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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #581  
Old 10-10-2009, 04:01 AM
SgtPappy SgtPappy is offline
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Originally Posted by daryld12 View Post
Forgive me if I'm repeating but here's my 2 cents for the title update.

1-ability to put elevator/aileron on the right stick(and/or custom assignments for each control). Also be able to assign zoom to look at instruments.

2-make realistic and simulation mode more flyable and real by lessening the tendency to stall so easily and agressively. I'm a real world pilot and am very friendly with a P-47/P-51 Ace from WW2. We have talked extensively about the performance of these aircraft and as they will go onto a high and low speed stall, it just doesn't happen that easily at the brush of the stick.

3-Fix the screen tearing on the PS3 version. Also the gun fire is more robust and opaque on the 360 version which looks better.

4- Rolling wheels on the airplanes and are there brakes? Cause if there are, I haven't found them.

5-Replays/picture taking and drop/flyby camera

Keep up the great work!!! I can't wait to see what you're going to do next for this and future flight titles. You've got me as a life long customer!
Thanks,
Daryl D.
First thing's first. Fix the P-47/P-51's lack of maneuverability, the P-51B actually being a Mustang Mk.Ia, the 262's inability to do anything, the 109's lack of performance, the Arado's lack of rear 20mm cannon and the Spitfire XVI's inability to roll quickly despite having CLIPPED wings.

If those are all in the next patch or at least if those arrive with each update, I can give a 100% sure fire go that I will buy it instead of just having it rented once.

Also, don't the brakes activate on the ground if you pull back on the throttle?

Last edited by SgtPappy; 10-10-2009 at 04:06 AM.
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  #582  
Old 10-10-2009, 03:21 PM
fuzzychickens fuzzychickens is offline
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Originally Posted by SgtPappy View Post
First thing's first. Fix the P-47/P-51's lack of maneuverability, the P-51B actually being a Mustang Mk.Ia, the 262's inability to do anything, the 109's lack of performance, the Arado's lack of rear 20mm cannon and the Spitfire XVI's inability to roll quickly despite having CLIPPED wings.

If those are all in the next patch or at least if those arrive with each update, I can give a 100% sure fire go that I will buy it instead of just having it rented once.

Also, don't the brakes activate on the ground if you pull back on the throttle?
The 262 does not need to be changed. If you are having problems with it online you are probably playing in arcade mode.

In addition, the sim mode has the map function which makes suprise impossible - this needs to be adjusted to only give relative - not exact positions of enemies.

So tweaking the 262 would be unrealistic, it is others things that need to be adjusted.
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  #583  
Old 10-10-2009, 05:02 PM
Widar Widar is offline
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Originally Posted by fuzzychickens View Post
The 262 does not need to be changed. If you are having problems with it online you are probably playing in arcade mode.

In addition, the sim mode has the map function which makes suprise impossible - this needs to be adjusted to only give relative - not exact positions of enemies.

So tweaking the 262 would be unrealistic, it is others things that need to be adjusted.
The only thing unrealistic about the Me 262 is the way the Me 262 A1a is depicted in BOP. In BOP even the Ar 234 jet bomber can outmanoeuver the swept wing Me 262 A1a fighter. I'm sorry to say you are very, very wrong on the Me 262 A1a. It was an exceptional combat aircraft in real life. Even the British RAE Chief test pilot, and maybe greatest test pilot of all time, Eric Brown called it - without a doubt - the most formidable combat aircraft of WWII. Also read about what Watson's Whizzers (Bob Strobell) had to say about it. And these were not just some guys "flying aircraft" in a "virtual" and artificial "reality", but WWII combat and test pilots that flew these aircraft for real.

Do some in depth research on the Me 262, especially also original WWII reports from the German side, i.e. detailed WWII combat records, detailed WWII test reports, WWII design specifications etc. You will then find out why the top German fighter WWII pilots were ALL so very impressed by it. The current depiction of the Me 262 in BOP is historically incorrect - if I use an understatement and want to avoid using strong language.

