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IL-2 Sturmovik The famous combat flight simulator.

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  #571  
Old 01-10-2008, 04:01 PM
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Robert Robert is offline
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Quote:
Originally Posted by 334th_Gazoo0 View Post
Yep All you would need to complete the outfit would be a tin foil liner for you hat

My girlfriend already says I look like a Borg with the track clip pro attached to my headset LOL!


At least she knows what a BORG is. She can't be all that bad.
  #572  
Old 01-10-2008, 06:43 PM
CH_kurkio CH_kurkio is offline
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May be that this has been suggested allready, but did not want to read all 57 pages just to find out...

Could the online player/scorelist be "adjustable" by server? Meaning that you could leave it as it is now or set it for example like this: Players can see who is playing on wich side, but not the types of the planes used.

At the moment you can see what planes people are flying with and you can anticipate their actions. For example if you see that there are plenty of bombers, you would take gunpods with you and head for the most likely direction of incoming bombers.

Not knowing what enemies you have against you would add some realism and make sorties more exciting.

CH
  #573  
Old 01-11-2008, 08:55 AM
Bobb4 Bobb4 is offline
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Default Online aspects of game

I am not sure if these questions have been asked before, but here goes…

You have mentioned the network code is being greatly or even totally reworked. At present Il2 1946 is one of the few games that can be played with pings ranging from 0 to 500 plus quite easily.
Will the code of Storm of War be as accommodating?

Secondly, will Storm of War allow moving objects (tanks and ships) during online play? This cannot be done in online play with Il2.

Being a regular flyer on the ADW servers, I was wondering whether Storm of War would accommodate similar statistics and online play?
Also mission times are limited to one hour segments in ADW (Il2 Commander), will Storm of War allow longer online missions, even perhaps a persistent online universe?
And I second the suggestion from CH Kurkio above that the online plane lists should not tell people what the enemy is flying...
A bomber squadron without escorts would be slaughtered, while a large gaggle of flighters would be ignored...
Knowing what the enemy is flying is unrealistic and that information should be found out the hard way, and simply not by pressing the S key

Lastly being a huge fan of the Red Baron 2 series, I was wondering how interactive and immerse individual pilot careers would be depicted in the single player game. Would it say be possible to say tangle with a top ace such as Galand, maybe even down him or fly alongside Bader, Johnston or Sailor Malan to name a few?

Last edited by Bobb4; 01-11-2008 at 09:07 AM.
  #574  
Old 01-11-2008, 11:44 AM
LynX_SPb LynX_SPb is offline
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Is it possible to desync La-5/7 APIT(Armor Piercing Incendary Tracer) ammo rounds like this:

Shvak1 -– APIT-HE-HE-HE-HE-HE-HE-HE-HE-HE-HE-APIT-HE-HE-HE-HE-HE

Shvak2 -– HE-HE-HE-HE-HE-APIT-HE-HE-HE-HE-HE-HE-HE-HE-HE-HE-APIT

For now Shvak ammo belts on La-5/7 looks like:

Shvak1 – APIT-HE-HE-HE-HE-HE-HE-HE-HE-HE-HE-APIT

Shvak2 – APIT-HE-HE-HE-HE-HE-HE-HE-HE-HE-HE-APIT

APIT rounds fired two at the time with huge intervals (~1 second) between them, thus making harder to correct burst by tracers, and less chances that single APIT round hit the enemy plane...

http://forum.1cpublishing.eu/showthread.php?t=2519
  #575  
Old 01-11-2008, 01:09 PM
Sir-Loopalot Sir-Loopalot is offline
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Cool Trainer Airplanes?

Hi Oleg

A few months ago there was a rumor in the SimHQ forum that there will be a Tiger Moth
and a german trainer airplane( Bücker Jungmann or FW 44 Stieglitz) flyable in SOW.

Is that true, and if... what will be the german one? Pleeeeease tell me that it is.
  #576  
Old 01-13-2008, 07:43 AM
334th_Gazoo0 334th_Gazoo0 is offline
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Default A couple requests please

Dear Mr. Maddox and Team
May I offer a couple of suggestions?

Firstly: Would it be possible to set up the Joystick Controller Interface so that one button on the joystick can be used as a shift key, thus doubling the number of functions on ones Joystick, as is done in this game. 'link enclosed'. I believe it would be greatly appreciated by many users, if this could be implemented, in your Far Superior Game. I currently use a MSFFB2 Joystick.

The second thing which I would like to ask is that multiple profiles be allowed for joystick configuration. I fly on both open pit and closed pit servers. On the closed pit servers I like to use Trac IR4. when I fly this way, I use the hat switch for trim functions, on the open pit servers, I use the stock key mappings for views, and not use Trac IR4.
Or might It be possible to start with a completely blank profile, and have the option of blanking out a command, without having to re assign preassigned buttons to a different command, as is now the case?


