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#51
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![]() but those things are always going to happen in games anyway |
#52
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Gah - I'm stuck in work and cannot view the videos - but I really can't believe we've got to 6 pages without the usual ungrateful whining.
How refreshing! |
#53
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I also think that the animation is going to be used for a deplaning on the ground with the aircraft at a full stop. I used to fly skydivers and even flying around 80 knots they had a hard time getting out of the plane against the wind. Let alone doing it at 200+ mph. Love the aninamation and to see what wil be possible with moving crews. Real immersion enhancer.
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#54
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It'd be amazing if Euphoria could be blended into the hand-drawn bailing out animations:
That way, you wouldn't have to hand-animate all possible situations, and you could still have things like the wing blowing off half way through the animation, and the pilot responding accordingly... or if the pilot bounced off the horizontal stabilizer, he'd tumble realistically. It'd definitely produce some eye-popping 'I can't believe I just saw that' kind of situations. ![]() |
#55
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doubtless quote
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#56
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S~! Oleg
Nothing to criticize there. Well done ! You got AA on that? The antenna mast looked a little jagged. |
#57
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The caption is interesting!!!
Haaaaahaahaa!!! But the pilot is a little fat... |
#58
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#59
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![]() It's just that 10 years on things have changed and its inherent visual 'compromises' start to grow more irritating in comparison with more modern games. Last edited by kendo65; 01-29-2010 at 03:36 PM. |
#60
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Hey where are the screenshots? I see only a video here
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