Last edited by Widar; 10-10-2009 at 05:25 PM.
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  #584  
Old 10-10-2009, 09:41 PM
cdogblitz cdogblitz is offline
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Default fw fix

alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s
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  #585  
Old 10-10-2009, 09:45 PM
MorgothNL MorgothNL is offline
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Originally Posted by cdogblitz View Post
alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s
I agree about the bad flying FW190... but comparing it to the P-51 as if that one is better .
At least the FW190 has some speed and stability. But yeah, like ive said in 20 posts, the boom and zoom planes have to be fix (P-51 is getting fixed, hope FW190 is next)
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  #586  
Old 10-11-2009, 02:08 PM
SgtPappy SgtPappy is offline
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Originally Posted by cdogblitz View Post
alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s
This one if iffy. Sometimes 190's would out turn P-51s during the war, but a lot of the time, Allied Mustang pilots stated that they outturned 190's without a problem. Some RAF tests conducted here: http://www.wwiiaircraftperformance.o...90/eb-104.html state that "The outstanding maneuverability feature of this airplane is it extremely high rate of roll. The radius of turn, however, is poor and it is only slightly improved by using the maneuvering flap position of 15 degrees. If pulled fast, the airplane tends to stall out abruptly with little warning. Elevator control forces are very heavy in a tight turn, requiring constant use of the elevator trim control."

Again here: http://www.wwiiaircraftperformance.o...-tactical.html States: "Again there is not much to choose. The Mustang is slightly better. When evading an enemy aircraft with a steep turn, a pilot will always out-turn the attacking aircraft initially because of the difference in speeds. It is therefore still a worthwhile maneuver with the Mustang III when attacked."

So really, it's hard to completely know if one out turns the other. I'm sure Axis reports state something about the matter, likely in favour of the 190, but there's nor definite proof one out turns the other.

What most mean when talking about the190's maneuverability from what I've read is its extremely good roll rate, response and "handling", a broad term in itself. Usually, it is out turned in a horizontal, maximum AoA, edge of the stall turn.
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  #587  
Old 10-11-2009, 02:15 PM
atomschlag atomschlag is offline
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Default suggested changes

- ground targets in training mode
- controls remappable (rudder on shoulder, pov view without pressing stick)
- german plane cockpits
- more AI-only planes in training mode ( Ju-32, Me Gigant)
- unlocks online-independent (what about ppl who don't like multiplayer, don't have live?)
-realistic flight model without stall & spin for arcade mode
-realistic damage model for arcade mode
-possibility to check stats for unlocks

Last edited by atomschlag; 10-12-2009 at 03:02 PM. Reason: got more ideas
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  #588  
Old 10-11-2009, 05:24 PM
fuzzychickens fuzzychickens is offline
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Default Suggestion for ARCADE mode

If you want to see more arcade players be able to make the transition to realistic and sim, plus improve the gameplay in arcade - one thing needs to be done.

Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.

People would actually use tactics in arcade - energy, realistic speed differences, turn rate differences. Plus it would be easier to finish off and get kills when your target can't take a smoking, swiss cheesed plane and still accelerate to 1000+ km/h.

Realistic: stalls on, but plane wont enter spin, or at least instant spin recovery if you let off stick.

Simulator: full difficulty


But if you really want to improve the sim, just COPY the selectable settings in the difficulty from the PC IL2 1946. Then everyone can play the game the way they want, and host games with the exact settings they want. Allow players joining to see what settings are before commiting to the game - just lke the pc game.

Plus, figure out a way we can join games already underway. This would end people sending you stupid arse messages about how you ruined their game because you left early - sometimes real life interupts and I don't put real life on hold for games.
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  #589  
Old 10-11-2009, 05:49 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by fuzzychickens View Post
(...)
Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.
(...)
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
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  #590  
Old 10-11-2009, 06:04 PM
fuzzychickens fuzzychickens is offline
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Originally Posted by Ancient Seraph View Post
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.
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