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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #51  
Old 04-30-2010, 04:21 AM
rocketassistedllama rocketassistedllama is offline
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Ah yes...I second these ideas. Blackouts/redouts, compressibility, NO nighttime missions-unless the engine can handle dynamic lighting [very unlikely...the nighttime missions I never replay, as they bug me,] more planes...P-39/40/47 [every plane unlockable single player...,] a Corsair, F-9 Panther and Zero would be nice too. But mainly, I'm happy with IL-2...and want a Jet game of the same calibre, by the same people to compliment it...;0)

Z
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  #52  
Old 04-30-2010, 04:42 AM
ButcherBird ButcherBird is offline
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Quote:
Originally Posted by rocketassistedllama View Post
Ah yes...I second these ideas. Blackouts/redouts, compressibility, NO nighttime missions-unless the engine can handle dynamic lighting [very unlikely...the nighttime missions I never replay, as they bug me,] more planes...P-39/40/47 [every plane unlockable single player...,] a Corsair, F-9 Panther and Zero would be nice too. But mainly, I'm happy with IL-2...and want a Jet game of the same calibre, by the same people to compliment it...;0)

Z
if they decided to have Corsair, Zero, Dauntless, Hellcat, etc...i hope they will do a complete pacific game with aircraft carrier missions
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  #53  
Old 04-30-2010, 06:27 AM
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bobbysocks bobbysocks is offline
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ground action! the perspective in this game is way off. when (according to my altimeter in the AC) I am at 200 feet....from experience i am at 600. i believe this is due to the fact you wish to conserve disk space...to get that detailed at low alts would burn more...but get rid of the stupid and pointless single missions. i want to strafe.....trains and see their boilers blow....tanks...and i want to see THEM...not just a yellow flashing hick-a-mabob. let me see that panzer, truck...etc. barges on the river....let the ammo kick up the water and set aflame and sink them. alas, i know you are only catering to the PC crowd from now on....that is a real shame because more people play consoles. i will buy a shorter...progressively harder game for my console way before i spend mucho dinero for a new PC to run a game.
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  #54  
Old 04-30-2010, 10:16 AM
rocketassistedllama rocketassistedllama is offline
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Howdilli.
Agree with you on the ground action, Bobbysocks...but I like the single missions....only the ones with time limits/that pull you from the game should you fail-I don't replay.The campaign seems to have learnt a thing or two from GTA 4-the way in which death has no real consequence...it erks that the single missions sometimes seem a bit antiquated in comparison, with your insta-fails.

Some kind of bailout, where, say; you hold all four '360 face buttons for a couple of seconds would be nice too. Would make bailing out realistically slower-and in real-time.

The ability to speed up time-would be appreciated too, like, I assume the PC big brother??
Anywho, anyone who plays this game on console; is already primed for more complexity in a sequel-they'll be expecting it;0) And anyone interested in aerial combat will like jets too, so;

Jet ideas. Just humour me.
Surely, an excuse to show off their MiGs and Su's would be a tough temptation for any Russian developer to pass up? Perhaps even the Russian government could be persuaded to subsidize such a game?? Why not. By avoiding patriotism [not everything has to be Medal of Honour/Pearl Harbour to sell,] I don't see why any conflict zone would be a problem, as far as a campaign story goes. Just keep things objective and disinterested; then you could show anything. No one would mind a bit of obvious pride being lavished on their own jet designs, of course;0) Seeing Germans, Japanese [in a WW2 pacific game,] North Koreans or Vietnamese rush to their planes e.t.c, with a bit of story...I don't have a problem with that-just needs to be tasteful, is all.
There were a few big skirmishes in Korea, and a couple in Vietnam...single missions, and a more robust sandbox mode [i.e; being able to mix plane types,positions...an alive ground environment is the big improvement I'm waiting for,] would make for a good sized single-player. In any case, I'm sure the developer can cheat a little. Artistic licence, and all that [i.e more planes, closer together-for some battles.]
I mean, anyone interested in aerial combat; must have wondered at some point; what if the pilots had swapped planes, during, say; the Falklands war?? What would an SU-15 and it's enormous missiles be like in a scrap?? Is the MiG 19 really as agile as they say-even being a better airframe than the MiG 21? How would the Hawker Hunter fair-with only [awesome] gunpower, and a great airframe?? Most if not all Israeli kills in either the '67, or 73 war [I forget;] were with guns anyhow-as they didn't trust their own missiles. That bodes extremely well for gameplay...;0)
If Oleg and his associates don't do it; someone else will-and probably badly; going fron previous console experiance. One day [sigh.]
Anywho...that's my 5 cents for now.

