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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #51  
Old 12-04-2010, 01:11 AM
Dantiandeo Dantiandeo is offline
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Hi, I'm long in with Star Wolves but new to the forum. To be brief, i agree with ChronoDome and Goumindong suggestions and alot of the other thing.

One thing about the fighter not just focusing on its primary target wouldn't be so hard...just look at the mothership, it does it all the time.

Also i do NOT believe this has not be mentioned yet as it seems to me( might be that i'm blind tho...). How about online play...I'm not suggesting MMO style, More like Diablo 2, Baldur's Gate and Icewind Dale style. Every Player has his money and stash of items and controls his own fighter. The Mothership would either be an AI that takes commands from the person who started the session or who ever decides to steer it. And I even produced a solution for breaks. Upon Pressing Spacebar there would be a message (e.g. "Player XZY suggests Pausing") and everyone that agrees presses spacebar as well, within like the next 2 seconds. If not everyone agrees it will be chosen to have a pause depending on how many said Aye. Majority Aye means Pause and majority Nay means no pause. I'm still trying to figure out how to handle loot. This online play would heavily rely upon Free Roam Mode.

It could also be that there are different servers, or example one server is just completely you and the group o friends you have decided to play with, where the storyline quest could be you and your friends trying to build up a reputation as a reliable mercenary group/ Traders Company/ Transport Service/ Guards/ Etc.

And on another server you could battle another group of players.


Having this "1-Player-1-Ship" Multiplayer mode would also give rise to REAL tactical game play. Since Players do not just chose target and wait until target eliminated. This would be good if it could get a system similar to Star Trek online with the 1-player-1-ship.

Thats all from me for now.
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  #52  
Old 12-15-2010, 05:32 PM
Goblin Wizard Goblin Wizard is offline
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I've just read this interview.
Damn...after each answer I had one thought "I want this in Star Wolves...I want this...I want... I WANT ALL OF THESE!!". Truly, I'd like to see all these features in Ashes of Victory or SW4.

Some best parts below:

"The world has to live on its own, driven by AI. Traders dock on stations to trade, miners go deep into asteroid fields to search for ore, scientists roam the sector looking for anomalies to research, police squadrons go on patrols and deal with pirates, military fleets round up and attack enemy fleets... all of that and more goes on regardless of where the player is. The AI doesn't act only when you're nearby... they live their own lives."


"We actually aimed for this "scenario" approach, to ease modding and mod implementation, but it also enables us to easily create new content and ad it as new scenarios. And I'm not talking about DLCs here, but rather new game content we intend to release as free updates. It is our wish for SPG to last longer and not flash for a month and then disappear."


"RPGWatch: Capturing enemy ships has always been a favourite element of mine - how does it work in Starpoint Gemini?

LGM: Every ship has a predefined maximum number of Troopers it can carry. When trying to take over a ship, you first have to knock out one of his shields, either by draining it, destroying it, hacking it etc.. Then you can transport Troopers onboard to try to take it over. There's also a Perk that improves your Troopers."


If those guys will keep all promises it'll be a fantastic game. The Elite Games team should really consider "borrowing" some ideas form them.
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  #53  
Old 12-17-2010, 11:42 AM
Trucidation
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Thanks for the heads up Goblin Wizard, I'll look it up.

Edit:
Apparently it's somewhat like Space Empires: Starfury, in that it's not actually 3D but flying around on a plane. Well, crap. I enjoyed Starfury but I don't think I can't stomach another 2D sim. The other ideas are pretty good though, like being able to hire crew to man the mothership, and ship boarding combat instead of just shooting up everything.

Last edited by Trucidation; 12-18-2010 at 03:09 AM.
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  #54  
Old 12-27-2010, 12:11 PM
TrashMan TrashMan is offline
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More mod support. Some tools and documents!

