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#571
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Yep
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#572
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Very clever Maquis, to replace a road bridge with a railroad bridge and to make buildings straddle the rail line, rather than just using dynamite! ![]() ![]() ![]() |
#573
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Again Kursk map:
Quadrant E7 near Dimitriev-Logovskiy - there is a road bridge where a rail bridge should be. This makes the western part of the railroad network pretty useless. Quadrant F3 near Lgov - rails across a river without a bridge - not tested if trains will drive across despite that. Quadrant I3 there is a railway crossing with a road, but instead of going across the road, there is a gap in the rails. Now the western part of the railroad network is totally useless. I'm a bit astonished noone ever discovered this or if so it wasn't corrected |
#574
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"Next Enemy View" key still shows the "Stationary Camera View" in adition.
Think there is no reason for this anymore since 4.12v provides a key to cycle through cameras. |
#575
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A rail line in the mid-eastern and north-eastern part of the map is missing bridges, rendering those rail lines useless. |
#576
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When ejecting from a He-162 with the engine on fire, the pilot's "life" stays attached to the plane not the pilot figure until you fall out your eject seat in midair. Just like the third person view during ejecting. Can this be corrected?
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#577
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Presumably there's a technical reason for this, as most of these advanced features seem to work around engine limitations. |
#578
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Hi TD!
I think that a subtle fine tunning is needed on "Takeoff Line" and "Landing Straigh in" features. Takeoff Line: Whenever the leader (plane 1) is not the first to get airborne the flight goes into a mess as soon as it reaches the second waypoint (normfly) in which the AI planes are firstly instructed to keep formation (whatever the type). Usually one or more planes crash to the ground while trying to find their place through erratic flight behavior. I wonder if it would be possible to make the leader begin takeoff procedure some seconds before the others to avoid the mess... (BTW, the leaders should always go first don't you think so? ![]() Land Straight in: Planes land too close to each other to the point that some of them start chewing the tail of the guy ahead. I've found that "plane 4" uses to be the trouble maker because I don't notice this problem when I set the flight with only three planes. ---------------------------------------------------------------------- Obs. v4.12..............The Best Patch Ever!!! ![]() ![]() |
#579
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Aviar
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#580
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There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised. |
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