Z
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  #55  
Old 04-30-2010, 10:28 AM
rocketassistedllama rocketassistedllama is offline
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...and make the 'zoom' camera/lock-on button analogue; so you can zoom in at least twice as far-by varying the pressure....then you can see all those pesky tanks/trucks/trains;0) Would make the dogfights even more cinematic too, without using any more 'puter power;0)
Maybe we have to wait for the next-generation console/pc equivalent, before we get a truely dynamic ground environment-where you have realistic flack, great damage-modelling [like the planes,] and can sway the flow of battles themselves. I don't know.
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  #56  
Old 04-30-2010, 07:05 PM
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bobbysocks bobbysocks is offline
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rocket, i like single missions as well. i just want them to be worth something or have some skill attached. have a single mission like "Recce"....you are in a p-38 or a mossie...you have NO guns. you need to enter enemy territory unnoticed, fly over this enemy airfield at 50 to 100 feet balls out and take pictures ( by pulling the trigger ) you need to get pics of specific things and get home alive.
to fly waypoints...shoot the one bomber that is acting strange...is plain and simple a waste of disc space and player time.
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  #57  
Old 05-01-2010, 07:27 AM
rocketassistedllama rocketassistedllama is offline
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Howdilli Socks.
I admit; many of the single missions are pointless-they lack the freedom of the campaign missions. That Strange Bomber mission for example...even if you fail to complete it in time; you should still be able to fly around and do as you please....that's what makes for replay.
A Pacific Campaign would be cool, too...especially being able to pull off and record cool belly-landings on strange little islands....but I'll make another plug for a Jet-game.

How about this for a reason...the MiG-23 has a pretty terrible reputation here in the West....mainly for their rough handling at the hands of the Israeli's [during '82, Bekaa valley-Lebanon;] whose claims tend to be believed over others. But that's also unfair...an IL-2 game on console [and PC,] would go a long way to rectifying that impression. An audience has been primed now...any IL-2 sequel should get progressively better sales. The franchise must be regarded as some kind of National Treasure in Russia...I've seen a photo of Vladimir Putin at a 1C event. Anyway.
The export Flogger; lacked the radar, many electronic goodies...even a radar-warning reciever [unbelievably,]....a whole wave of them were just blown out of the sky head-on, by the Israeli's [perhaps the world's] first use of the AIM-9L? all-aspect missile. The other pilots knew the Israelis had recieved a shipment of new missiles from the U.S, and were hesitant to engage....but obviously didn't know it's real potential. Lethal.
Russian sources claim that a proper Russian-spec MiG23S or somesuch...shot down two Israeli F-4's [by one pilot,] and that another shot down an F-16. Israel claims it was ground-fire. Regardless, the '23 could rival the Phantom for radar/missile/engine power-and by keeping it single-engined; it was lighter and designed to dogfight better as well. Beautiful planes to boot...and none of them are even in service anymore anyway; so surely there's no important national secrets to spill anyway?? If none of that matters; they could even offer something like a MiG-29 or Su-27 as something to unlock, and use in ANY mission;0) Probably the two most beautiful planes of the modern era...HOW could any Russian developer, whose sole duty on-earth is to create the best combat flight games....possibly resist??? If such a project sounds too ambitious, needing, say, another team to handle it, heck...if anything could get subsidies/start-up grants from the Russian government; such a game could.

cheers.

Z
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  #58  
Old 05-04-2010, 04:19 AM
rocketassistedllama rocketassistedllama is offline
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No takers for a pre-'82 jet game [or at least pre-all aspect, fire-and-forget missile?]

O.k.

Well, call me a peasant-which I am [poor-struggling artist; can't afford broadband:] I'm quite happy with Il-2, and play it most nights-since it was first released [I pre-ordered.]
I love this game...and will buy a sequel, even with the same graphics engine; if they improve it enough.
Bobbysocks, you're right...I was pleasantly surprised by how the developers seemed to have learnt from Grand Theft Auto 4, i.e; in the campaign-freedom reigns. You can even land, after the mission's complete, if you so choose. Unfortunately; many of the single-missions are archaic in comparison...merely a poor design decision: I actually take it as evidence that the game was rushed a little. I expect the same mistake won't be made in a sequel.

Being able to zoom in twice as far-with an analogue zoom; would greatly add to the cinematic appeal of the game...as much as I love and thrashed the Jeremy Soule soundtrack; this is still the best, most cinematic game to play to your own music collection. Everything from Sade, through the Prodigy and Radiohead works great as background music. Whatever you want.

Blackouts/redouts, and amazing crashes-that you can walk away from...I was surprised they weren't in the game. I love the way you can really feel the forces at work on the Mustang...I'd be afraid to apply a patch; as it might take away some of the fun of flying this plane!! But maybe I'm just used to it now.

A full tutorial in realistic...as some people have real problems with this game, others pick it up naturally. Not sure why. Yeager said there was no such thing as a 'natural' pilot.

The biggest improvement would be the bringing the AA ground environment alive; but I'm guessing that would be a MAJOR technical challenge. Maybe not realistic, untill the next-gen comes along.

I really like the clouds...but there's room for improvement there, too.

Compressibility would be nice...but maybe that would require new plane models? Perhaps it's too much to ask; if we want a sequel within the next couple of years. I don't know.

The ability to bail out on-the-fly [plus; it happens too quickly and easily when you choose to do so.] Perhaps even a mini-game, triggered by i.e; holding down all four face-buttons?? Getting out wasn't easy...many pilots were badly-burnt trying to do so.

Regards
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  #59  
Old 05-12-2010, 01:07 PM
Davedog74 Davedog74 is offline
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a griffon spit with 4×20mm cannons,a lancaster,a mozzie(fb,tetse-weapon choices)and a p38 please,more accurate and alternative skins would be good,making fellow lobby players voices sound like r/t(in the game) could add to the realism,

Last edited by Davedog74; 05-12-2010 at 01:08 PM. Reason: schoolboy typo
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  #60  
Old 05-12-2010, 04:24 PM
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bobbysocks bobbysocks is offline
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how about starting off with mission or 2 in the spanish civil war??
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