#51
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I can attest to the P 40 one shot insta-stop.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#52
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Admittedly, by this point I have about 10-20 times as many 'hours' in the 109/190 over the P-40 in all their respective versions, but the P-40 hours are still pretty significant. I have less time in the Mustang than the P-40, but it seems far more likely to lose its prop pitch than other aircraft that have a DM that includes loss of PP (how about the Zero for a comparison? It's props were license built Hamilton Standard models, and I've never lost PP in the few combats I've tried in it, and that spinner is -or should be- like the Mustang's, a big target). I haven't flown the Ki-61, the Tempest or the Italians in any appreciable combat situations, so I cannot offer an opinion on them. I tried one short campaign in the early Hurri, but it was enormously frustrating not least because the campaign was developed for an earlier patch of the game, and some things just weren't possible that had been before the notorious 4.0x patches. It did seem to me to be in much the same class as the P-40, as far as the glass jaw. The Hellcat in my opinion is far more likely to get hit than either the P-47 or the Corsair; in ratio of hits to engine losses, they appear to me to be about even --much too much damage much too often. Similarly, the Mustang is far more likely to get hit than a Spitfire, although the Spit seems to lose control surfaces or take a PK more easily. Of the five though, the Hellcat is easily the greatest bullet magnet; it's like that one kid in your group of friends who was always caught or recognized when all of you were doing something you shouldn't. Yaks and LaGGs seem to me to be about right; I have more hours in them and P-39s than the P-40, and the constant concern in Soviet fighters was overheating; hits to the engine make it overheat or die fairly quickly; the engines were always very closely cowled, so any hit to the engine covers almost invariably led to hitting the engine (oddly enough, even though hits to the engine tend to take it out, it rarely damages the MGs mounted above it). This is also true of the 190, the Lavotchkins, the P-38, and the Ki-43, but not nearly so much in the case of the P-47, Hellcat, Mustang, Spitfire, Hurricane or P-40; these aircraft look remarkably abbreviated when the engine covers or cowls are removed for maintenance, even more so than the 109. I am also aware that the P-40 and the Mustang had some armor plating behind their spinners to protect the engine and pilot in a headon fire situation (which doesn't seem to be very effective in-game...) The Soviets also don't seem to get hit as easily overall as some western types; they and the Airacobra seem to benefit from some sort of 'grace' that doesn't extend to the P-40, the Spit and later American types, which a few passes against a flight of He-111s (armed with multiple low-tech single 7.9mm popgun positions) would quickly illustrate. The F4F is actually safer than the F6F against the Betty in my experience, despite being slower and less armored (and the early war examples of the F4F-3 lacked self-sealing tanks and pilot armor; first clashes in the Pacific featured boilerplate literally being hand installed on the hanger deck the night before a mission). Fragility seems to me to be at least partly as much of a function of how likely you are to be hit; it would be interesting to do a comparison of attacking passes at bombers generally acknowledged as particularly dangerous in spite of being lightly armed, like the He-111 or the Betty. If you made multiple passes in each aircraft at roughly the same angles and speeds, you can observe which aircraft take disproportionate hits and or damage, and draw your own conclusions. cheers horseback |
#53
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If anything, it seems like bomber gunners (at least rookie to average gunners) have been "nerfed," in 4.12, if only by unrealistic bomber formations and doctrine. But that's only by comparison with the laser-like precision with which gunners prior to 4.12 could shoot you down. It was if were were a generic Imperial TIE fighter pilot and the gunners were Han Solo and Luke Skywalker! But, gunners must have had some usefulness, otherwise bombers would have dispensed with them earlier. I think that damage or kills due to heavy flak is about right - as long as you take into account the fact that each gun in the game can actually represents an entire battery. Low to medium altitude flak is downright lethal, but that might actually be realistic. Veteran ground attack pilots learned to come in fast and low, make one good pass and get the hell out. I don't have a problem with gunners starting to shoot at 500 meters range, but that should mostly be "suppression fire" with very little chance of actually hitting. Shots at anything other than minimal deflection angles against a plane flying a relatively straight course should also have almost no chance of hitting. But, if you make an attack from 6 o'clock level against a heavy bomber, without approaching at a very high closing speed, you deserve every bullet that hits your plane. Turning speeds for turrets seem to be about right. At least for the U.S. turrets, there's pretty good performance data, and actually possibly a few turrets that actually still work. In archival film, you can see that they turn pretty quickly - something like 120 degrees per second. But, against that, something that isn't modeled in the game, at least for human gunners, are the effects of G forces, vibrations from the plane itself and wind buffeting of the turret and guns if the guns are angled into the plane's slipstream. All those things make bomber gunnery a bit too easy, at least for a human gunner. I don't know if the AI models those things, but it should. |
#54
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Planes : Ju88 and P47D Distance: 200m Test method: Both planes are on the airfield, P47 engine running. Player is in Ju88 rear gunner position. P47 is behind Ju88 with front of the engine exposed to the gunner like in typical 6 o'clock attack. Result: Bullets Fired: 1200 Bullets Hit Air: 1047 P47 engine still running although at 90% and with some components damaged. And as many times before FACTS>>>FEELINGS , P47 is one tough MOFO and for every FG guy's story about one ping kill there is a JG guy with the story about P47 soaking dozens of 30mm hits and flying away.