Currently, to be able to do this, two different pilot profiles must be set up. An off line game must be started, using the profile which one might wish to use on line. the game must be closed, then the online game started.

Alternately, a person could go in to the Users folder and set up two different profiles for the two different modes TIR or not, again one must go into the ofline mode to choose the profile.

The point I wish to make is that this is time intensive and frustrating for some people.
Most people today, as I believe you know, don't want to bother with going so deep into the program. Ease of use = more sales I believe.

I love this game, thank you so much for your efforts, and thank you for your time, and consideration.

334th_Gazoo0
http://www.334theaglesquadron.com


https://fighterace.ketsujin.com//default2.asp

Last edited by 334th_Gazoo0; 01-18-2008 at 03:05 AM. Reason: Clarity
  #577  
Old 01-13-2008, 07:59 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by 334th_Gazoo0 View Post
Dear Mr. Maddox and Team
Would it be possible to set up the Joystick Controller Interface so that one button on the joystick can be used as a shift key, thus doubling the number of functions on ones Joystick, as is done in this game. 'link enclosed'. I believe it would be greatly appreciated by many users, if this could be implemented, in your Far Superior Game. I currently use a MSFFB2 Joystick.

Thank you for your time, and consideration.
334th_Gazoo0


https://fighterace.ketsujin.com//default2.asp
You should give Autohotkey a try. IIRC it gives you the ability to map keys and macros to any input device. (even DirectX-buttons like the BU0836 and similar devices for homebuilt cockpits)

I got my CH Fighterstick (gameport) shortly after the initial release and I had a config mapped that used the Pinkie-Button with "Shift". That included some remapping in the game, but it was pretty easy to use and in the beginning it was the most easy way to program the stick.
  #578  
Old 01-13-2008, 08:14 AM
334th_Gazoo0 334th_Gazoo0 is offline
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Thank you Feuerfalke. I will most definitely use this program!
I don't know if it would be possible..not being a programmer, but could this program or something similar be ported to IL2? If practical, it might save money. It would save a lot of frustration for noobs.
  #579  
Old 01-14-2008, 06:24 PM
=ws=RUS66 =ws=RUS66 is offline
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Default 4.08m

http://papuasoff1.diinoweb.com/files...et_dannie.djvu
Hi Oleg!
As we (Russian players) are not able to contact you on the Russian site because of your being noteasy of access.I'm trying to rnow until you are heard.
I'm still iterested in the question concerning the propellers step.
My question given now in other way.You might have misunderstoodme, if you had got me message.
I found a book,titled "Now to get the best flight data on Yk"1947y.
It say on page 26, that if to put the radiator's shutter "forward the stream", it will give more positive effect when flying horizontally at the maximum speed than flying with the shutters being closed.
Dose the game include this effect or is this set in the game IL-2 ver. 4.08m?
The next question is given to be answered.
Dose the game include the, climate temperature calculation I mean 'summer-winter'?
According to the characteristic of the aircraft YK with the engine VK-105PF it is clear, the maximum power of the engine at altitude till 2000m can be reached with the 2600 RPM.The curves of Zhukovskiy have not cancelled by anyone yet(page 54,55).This the curve of Peno when referring to the book.
It is also says,that incereasing of the shutter step with the reducing of the 150 RPM leads to the reducing of the characteristic of the engine high-altitude being at 450 m.
Dose the game include this effect or is this set in the game IL-2 ver. 4.08m?
The total questions now.Is there the incereasing of the effect of propeller operations(К.П.Д.-rus) while the propeller's rotations are being reduced at a low altitude inthe game IL-2 ver. 4.08m?These are page of the book I referred to p.35 .

These are the questions in which we (all the Russian players) are mostly interested.
http://www.sukhoi.ru/forum/showthread.php?t=50065
http://www.sukhoi.ru/forum/showthrea...=48188&page=16
If you confirm the presence of all the games terms,your arguments will prove the autheticity of FM in the game wth IL-2 ver.4.08m.

Last edited by =ws=RUS66; 01-14-2008 at 08:13 PM.
  #580  
Old 01-15-2008, 04:36 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by =ws=RUS66 View Post
...if to put the radiator's shutter "forward the stream", it will give more positive effect when flying horizontally at the maximum speed than flying with the shutters being closed.
Dose the game include this effect or is this set in the game IL-2 ver. 4.08m?

This was something that was also a known benefit in the P-51 (i.e. having the radiator open actually created greater airspeed than having it closed) that is NOT modeled in this sim.
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