Mod support is VERY important. Keeps the game interesting and fresh long after it's release.
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  #55  
Old 01-26-2011, 03:26 AM
Rolotomasi Rolotomasi is offline
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i have to agree with defend missile and repair should assume attack role when no missile in bound or no damage done.

defend role need to be improve. they should not chasing the enemy across the system. go back to target after some range.

my ultimate wish is for online server with some monthly subscription(to combat piracy) as per dantiandeo suggest.

no pause, just 2x speed.

at char screen let us choose MS & team with gen1 fighter. choose faction and grind equipment + perk. if MS is destroyed you lose everything but money and starting MS. nearby player can loot all?? O.o

you can assemble other player's team and raid other faction. or just enter a portal to a full pvp system where station can be capture and change side between station.

if those too hard to be realized, just give us pvp system and no grind. all perk maxed. just choose your team and best gear available and join the war.

maybe rank to join gen1 fighter instance b4 you could enter gen5 instance. if straight to wyvern mkII & T ship, it could get bored fast.

i wish i wish i wish!!!
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  #56  
Old 01-26-2011, 05:45 AM
k1net1cs k1net1cs is offline
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Quote:
Originally Posted by Rolotomasi View Post
defend role need to be improve. they should not chasing the enemy across the system. go back to target after some range.
I think a pilot with the defend role attacks whichever ship that attacks the team leader & member(s), and doesn't pick an enemy on its own...so if he/she doesn't 'see' anyone attacking the team, he/she won't shoot at anyone or help attacking.
The probable reason a defending pilot may chase an enemy too far from the wing formation is because the enemy ship is still 'locking on' the team leader, but needs some distance for its next attack run.

Quote:
Originally Posted by Rolotomasi View Post
maybe rank to join gen1 fighter instance b4 you could enter gen5 instance. if straight to wyvern mkII & T ship, it could get bored fast.
Isn't this already been implemented on SW3 Civil War?
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  #57  
Old 01-26-2011, 06:28 AM
Rolotomasi Rolotomasi is offline
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Quote:
Originally Posted by k1net1cs View Post

Isn't this already been implemented on SW3 Civil War?
i mean for online server, each generation should have own server/realm. if not all want to fly best ship.
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  #58  
Old 01-26-2011, 10:39 AM
k1net1cs k1net1cs is offline
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Quote:
Originally Posted by Rolotomasi View Post
i mean for online server, each generation should have own server/realm. if not all want to fly best ship.
You probably meant a rank requirement in the multiplayer mode, which shouldn't be too hard, IF there's any multiplayer maps or co-op missions.
If different generations mean different servers, how are you going to assemble a team that has ships from various generations?

The biggest problem with multiplayer is the game speed implementation.
And without the inability to speed things up, playing multiplayer would be downright boring.

This one time I raided Fronn's armory (which netted me 5+ mils. afterward), after I was done blasting off the bays and its debris, while waiting for the MS to collect the loots on normal speed, I took a bath, had dinner, and still had to speed up by 4x because it hadn't finished looting by the time I got back to my room.

Of course Fronn's case is one of the extreme cases, but you get the idea.
Either multiplayer should have smaller maps, or more things to do like an ability to mine asteroids, a live economy, w/e.
If multiplayer mode is everything the single player mode is just with more players, scrap that.

My own personal wish is to fix the ship's pathfinding.
It's often that escorting ships bonk whatever is ahead of them, and sometimes going to an eternal spin unless being bonked again by the MS.

Also, I like the BGM from SW2 better; the ambience of the tracks fits the spaceflight theme perfectly compared to the ones in SW & SW3 CW, but keep the battle tunes from SW3 CW.
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  #59  
Old 08-28-2012, 02:28 PM
Antixus Antixus is offline
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Cool , another SW game Now only 4 , 5 and 6 to come in future
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  #60  
Old 08-08-2013, 05:12 PM
BlackSpirit1 BlackSpirit1 is offline
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I think they should add something with the alien races. It could be AWESOME!
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