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  #561  
Old 06-05-2012, 07:28 AM
Rot Bourratif Rot Bourratif is offline
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Could you change the 'prop pitch' controls to 'manage rpm' controls as it is what they already do and it would be less confusing?
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  #562  
Old 06-05-2012, 09:44 AM
RegRag1977 RegRag1977 is offline
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Thumbs up I'm impressed

That's beautiful what you guys at TD are doing with this old sim!


PS Compressibility?

Would it possible to model compressibility in IL2? Just asking, not even daring to request it...

Last edited by RegRag1977; 06-05-2012 at 09:49 AM.
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  #563  
Old 06-05-2012, 10:09 AM
Lagarto Lagarto is offline
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Any of the following Japanese bombers:

Ki-30 Ann
Ki-48 Lily
G3M Nell
P1Y1 Frances
Ki-49 Helen
Ki-51 Sonia
Ki-67 Peggy

Especially the Nell, such a graceful-looking aircraft.
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  #564  
Old 06-05-2012, 11:22 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by RegRag1977 View Post
PS Compressibility?

Would it possible to model compressibility in IL2? Just asking, not even daring to request it...
It's possible but problem with Il2 is too many planes. Any global change in FM results in huge amount of time spent on research. I'll guesstimate that for every hour of coding in FM department you need 100 hours of data research. That's the biggest detriment for FM changes, not the game engine by itself.
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  #565  
Old 06-05-2012, 06:40 PM
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Wiesel Wiesel is offline
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Quote:
Originally Posted by Lagarto View Post
Any of the following Japanese bombers:

Ki-30 Ann
Ki-48 Lily
G3M Nell
P1Y1 Frances
Ki-49 Helen
Ki-51 Sonia
Ki-67 Peggy

Especially the Nell, such a graceful-looking aircraft.
. !
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  #566  
Old 06-05-2012, 09:51 PM
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Gloomy_Aristocrat Gloomy_Aristocrat is offline
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I'd like to see in the next release windscreen gasoline washers in FW-190s and working emergency landing mechanism of Stuka.
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  #567  
Old 06-06-2012, 10:31 AM
SPAD-1949 SPAD-1949 is offline
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Please TD. Since we have the Slot map, a G model P-38 wolud be fine. is it possible to extend the Slot until Rabaul and Sta Cruz isles?
What problems arise with large maps? I see my computer CDT when flying a self built Operation Vengeance after about 2 hrs of flight, just when Yamamoto is expected to appear....
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  #568  
Old 06-06-2012, 01:14 PM
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Gloomy_Aristocrat Gloomy_Aristocrat is offline
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1) Please fix "brainless" orders of DGen. It hurts especially for Stuka campaign, when staffel flying Kanonenvogels gets suicide order to attack airfield or sent for overkill shooting of trucks instead of attacking tanks.
Flying Stuka campaign Kursk part on Kanonenvogel, I got more orders of destroying cars than tanks.
2) Ability to rescue (pick up) friendly crews behind enemy lines by picking them up in limited time would have been very bright feature.
3) Also, behavior of AI should be changed for fighter-bombers in situation of raid on heavily-defended airfield. I presume the most reasonable behavior should be "bomb and run" instead of circling around being shoot by artillery of all calibers.
4) All Bf-109 (E-K) leave shadows at the ground in a single shape of Bf-109E. Will the Team Daidalos ever fix this annoying bug?
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  #569  
Old 06-06-2012, 02:46 PM
SPAD-1949 SPAD-1949 is offline
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Oh, please: For AI Bombers and Dive Bombers:
If intentional Target allready destroyed, put the next available enemy Object. Half of my Bombers allways come home with their Loadout. Also when you create just one set of waypoints for the first flight and attach the other flights to this first set of Waypoints.
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  #570  
Old 06-06-2012, 03:37 PM
[URU]BlackFox [URU]BlackFox is offline
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It would be nice if possible that when you set a specific skin in the FMB that skin is applied by default even for the player's plane (today you have to select it manually, and if you forget to do it you can end up flying a desert camo in a winter map for example).

Of course you can change it afterwards, but for squadron coops it would be awesome that not everyone has to remember to change the skin.

I know there are a lot more important things to fix first, this is just an idea.
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