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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #51  
Old 11-21-2012, 01:07 PM
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Osprey Osprey is offline
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Brilliant! After a lot of hard work from Air Combat Group chaps in design and testing we got it working. Sorry it got too late for me last night during testing and I had to retire.

Many thanks to No.501_Moggel for the implementation, those taking part in the multisquadron campaign this weekend will experience FC for the first time on ANY public server.

• Accurate detection heights and ranges for the British Chain Home and Chain Home Low systems.
• Filter Room simulation which compiles relevant information prior to report to pilot.
• Filter Room four minute delay between detection and report - Historically accurate!
• Prioritorisation of raids based on pilot interception solution.
• Observer Corps simulation once behind CHL position.
• Observer Corp tracking bomber groups only as per historical behaviour.
• Fighter Command reporting of enemy calculated geographical position, height, heading (once available) approximate size, interception time and vector.
• Automatic grouping and splitting of enemy aircraft by the system.
• IFF installed (Identification Friend or Foe). There will be no “Battle of Barking Creek”, the system will disregard friendly aircraft.
• Refreshable menu request.

An instruction guide can be seen at our website here:
http://www.aircombatgroup.co.uk/RDF.php

(this requires small adjustments because the FC actually now does more than described)


If you wish to get involved in Air Combat Group just PM or ask here or on our forums or jump in Teamspeak. We are recruiting RAF and Luftwaffe pilots.
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  #52  
Old 11-21-2012, 09:43 PM
5./JG27.Farber 5./JG27.Farber is offline
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This weekends briefings are up... It signals the end of Kanalkampf so as a special suprise, we will be giving out some awards!

more comming soon!
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  #53  
Old 11-24-2012, 03:17 PM
5./JG27.Farber 5./JG27.Farber is offline
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Hope everyone is looking forward to tonight, dont forget red pilots to make sure you understand how to use the radar!

Instructins for radar can be found here:

http://www.aircombatgroup.co.uk/RDF.php

Get yourselves on the server and have a play with it. Ive put up a new public mission thats a good test for it.
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  #54  
Old 11-26-2012, 12:40 AM
5./JG27.Farber 5./JG27.Farber is offline
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Come and experience the Battle of Britian like never before!

Forget the rest, - fly with the best!




Fly in the Storm of War Campaign! - Anything else is just imatation!

90 players clashing over 50 AI bombers smooth as silk every Sunday cant be wrong!

Dont be fooled by those other servers with stutters and dodgey maps and planesets!


S!

Last edited by 5./JG27.Farber; 11-26-2012 at 01:07 AM.
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  #55  
Old 11-26-2012, 07:34 AM
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klem klem is offline
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I second that Farber, it was a good show last night with excellent RAF ground control. The new RDF, which we didn't have but tested afterwards, works really well. So I hope we will have it next week.
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  #56  
Old 11-26-2012, 06:03 PM
Roblex Roblex is offline
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Quote:
Originally Posted by klem View Post
I second that Farber, it was a good show last night with excellent RAF ground control. The new RDF, which we didn't have but tested afterwards, works really well. So I hope we will have it next week.
I think the original plan was to have just RDF this weekend, ie no human controllers, but Wolverine was doing so much more than just guiding everyone to the bombers by the shortest route so I think we need both. That assumes we have willing controllers of course; I would be happy to just use RDF if Wolverine would rather fly.
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  #57  
Old 11-27-2012, 03:40 PM
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RDF actually provides an interception vector from the position of your aircraft to the enemy group. The interception is very accurate as long as you follow the course you've been given by the system. The system mimics the Fighter Command system during the BOB in that it has all of the delays and filtering problems simulated. What a human controller can do is keep crews on the ground and order them to scramble or to position themselves - otherwise you'll have everyone piling in at once.
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  #58  
Old 11-29-2012, 05:51 PM
5./JG27.Farber 5./JG27.Farber is offline
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Please be aware the brief for saturday has changed.

THis was so mission makers could insert another mission due to the rerun last sunday, please check your briefs on SOW forum!

Please spread the word!
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  #59  
Old 11-29-2012, 07:46 PM
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Moggel is working hard extending the Fight Command system so that:

a) Groups of human pilots are detected
b) Luftwaffe can call their command to rendezvous with bomber groups.

This should be introduced fairly soon guys and lead to greater immersion as the fighters escort the bombers tightly.
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  #60  
Old 11-30-2012, 01:39 PM
5./JG27.Farber 5./JG27.Farber is offline
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Looks like it'll be here this weekend Osprey!
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