Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #561  
Old 11-09-2012, 03:28 PM
xavius xavius is offline
Registered Member
 
Join Date: Nov 2012
Posts: 2
Default

Quote:
Originally Posted by Zechnophobe View Post
The ice dragon problem is known, and fixed in the 'bug fixes' thread.

Thanks, applied the fix and I can now kill the Ice Dragons.

But the problem with Runic Power remains, it is stuck at 6% and well as a warrior this sucks^^(even more so, because it did work before the great revelation after demonis). Does anybody have the same problem, or a fix?
Reply With Quote
  #562  
Old 11-09-2012, 03:32 PM
gamihai gamihai is offline
Registered Member
 
Join Date: Nov 2012
Posts: 6
Default

Quote:
Originally Posted by RCDOWN View Post
I didn't get at this point yet, but if you got all the scroll and the only thing you need are crystals, then you can use Cheat Engine.

Simply start the game, ALT+TAB and Open Process, select KBWoTN executable and into Value field put the number of crystals you got at the moment and click First Scan.
Then return to game and spend some crystals. Return to Cheat Engine and imput the new crystal value, click Next Scan.
Do this again until a single value on the left is shown, double click this value and Add Selected Address then select the new entry in the lower tab, click spacebar and modify the desired value to 20.

This way you always get 20 crystals, no matter what you spend.

Of course i didn't test this, the game may crash, so make a spare save just in case and don't put a value bigger than FF (255)


Or... i can give my save and you can extrapolate the full spellbook (if you can, dunno never tryed out)

Hope it help
I'll try that. Will back p my save game just in case .thanks !
Reply With Quote
  #563  
Old 11-09-2012, 09:45 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Hooray, a new patch! I have an unexpected visitor today so I will need some extra time to incorporate changes to the bug thread.

Edit: I just finished the first pass and can look again later tonight. If I coded anything incorrectly just let me know and I'll fix it. In a few cases I gave them the benefit of the doubt - e.g., they just said Ocr hunter abilities fixed, but we had a couple problems listed for them - so I just coded them all as fixed. If we learn differently I'll adjust it. I also see Zechnophobe fixed a few more of the tooltip issues in his recent mod so later on I will find a way to note that, too.

Last edited by camelotcrusade; 11-09-2012 at 10:34 PM.
Reply With Quote
  #564  
Old 11-09-2012, 11:35 PM
Chro Chro is offline
Registered Member
 
Join Date: Oct 2012
Posts: 12
Default

I don't know if this is new with patch 2, but I ran into something odd today.

If you destroy a coffin (the randomized ones on a battlefield that release a skeleton troop when destroyed) using a rage ability (I was able to do it with three different ones), the coffin will not break, and the battle will remain in limbo. It's not a freeze, per say, since your cursor is still there, but it never progresses to the armies' turn, requiring you to reload.
Reply With Quote
  #565  
Old 11-10-2012, 02:20 AM
Braanor Braanor is offline
Registered Member
 
Join Date: May 2011
Posts: 3
Default

Quote:
Originally Posted by Chro View Post
I don't know if this is new with patch 2, but I ran into something odd today.

If you destroy a coffin (the randomized ones on a battlefield that release a skeleton troop when destroyed) using a rage ability (I was able to do it with three different ones), the coffin will not break, and the battle will remain in limbo. It's not a freeze, per say, since your cursor is still there, but it never progresses to the armies' turn, requiring you to reload.
I just started playing tonight after the patch and I ran into this issue as well. I didn't have to destroy a coffin though, it happened after a castle assault when I did my first lords of the north rage ability it triggered my warrior skill to use another rage skill and when I used any other rage skill it goes into limbo, the cursor is there but you can't attack with troops or do anything else. I tried just using one rage ability and then winning the fight and going forward every other fight the rage ability is bugged.
Reply With Quote
  #566  
Old 11-10-2012, 03:52 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Sounds like we need to report a new bug with the rage skills causing a hang-up. So far, it happens when:
  • You use a rage ability to destroy a skeleton coffin battle obstacle
  • Your warrior skill (what is the name please?) to use a second rage skill activates, and you use the second range skill

I'll add it to the thread and update the bug as we get more information. If anybody has more information about it, please share!

Thanks to those who tested the soothsayer heal. Again, if you get it working on a stack of maidens, let me know. It's also possible the bug may be related to sacrifice. When I use sacrifice to grow the stack the "new" units are not healable by soothsayers if they get hurt later on. The regular heal spell works fine though.
Reply With Quote
  #567  
Old 11-10-2012, 04:35 AM
Braanor Braanor is offline
Registered Member
 
Join Date: May 2011
Posts: 3
Default

Quote:
Originally Posted by camelotcrusade View Post
[*]Your warrior skill (what is the name please?) to use a second rage skill activates, and you use the second range skill
Warrior skill is Runic Power.
I did some additional testing and fighting various enemies around the map still triggers the hang up even on the first use of rage abilities so I don't think this is related to the skill Runic Power.

I'll try to test this a bit further tomorrow and post an update.
Reply With Quote
  #568  
Old 11-10-2012, 07:37 AM
RCDOWN RCDOWN is offline
Approved Member
 
Join Date: Oct 2012
Location: Ardania
Posts: 44
Default

The Riftland:

When you fight giant Loki, if Sonic Boom is cast and push him over the screen, then Loki reappear on the other battlefield's side.
He is turned around and when he move again to the original starting position, the game will hang, the hourglass is show but nothing happens during your unit turn.
Reply With Quote
  #569  
Old 11-10-2012, 05:38 PM
RCDOWN RCDOWN is offline
Approved Member
 
Join Date: Oct 2012
Location: Ardania
Posts: 44
Default

Item Werewolf Skin:

the dialog box (left click) show only the info option. No destroy option is avaible.
You get the skin after an hunt quest in Riftland.
Reply With Quote
  #570  
Old 11-10-2012, 05:45 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by RCDOWN View Post
Item Werewolf Skin:

the dialog box (left click) show only the info option. No destroy option is avaible.
You get the skin after an hunt quest in Riftland.
Hmm - typically you can't destroy quest items, even if they are magic items. Same problem with that magic axe you get for the quest (can't remember the name of it) you can't destroy it either. So I think that is WAI because if you destroyed it you couldn't finish the quest, right?

As for the Loki and sonic boom bug, I'll add that one now.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.