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IL-2 Sturmovik The famous combat flight simulator.

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  #561  
Old 01-04-2008, 05:24 PM
Bobby109 Bobby109 is offline
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I've always thought the cockpit bars in IL2 were too big. There's too many places for the enemy to hide behind. The cockpit for the Me 109 (E3 or is that E4?) looks to have more realistic bars and struts. (or at least won't obliterate your forward vision like some pits do.)

I understand what you mean now. Stereoscopic vision. One poster a long time ago suggested to have the cockpit bars 'blurry and more translucent' as you get to the edges of the bars for IL2 cockpits. This would mimic stereoscopic vision.

We are still dealing with 2 dimentional objects on a flat screen, sadly. It would be nice if something could be arranged like that.

Hmmmmmmmmmm. SoW:BoB the first combat flight simulator to come with 3D glasses and 6DoF.
Exactly!

I don't know about 3d glasses though, that together with a cap and the track ir device it would really look like i'm trying to contact mars
  #562  
Old 01-04-2008, 05:54 PM
Avimimus Avimimus is offline
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Its an E-3 (as it turns out E-4s were actually E-3s). In anycase, the SOW:BOB cockpits will be definative: http://www.airwarfare.com/Sims/IL2BO...Transition.jpg
  #563  
Old 01-05-2008, 05:18 PM
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Robert Robert is offline
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Its an E-3 (as it turns out E-4s were actually E-3s). In anycase, the SOW:BOB cockpits will be definative: http://www.airwarfare.com/Sims/IL2BO...Transition.jpg
I've always liked that shot. Good to see it again.


Bobby, do you have the DVD that came with IL2 46? If you have it check out the pictures of the developement team. There's one guy with a Track IR reflector that looks like a mini Tea Ball hanging to the tip of his nose. I'd hate to forget I'm wearing that and am down at the local watering hole.

(I gather he made this devise before 6 DoF was released by Natural Point. Not sure what he'd devise for that....LOL I thought it was uniquely ingenious, myself.)

Last edited by Robert; 01-05-2008 at 05:24 PM.
  #564  
Old 01-06-2008, 02:43 PM
CRO_Adriatic CRO_Adriatic is offline
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THX Oleg & 1C!

For news and this forum, and for making us junkies all these years...
  #565  
Old 01-06-2008, 03:16 PM
Archie Archie is offline
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The place for news of SoW.Forget the other forum.
  #566  
Old 01-07-2008, 04:20 AM
311thCopperhead 311thCopperhead is offline
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Smile 2 Questions for Oleg:

(1) What i'd really like to know is if there will Custom Squadron Insigna/Regimentals for Coops and Online gameplay. Also will there be online squadron command & control upport in the interface like current pilot rosters, killbaords, pilot records ect. for online squadrons. If not could these things be added by 3rd party.

(2) If i resend you the Regimental Files that i gave you after Pacfic-Fighters was realesed...could we mayby get at least the 58th Fighter Group 5th AF coded in the game so the regimentals for thess squadron's will show in the FMB & Coop Screens? I know that there is little time but it's been over 2 years now. i still have the file if you want it.

thanks Oleg

Last edited by 311thCopperhead; 01-07-2008 at 04:42 AM.
  #567  
Old 01-08-2008, 10:29 AM
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major_setback major_setback is offline
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Oleg: I know the game engine will feature dynamic campaigns, but will there also be any sort of static campaign following the historic events for each day as they can be read in history books (with the approximate numbers of raids and the targets for those raids - airfields or London etc.)?
Will there be historically accurate weather for each of those days (I mean will there be ex. fog/rain/clear on certain days in the campaign)?
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  #568  
Old 01-08-2008, 05:31 PM
denbf109 denbf109 is offline
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i agree with everyone else. il2 is a fabulous sim, but to me it seems that all the flyable a/c and AI a/c are in some kind of hyper mode.
  #569  
Old 01-10-2008, 02:21 AM
Avimimus Avimimus is offline
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Oleg I thought I would pass on this idea,

Dynamic weathering (already used on aircraft) + complex weather = dynamic snowfall?

It would be neat to have ground textures, as well as weather conditions, varying on a daily basis. It could be done in the rendering instead of using separate texture files...

I'm not asking for it as it may not be feasible, but I thought it was a 'cool' idea that you might find amusing...
  #570  
Old 01-10-2008, 02:34 AM
Big Jack Big Jack is offline
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Are you kidding? I sent half of Hollywood to that site last year!
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