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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#51
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You really don't know what you are talking about . This isn't Twitter or some other social networking site, stop posting your random thoughts, someone might take you seriously. Last edited by KG26_Alpha; 06-24-2011 at 11:06 AM. |
#52
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Show me logical explanations as to why I'm wrong then.
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#53
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I'm in Doggles camp to be honest.
Are you guys really convinced the error is in the Steamworks platform which is used by about 150! games since it's release in 2008 and only CLOD magically suffers from it? To my understanding is just a protocol which needs to be coded into the game..if it's done right everything works, if there is an error somewhere in the gamecode you get bugs like this server problem. Could compare it to your gmail timing out or being inacessible due to a faulty switch on your ISP's side. You can blame Google all you want and demand they fix it but until your ISP get's their stuff sorted nothing will change no matter how hard you shout. http://steampowered.com/steamworks/gameservices.php Last edited by Warhound; 06-24-2011 at 04:26 PM. Reason: added link |
#54
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Last edited by Orpheus; 06-24-2011 at 04:24 PM. |
#55
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Someone who gets it!
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#56
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Equally a lot that don't and never will, so any further discussion explanation is as usual pointless to continue with them.
I will leave you to the usual blind stab in the dark critique of everything and anything. |
#57
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Your condescension is noted. Thanks for stopping by.
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#58
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doggles,Warhound and Orpheus you guys really are missing the point.
this game has many! problems and one of them is a communication issue with the OberServer on the steam mother ship. Pointing fingers after a while becomes a mute point...because everyone is already gone and this also just reinforces the position of aot of people who did not want steam in the first place as it is just another cog to break. We are at the mercey of steam right now which is doing as much damage to this game as the bugs are. when ths game first came out it was pretty much unplayable except for the MP where the FPS and stutters were alot less..but it still had issues like the memory leak but successive patches improved this and then came the scripts and things really started looking up...but then the frequency of log-offs became daily and more. Steam has TO MUCH control over our servers..if there is a communication issue with one/all of our servers than perhaps an automated e-mail should get fire off to the account holder instead of nuking the entire server set. Since you guys are quick to point point out that there is a problem with our code and in the same breath tell us how wonderful and stable steam is for all the other games on there and that it has all these great features there is is however on fundamental fault with steam....communication! ...all we get is a little Grey box telling us we are being logged off...no error number no "please contact steam support about event at 17:53"...nothing!. When HL goes down we can still do a direct connect but when steam TAKES us down we have to restart it...provided we even know it is down. HL maybe old and dated but it works! and there being a problem with our code does not change the fact that the servers are running and people are playing UNTIL the great logoff happens and i don't care if the bug lies with us steam cannot and should not have the power to take our servers down! if they are functioning correctly. S!
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#59
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No YOU'RE missing the point. I started this thread, I think I know what it's about.
Do you have a solution or do you just enjoy running your mouth and telling people they're wrong? Go rant on the steam forums or something, good god. |
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