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7,62 Tactical action game, sequel to Brigade E5

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  #571  
Old 04-10-2011, 06:11 AM
yuana yuana is offline
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Nice thread...
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  #572  
Old 04-10-2011, 09:07 PM
Tozmeister Tozmeister is offline
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Quote:
Originally Posted by Lamarr1208 View Post
So how's the mod progress?

Needs moar Zombies. TBFH.
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  #573  
Old 04-10-2011, 09:28 PM
Lamarr1208 Lamarr1208 is offline
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Quote:
Needs moar Zombies. TBFH.
i'm with you man, nazi zombies FTW!!!
LOL
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  #574  
Old 04-10-2011, 09:50 PM
R@S R@S is offline
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Quote:
Originally Posted by Lamarr1208 View Post
So how's the mod progress?
It's going very well, thank you for asking. I have spent the day testing it and so far no problems. I'll upload it on Tuesday so the guys that helped with the testing will get it, then on Friday it will be released for the public.
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  #575  
Old 04-10-2011, 10:49 PM
Lamarr1208 Lamarr1208 is offline
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That's awesome news!!!!!

Great job man!!!
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  #576  
Old 04-12-2011, 01:28 PM
Worbah Worbah is offline
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This is easily one of the best mods I've seen on any game, ever. And I've been a PC-gamer for nearly 20 years.
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  #577  
Old 04-13-2011, 06:41 AM
Kuujis Kuujis is offline
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R@S,

Is there any intention to allow levels for your mercs too? I.e. so that one could spend points on their attributes too?
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  #578  
Old 04-13-2011, 06:52 AM
R@S R@S is offline
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Worbah, thx for you encouraging words. Since I have spent most of my free time the last 2 years it sometimes feels good to hear such things And the guys helping out are a big part of the mod, even if none of them has lasted as long as I, their work and ideas is what made it fun to continue working.

Kuujis
I don't think I would like that, it would mean that all the mercs we've added could be pretty generic after some time on the team. I like that you have to hire specific types of mercs that fits your needs, and that you sometimes have to waste good money on a crappy merc. And I'm too lazy to add such a script to the mercs as well
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  #579  
Old 04-13-2011, 09:16 AM
Kuujis Kuujis is offline
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Quote:
Originally Posted by R@S View Post
Kuujis
I don't think I would like that, it would mean that all the mercs we've added could be pretty generic after some time on the team. I like that you have to hire specific types of mercs that fits your needs, and that you sometimes have to waste good money on a crappy merc. And I'm too lazy to add such a script to the mercs as well
Well... I can see your point and it sounds fair enough

I'm eagerly awaiting the new version and kudos for some great stuff, that you do
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  #580  
Old 04-13-2011, 07:58 PM
R@S R@S is offline
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I just discovered something I should have figured out 3 years ago, and with this very complex game it happens even to the most experienced ones

I have always been a bit annoyed about the slow movement of the camera, and holding shift while scrolling does speed it up a bit, but IMO not enough. So I was browsing the Config.e6c file in the 7.62 directory and found the entry for camera speed, and by cranking the speed up to 2.5 I found a setting that suits me much better. I just though I should share this information if anyone else is bothered by this. The entry to change is:

CameraSpeed 2.5

Test different number to find a speed that suits you, with these numbers you'll be able to cross the map with the camera in less than a second if you hold shift, might be too fast for some of yous
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