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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #571  
Old 10-04-2009, 08:31 PM
Stuka28 Stuka28 is offline
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Default crash

The games tendancey to explode with the slightest damage with the ground. Also, it would be a nice touch if we could fight for the controls instead of the game deciding that there is no chance after a certain amount of damage. It seems that the game has become slightly less immersive than the PC installments.
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  #572  
Old 10-05-2009, 03:05 AM
DannyBooze DannyBooze is offline
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men of war on consols would be sweet
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  #573  
Old 10-05-2009, 09:14 AM
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AutomaticAddict AutomaticAddict is offline
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Default A few suggestions...

First off, this is a great title and I love playing it when I come home from work/ school. Some things are strange though... I play strike and capture the airfield objective games alot, but when I use up all my bombs on strike where do I get a reload? Just crashing to get more bombs seems a little retarded. Is there any way we could land and get more ammo? Or just make the bombs infinite on realistic as they are on arcade...doesnt seem that much more realistsic with 30 bombs on a fighter as is, also this would keep me from having to play kamikaze when I am on empty. Also too bad cannot make the respawns start off on an airfield instead of directly on top of who just downed the guy, giving an unfair advantage...Also probably my biggest want would be to have custom button mapping...I cant play simulator with my d-pad having to click in the right stick just to look, if I could choose I would make the left shoulder button the look toggle, the use the right thumbstick to look...This would make me happy, good job devs.
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Last edited by AutomaticAddict; 10-05-2009 at 09:28 AM.
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  #574  
Old 10-05-2009, 11:05 AM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by AutomaticAddict View Post
First off, this is a great title and I love playing it when I come home from work/ school. Some things are strange though... I play strike and capture the airfield objective games alot, but when I use up all my bombs on strike where do I get a reload? Just crashing to get more bombs seems a little retarded. Is there any way we could land and get more ammo? Or just make the bombs infinite on realistic as they are on arcade...doesnt seem that much more realistsic with 30 bombs on a fighter as is, also this would keep me from having to play kamikaze when I am on empty. Also too bad cannot make the respawns start off on an airfield instead of directly on top of who just downed the guy, giving an unfair advantage...Also probably my biggest want would be to have custom button mapping...I cant play simulator with my d-pad having to click in the right stick just to look, if I could choose I would make the left shoulder button the look toggle, the use the right thumbstick to look...This would make me happy, good job devs.
Well, the crashing for ammo is just the sad truth. Not sure why though.
I can see why they made the spawns in the air, it helps maintain the speed of the fight, instead of having to fly to the battle longer than staying in one.
And about the buttons, with the update we're supposed tot be able to remap our buttons, but I'm not sure to what extent (i.e. being able to switch d-pad buttons).
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  #575  
Old 10-06-2009, 01:26 AM
Soulsurfer Soulsurfer is offline
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Rather than have enemies respawn on your six or above you, they should have them spawn on the outskirts of the battle to make it more balanced. I would like to see sim mode locked to cockpit only (obviously we need German pits first) aswell as get rid of the use of the dpad cameras. There is nothing 'sim' about using the dpad to magicaly pan around 360 degrees of your aircraft!
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  #576  
Old 10-06-2009, 02:07 AM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by Soulsurfer View Post
Rather than have enemies respawn on your six or above you, they should have them spawn on the outskirts of the battle to make it more balanced. I would like to see sim mode locked to cockpit only (obviously we need German pits first) aswell as get rid of the use of the dpad cameras. There is nothing 'sim' about using the dpad to magicaly pan around 360 degrees of your aircraft!
I agree about the D-pad external view in Sim, Its unsimlike but I do have to use the backwards view now and then. So I have an idea to replace the backwards view. Take the current view backwards and delete the plane graphic. Then shrink the view to about 75% and paste it onto a zoomed in view of the rearview mirror.

Edit: I just realised the view wouldn't turn with the plane lol. Anyway you understand what I mean, I want to be able to press 1 button to have a zoomed in clear rearview mirror. When I'm in a plane with a cockpit I try to use the mirror from the cockpit view but it's so clumsy to click right stick, move view up and zoom in all while flying with bullets come at you.
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Last edited by Robotic Pope; 10-06-2009 at 02:30 AM.
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  #577  
Old 10-07-2009, 12:42 AM
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AutomaticAddict AutomaticAddict is offline
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Unhappy a few more things...

Also, I am trying to unlock the bombs for the p-51 mustang. I have the rockets and the forum states you must destroy 50 targets in strike to unlock the bombs but...machine guns and rockets do not reduce ticket count or even seem to damage the strike targets at all! Anton, how am i supposed to unlock the bombs? crash my plane into the target instead? please fix this so machine guns and rockets can reduce ticket count as well as bombs...thank you devs.
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  #578  
Old 10-09-2009, 03:13 AM
daryld12 daryld12 is offline
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Forgive me if I'm repeating but here's my 2 cents for the title update.

1-ability to put elevator/aileron on the right stick(and/or custom assignments for each control). Also be able to assign zoom to look at instruments.

2-make realistic and simulation mode more flyable and real by lessening the tendency to stall so easily and agressively. I'm a real world pilot and am very friendly with a P-47/P-51 Ace from WW2. We have talked extensively about the performance of these aircraft and as they will go onto a high and low speed stall, it just doesn't happen that easily at the brush of the stick.

3-Fix the screen tearing on the PS3 version. Also the gun fire is more robust and opaque on the 360 version which looks better.

4- Rolling wheels on the airplanes and are there brakes? Cause if there are, I haven't found them.

5-Replays/picture taking and drop/flyby camera

Keep up the great work!!! I can't wait to see what you're going to do next for this and future flight titles. You've got me as a life long customer!
Thanks,
Daryl D.
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  #579  
Old 10-09-2009, 03:39 AM
probird probird is offline
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The only suggestion i would ask is to change the controls on the controller as the poster above has also requested. I fly r/c planes with the throttle/rudder on the left and ailerons/ elevator on the right (airplane mode).
Otherwise an exellent game!
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  #580  
Old 10-09-2009, 03:57 AM
daryld12 daryld12 is offline
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I just thought of something Anton,
I have a some personal video from my friend who flew P-51/P-47's in WW2. He was part of the 325th Fighter squadron based in Italy. They were the checkertail clan. It would be great to see that livery in a game of yours. It is Black&White and Color(Yes color. He had a rich kid on the airbase) and has a lot of footage around the airfield including takeoffs and landings(some good, some crash landings). It also has in flight footage on it including recordings from the gun camera when they did straffing missions. Again, this is not comercial footage. It is good quality personal footage from my friends experience in WW2. I would be more that happy to share it with you. You might even be able to use for future reference on in-game content. Feel free to contact me anytime if this is of interest to you.

Daryl D.
daryld12@msn.com
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