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#581
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The "Meredith effect" wasn't just pertaining to the the two above mentioned aircraft.
Its not modelled in IL2 1946 across the board "afaik". Many aircraft would benefit from this "effect". Last edited by KG26_Alpha; 01-16-2008 at 11:01 PM. |
#582
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I love Oleg's WWII flight sims. I wonder, however, if it might be possible at some point to get a WWI game? It hasn.t been done decently in YEARS, and I really think it's an incredible period to explore.
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#583
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Vila, check out:
http://www.gennadich.com/ http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2407238#Post240 7238 S! |
#584
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Not sure if this has been asked already, I couldn't find the answer, so if Oleg is still answering questions then I would like to ask:
Will Device Link or another type of interface will be available for SOW when online for simpits? I would like to use 3rd party gauges like the one in the link below when on-line. http://gear.ign.com/articles/807/807903p1.html |
#585
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Too Cool. Ill be buying them when I can afford. They would really help navigating the full switch servers!
334th_Gazoo0 http://www.334theaglesquadron.com Last edited by 334th_Gazoo0; 01-22-2008 at 02:49 AM. Reason: clairity |
#586
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Request for BoB
That server admin be able to add additionnal skin (on the server side) that could be downloaded (and saved) on the player side for future use. This wouls add to the number of skins available in a given server. These could be saved in a server specific folder (could be the server I.P.). This would means that eache server (and player) "default" skins would increase with time... and no loading screen freeze would happend (over time) as everybody will eventually have the new skins on their hard drive... Also having specific server folder would prevent having to different skins with the same file name from being copied over.... Last edited by Zoom2136; 01-23-2008 at 12:57 PM. |
#587
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1) I hate to throw this question out now (hours after you posted questions for Oleg) but I was wondering if the "delay"(?) in the "SoW BoB" development had something to do with the delay of the "new" OpenGL 3.0?
2) I was wondering if the "RRG's" "Project Galba" had anything to do with the new "SoW" game engine, and if it was a "Korean War" fighter sim... 3)I was wondering if maybe you could "wet our appetites" with some of the details of dynamic weather? 3,a...will their be a historical weather feature (the weather will play out, day by day, as it did in historical records) that matches weather conditions in the game with that day in history? 3,b...will their be a mission building feature where the player can choose weather conditions that "play-out" (example...high pressure sunny day over south England with a "cold front sweeping in from the north") or will it be a "drop down feature" like we have now (clear,sunny,cloudy,rainy,snowy)... 4) To what altitude will the "game engine" be modeled...will the FM be accurate above 20,000 feet? 5) Will their be a "dynamic" nightime sky (changing/accurate star patterns and moon phases) so that we can navigate by the stars? Also this would aid in recreating night time conditions for mission building (full moon or new moon) Maybe the star patterns and moon phases could be matched to the "day, month, and year" selected in the mission builder, and matched to where you are on the map... Sorry these question are "last minute"... ![]() ![]() ![]() Last edited by proton45; 01-23-2008 at 06:16 PM. |
#588
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#589
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Oleg, thanks for your update on 1946 and SoW. Regarding 4.09, with it now being open beta, can you tell us exactly what is planned for the final 4.09m release? Any new flyable aircraft in particular?
any new SCREENSHOTS for SoW oleg? can you give us some more low altitude terrain shots please ? ) |
#590
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Oleg will post some news on SOW soon.
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