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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#51
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Interesting read. This brings back memory's of Hellcats over the pacific and Missions at Leyte Gulf. Played that on Atari 1024, loaded from floppy
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#52
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http://groups.google.com/group/net.m...e61692ef46a9bf Whining in forums / newsgroups is where the internet was born Last edited by mazex; 01-31-2011 at 04:49 PM. |
#53
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Oh god starwars: New game mode, bomber wars. outfit bomber off your choice with ppl as gunners online, then have at it! Last bomber alive wins BROADSIDE NOW! What about missile battles, no guns or cannons only missiles?... |
#54
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- tracers have to work for a wide range of framerates (obviously the higher the framerate, the better they will work) - they should still be visible from further away, especially from the firing platform's perspective (big issue with many tracers in Il2) - they need to work for different lighting conditions (quite visible at daylight and extremely bright at night) Me, I'd use a thinner and longer tracer object, HDR/bloom for some glow effect (which would increase the apparent size in the distance) and maybe some motion blur. Probably would have been the first sensible use of those effects in any game; normally I quickly disable those if possible But it looks like they went for a more practical and compatible approach, which should also work fine. Certainly better than the glowing sperm above. |
#55
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Why turn off HDR/Bloom? |
#56
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No, as you wouldn't see the wobble in cockpit, it is the camera shake that causes the sperm as Luthier called it... Ah the good old days are back we will be discussing these things for the next 10 years as we did in IL2
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#57
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