#561
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Just a suggestion, perhaps it is already improved in SOW, is about the effect of high rotation on the spinner, a small detail that much more realism.
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MOD is LIFE! |
#562
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Hi all, my first post here. Sorry if it was mentioned before. We've seen some great formation flying screens last week and there is one thing bothering me. As we all know, AI aircraft in Sturmovik fly in formation better than any display team. There is no visible movement, distance between aircraft doesn't change. Especially at higher altitudes sometimes it looks like there is no movement at all. It's way more realistic to see an aircraft's speed, altitude and angles change due to weather conditions and controls inputs. Would this be implemented in BOB? Maybe random movements would be enough without implementing some complicated and resource consuming weather algorithms?
This is to illustrate what I mean. Some of these Bf's fly faster/slower, higher/lower etc. than others: |
#563
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Nice video, mossie. Especially in the last fragment of the video is visible that flying perfect straight in a formation isn't possible. Indeed, it would be very nice that it would be modelled in SoW.
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If you are insecure: use more bullets. |
#564
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gun camera?
It may have been asked, but will SoW_BoB have a feature of trks that represent gun camera footage?
Flyby out oh yeah I did search for references to "gun camera view" and "gun camera trks", but no joy.
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the warrior creed: crap happens to the other guy! Last edited by Flyby; 07-07-2010 at 11:39 PM. Reason: no joy |
#565
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Dear Mr. Oleg Maddox,
First of all I would like to say Thank You for amazing sim. I am with Il-2 from the first demo There is my collection below. May I ask a question about up viewing angle in your new sim? I do not know how TrackIR/FreeTrack pilot head control will be solved in your new simulator, but maybe it is possible to increase up viewing angle above 90 degrease to 120 degrees or so? It will be more realistic to my mind. |
#566
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Oleg, multi-core article from Bit-tech
To Oleg, and all,
I came across this article from bit-tech.net today. It's tittled "how many CPU cores do games need?" Here's the link: http://www.bit-tech.net/hardware/cpu...o-games-need/1 Reading this article I saw where many of the games showed no performance improvement beyond using a dual core, though some did. The GPUs used were ATi's 5870, and Nvidia's GTX470. Notice that Crysis, an older game, did quite well running on just two cores compared to three or four (or five or six) cores. Battlefield: Bad Company 2 seems to make good use of two cores as well, but shows no great improvement in FPS when adding more cores, though the game is said to be "highly threaded" I take that to mean it takes equal advantage of all four cores, for example. That should spread the workload nicely. Of course it begs the obvious question. Is SoW_BoB highly threaded? Dual and quad core CPUs have been out for a while now, so I don't think I'm asking the team to give away too much by answering that question. Such coding has probably been long established by now. Flyby out
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the warrior creed: crap happens to the other guy! |
#567
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Will it be possible to see swastikas on Germany planes?
In English or Russian version? |
#568
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Unless Maddox Games makes a special version for the german market I don't think the international version will show swastikas.
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#569
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Quote:
hope tomorrow we see a great HD storm of war video
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my best: Bf-109; He 162; Hellcat; Schwalbe Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#570
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As I recall in Germany swastika is outlawed.
The swastika has very negative connotations for Russia and Europe, and the most of the world. |
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