any ETA date for the 1.8 release? I didnt play the 1.7 version and I am anxious to get my hands on 1.8!
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  #10  
Old 06-28-2011, 07:06 PM
R@S R@S is offline
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I had hoped to get the 1.8 released this week, but haven't had enough time to finish my testing session yet. And since I haven't gotten much feedback on the HPW addon I also need to do more testing and tuning of all the new weapons. I might have it ready this weekend, but can't promise anything, lots of variables that might screw that up
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