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IL-2 Sturmovik The famous combat flight simulator.

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  #561  
Old 10-21-2010, 05:59 AM
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Qpassa Qpassa is offline
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Quote:
Originally Posted by swiss View Post
Can't remember asking him for any pictures either.
lol, this thread is for talking about dev update, but a water cooled pc? wtf?
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  #562  
Old 10-21-2010, 06:05 AM
Hunden Hunden is offline
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Nice rig, I woudn't worry about what some say. They can't help it they ride the short bus.
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  #563  
Old 10-21-2010, 06:46 AM
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Nice set up, ARGH. I especially like that case and am interested in what you think of the vertical fans. Who makes it? Thanks.
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  #564  
Old 10-21-2010, 09:06 AM
albx albx is offline
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guys need to show their babes
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  #565  
Old 10-21-2010, 09:26 AM
janpitor janpitor is offline
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Originally Posted by ARGH View Post
like i said, i built this i7 / gtx 480 rig for the future games. i watercooled it's components with a corsaid H50 on cpu and the new Coolit OMNI on the gpu for silent running because i do not like loud systems. it's also sporting a mild overclock on the cpu and gpu.

i built this system specifically for final fantasy 14 (too bad the game sucks right now, jesus!) and storm of war. it completely maxes out final fantasy 14 including 16x AA, Dof & AO enabled.

the graphical fidelity of this game pretty much the same as wings of prey, although it will have more geometry and better damage model. i know wings of prey can almost be maxed out with a 260 GTX and the GTX 480 is over twice as fast so i am confident that it should max the game out. maybe oleg will state what the recommended system specs will be to play the game in ultra to high settings at 1080p?....
I´m rather sure the water cooling is a bit overkill without serious overclock. I have i5 750 clocked to 4GHz on air (noctua nh-D14) and GTX480 in a very well ventilated case http://elements.thermaltake.com/ (the model with side fan). I have the upper fan set on 5V instead of 12V to lower RPM. With such configuration it is no more noisy than a mid range notebook. And yes, it can max out Rise of flight with mostly 60fps and 50-56fps over very large cities. and also fly pmdg J41 over 40-50fps
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  #566  
Old 10-21-2010, 09:56 AM
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If it is not a rude question what sort of price range are you looking at for that please?
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  #567  
Old 10-21-2010, 10:24 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Bearcat View Post
Not really.. not for us at least.. now WoP is best.. the old bird in the hand.. but once we finally get our mitts on SoW....
Questions that to understand what is important for you:

1. Stylish colors in game with overbumped textures
2. Unprecise models and cockpits (most part of which are direct port from old Il-2)
3. Simplified comparing to original Il-2 FM, DM, AI
4. Non historical use of aircraft
5. Absence of realistic weapon
6. non interesting online.

or

1. Correct pallete and more close to real things colors at different time of the day and canges with alitude with modeling of physics for these processes
2. Precise models and completely new precise cockpits that will set new standards in industry of military fligth sims how it was done by original Il-2 in 2001 for a years ahead
3. More complex in calculations comparing to original Il-2 FM, DM (as well as its visuals), AI (that will do many things that were historical)
4. Historical use of aircraft and its loading (and its modeling in principle)
5. Realistic physics of weapons
6. interesting online


My opinion:

You try to name the best the game that has other target auditory... Say from 12 to 16, that is of course great part of players. Yes, it is very good game based on ortiginal Il-2 with better or say better some modern graphics features (mostly effects) than the original Il-2... But simplified in general in many ways.

In the oher hand we are doing for the 12 to 100 age... that I'm in hope will be again the reference for comparison like it was Il-2 for its time. But 100% sure at least with some of the most important for the combat fligth sim features it will be really reference for comparison for a long time.

Still even Il-2 series is a reference for many things. There is a lot of things that was present for the first time in the world and on the sim market. Still many things that makes this sim playable by many even no after so many years.

Lets will return back to this speech after a year of BoB on the market.
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  #568  
Old 10-21-2010, 10:57 AM
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mungee mungee is offline
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You tell 'em Oleg!! Hehe! I have no doubt that SoW will "set the bar" for many years to come.

Just something I need to ask you Oleg - I fear that it may already have been answered before ... if it has, I'm sorry!

It's the AI that SoW will have - in IL-2 one's squadron/section often/usually leaves one way behind in spite of one trying to maintain a gradual and reasonably fast ascent - not wanting to test the ol' Merlin too much before she overheats!!

In SoW will the AI and the individual player's airctaft be "closer" performance-wise. I understand that the AI in IL-2 was near-perfect (perfect trim etc) and that's why guys like me couldn't keep up!

Keep up the graet work - it gives so many of us so much pleasure! It must really make you feel good!
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  #569  
Old 10-21-2010, 10:58 AM
Dano Dano is offline
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BoB on the left, WoP on the right

http://stilettorevolt.com/2009/08/re...-before-after/
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  #570  
Old 10-21-2010, 11:04 AM
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Xilon_x Xilon_x is offline
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basterebbe come punto di riferimento il-2 sturmovik 1946 e analizzare cosa manca cosa si puo' migliorare e cosa si puo' aggiungere come nuova idea ma soprattutto come puo' essere migliorata la giocabilita' online dato che tutto il mondo partecipa a un conflitto virtuale.
BoB dovrebbe esere un ottimo simulatore ma deve avere dei collegamenti che permettano di poterlo ulteriormente migliorare e sviluppare ne corso degli anni che verrano.
la cosa molto importante e che un aereo si comporti come un aereo e non come un ufo rispettando le leggi della fisica terrestre
bastano poche cose pochi aerei ma ignorare i comportamenti della fisica mi sembra sbagliato.
Ad esempio il-2 gli aerei che vanno sugli alberi non esplodono
gli incendi non si divagano i fumi vanno dritti verso l'alto un aereo incendiato che sta nel mare non si spegne ma sparisce.
questa e una mio pensiero sul nuovo simulatore non e' una critica so che OLEG MADDOX e un esperto e so che a lui piacciono molto gli aerei e il volo.
Grazie signor Oleg Maddox.



suffice as a point of reference at IL-2 Sturmovik 1946 and analyze what is missing something you can 'improve and what you can' add as a new idea but also how it can 'be improved gameplay' online as part of a worldwide virtual conflict.
BoB should exercise a great mortgage, but must have links that allow it to be further improved and developed it over the years to come.
The very important thing and that a plane behaves like a plane and not a UFO while respecting the laws of terrestrial physics
Just a few things a few planes but ignore the behavior of physics seems to me wrong.
For example, the-2 aircraft that are on the trees do not explode
fires are not amusing touches the fumes go straight to the top of an airplane that is burned into the sea off but not gone.
My thoughts on this and a new mortgage and do not 'know that a critical Oleg Maddox and an expert and I know him really like airplanes and flying.
Thank you, Mr. Oleg Maddox.

Last edited by Xilon_x; 10-21-2010 at 11:22 AM.
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