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#55
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Even better would be if a critical failure with visual IFF meant that allied planes might accidentally attack you! That was a common problem for Mustang pilots, as well as Soviet fighter pilots operating near U.S. planes. And, of course, certain planes would be easier to identify that others, for example the P-38 was specifically used on some occasions because its appearance was so distinctive. Quote:
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1) Reduce accuracy by some percentage for manually-turned guns vs. turrets to simulate vibration from the airplane and guns. 2) Reduce accuracy by some percentage if the angle of the gun is at more than something like 15-20 degrees from the the plane's fuselage, to simulate slipstream effects. 3) Reduce accuracy by some percentage as the plane's speed gets much above 150 mph, to reflect wind buffeting. Quote:
The game already models this. Other than that, your points about hesitation and reorientation are valid. Currently, one of the nice things about fighter AI in 4.12 is that they will pause for a moment before choosing another target, whether to check 6 or just to determine that they're actually pointing themselves at a bogie. Quote:
And, yes, CoD seems to get a lot of the details of running a heavy bomber right. Intercoms, oxygen supplies, effects of wounds at high altitudes, loosening jammed bombs, intercom communications, switching fuel tanks or moving ammo around the plane, and maps that let you fly from London to Berlin and back, maybe not in CoD, but certainly not in IL2. |
#56
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I'm currently using 4.7, but I agree with everything Horseback says about over accurate bomber gunners, it always has been ridiculous, at least since the original Forgotten Battles.
The problem is, the only information the program has, is the exactly correct position, speed and heading of our fighters. That's available, with no work, somewhere that can be got at easily (if it wasn't, we wouldn't be in a flight sim). Generating approximations for those data, particularly accurate approximations of the data a human in the relative position of the gunner in of a bomber would have had, would be hard. There's probably the processor grunt to do it now, but there wasn't back when IL*2 was originally written, so the code presumably wasn't writen that way. To get to a position where it could be done would presumably require a wholesale re-write, such that you might as well write a completely new simulation. On another angle, most big air battles resulted in very small loss ratios even for the losers, the day the Stukas withdrew from the BoB, their losses were something like 20%. In IL*2 we often get most or even all of the bombers, I agree that the fighter losses should be lower than they are, but the bomber losses ought to be lower too. Last edited by Igo kyu; 07-30-2013 at 12:39 AM. |
#57
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I just did a quick search in a easier way now and here's a list of planes without proper internal damage models (or at least not used in the code): C-47 Fi-156 Fw-189A2 G-11 IAR-80/81 series Ju-52 series Ju-87 series Ju-88 Mistel L2D Li-2 MBR-2 P-39/P-400/P-63 series Tu-2 U-2 Last edited by The_WOZ; 07-30-2013 at 03:17 AM. |
#58
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The Stuka I was flying was the D5, the newest one, which flies like a real POS compared to the B Stuka, it is not going to turn with any Spits, and from the feel of it there must be a hell of a lot of more armor added to it's weight than the early Stuka.
Again, if anyone has not read Hans Ulrich Rudels amazing account of living through 2500 Stuka missions and WWII they are missing out. Yes he was probably a Nazi, but there are a lot of other things to get out of the book than any bias or propaganda that may be injected. He must have been hit by hundreds of rounds from AA and aircraft guns and cannons and there is no account of him having serious problems with flaming tanks. He never bailed once, crash landed a few times. He was riddled by La5 and P39 and Rata fire to name a few stories that come to memory. If the best simulation IL2 can do right now with the P47 is to have it's tail fall off with X number of 20mm hits, then that is okay, it is just funny how you can set yourself up in the qmb behind a bunch of Friendly p47s and go down the row and get the same result on one after the other, almost like you are breaking the tails off of frozen lobsters. Of course in real life the location and number of hits from an enemy aircraft would be so random it would take a supercomputer to model the different effects of each, I am sure no two kills in WWII looked exactly the same the way they can be reproduced in IL2. It is a great sim and TD has never done anything but things beyond the call of duty. Jumo |
#59
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4.7 and 4.11+ are like day and night. Gunners received a complete rework with 4.11 (think it was, maybe even 4.10) and since then, they just suck. Sometimes they get lucky, but mostly they suck.
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#60
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The engine on the P-39 is not tough at all - if you get shot from behind and slightly off-angle. Against ground fire and defensive fire it is very well protected.
And vs. gunner accuracy -currently playing vs. US/British, and on the first few missions I bothered to make head on or high off angle attacks vs. B25G/J -until I got lazy and tried to shoot a few from behind and it worked like a charm. Just go in there from 6'o clock below/high with lots of speed, shoot, and break at the latest at 200m. Though VS. B-24 or B-17 this does not work. But using high or beam or head on attacks with good speed one nearly does not get hit. I have seen a flight of AI B-17s chopped up by AI Bf109G6s from behind with no losses once or twice, but most of the time the AI Bf109s lose one or two. And they more or less park behind the B-17s. I like the way gunners are now, the still pose a limited threat - you can't get totally careless, but its not as fustrating as 4.09 and before where they shot out your pilot/engine with 50% reliabilty from 300m+ no matter what angle and speed you had -and even regularly killed you on head on passes. If anything is done to lower their accuracy even more we will arrive at ridiculos scenarios where a single AI Bf109G will shoot down a whole flight of B-17s. |
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