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#51
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I'm dying to know what res the sim was played in. Something less than 1600 x 1200?
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#52
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Well, i agree with the opinion of the tracers, but Oleg specifically clarified that they are WiP. Besides that, i partially agree with Tree that it seems a little like IL-2, but only on the movement of the planes and i don't thinks its a bad thing, all the contrary.
Graphically, its hugely better that IL-2, and it does look very close to photorealistic to me. The scene of the Spitifre rolling upside down to jump over the Dorniers, and also the close up of the Dornier with the canopy reflection and the spitfire shooting behind are the part that impressed me the most. For me its like watching a movie, looks stunning. Great work Oleg and team! |
#53
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The more I watch the more I like it ... Oleg was naughty and cut it to the bone ... split seconds of happiness ... the smoke and flames from the falling bomber look very realistic ... and the impacts of the bullets are in their exact landing spot, not like Il2 ...
Ins |
#54
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Wow! This looks amazing! |
#55
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If IL-2 looked anything close to this I'd still be playing IL-2
It's starting to look like a game, like the title screen artwork too, hopefully that look will carry on to the UI |
#56
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The only thing I don't like about this movie is that 109 has to be dirtied up. It looks like it's just out of a Dinky Toy box. Other than that everything looks great. I'm sure the skinners will take care of the 109
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#57
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Dx 9 , Dx10 , Dx11 won't make any wonders the game will look gorgeous in DX9 as well. What DX10 , DX11 does technically ain't something that will make an "ugly" game in dx9 , "beautiful/stunning" in Dx10,11. |
#58
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I wish I knew what cards they were using? i7 975 and Radeon 5970s?
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#59
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The shine on the plane is very even. In real life the paint varies in shininess slightly, and there are small irregularities in the smoothness of the wing metal. Not that there is anything wrong with shine, it is seen a lot on old photos from the period, but it doesn't usually look that even, and it wouldn't show on panel lines etc. that are indented. We have yet to see a WiP aircraft with part-shiny skin where panel lines and hatch edges don't shine, or where these edges deflect the light in some way. It would be nice if this was possible..but not essential of course. I am hoping that the shine will be either linked to a separate bump map, or that it can be varied in some way. I think there will be an editable shine bump map layer for the skins (just guessing though), though it might be disabled in the initial release if they use too many resources. Oleg? Please comment! As long as the shine is kept to a minimum it will look good anyway, and especially so if the skins are 'dirty'. And as far as skins go: I'm certain there will be many user made ones available within the first couple of months of release, and I'm also sure that people will do a nice job of making used and dirty looking skins ![]() Uneven shine: ![]() And here: ![]() _
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 04-02-2010 at 11:56 PM. |
#60
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major, that is controlled via a specular map and I really do hope they will be available as part of the skinning abilities in SoW.
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