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IL-2 Sturmovik The famous combat flight simulator.

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  #551  
Old 10-26-2009, 09:05 AM
MD_Wild_Weasel MD_Wild_Weasel is offline
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Quote:
Originally Posted by hiro View Post
. But .50's work, just in close.
Set convergence to 150m and open up around 150m and they will saw off stuff, flame things out, etc . ..
The reason why the SPit IXe does more damage is it also has 2 x 20mm hispanos.


And to make full use of the P-51, the three way trim . . . to fly american you have be a very good pilot.

P-51's a mystery. Someone mentioned in the UbiZoo they even had modded P-51's so people can get their History Channel on (History Channel has several shows like Dogfights that say P-51s can outturn anything and outperforme anything in West Euro theater
ok, let me clarify a few things here. Firstly ive been playing this game for well over 5years. Secondly most of those years where spent in the spit(coz she is beutifull )so i do know about the 2x20mm's. Tests where done on the 50's alone. Thirdly the p51 is best up high and very fast so my convergance is set long at 200m due to fact normally i attack my victim at his high six at around 600kmh. As you can imagine i aint got time to empty my ammo,nor do i wanna sit on his six waisting what little advantages i posess Where as in the spit it is set to 125m as i dont need to znb due to the spits advantages.
As you can tell its not my ability as a pilot thats in question here. It is however my lack of experiance regarding actuall combat in r/l which is why i posted my original question. Regarding ammo belt set up etc.
  #552  
Old 10-26-2009, 04:12 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by GF_Mastiff View Post
don't know if this was asked but why wasn't 6DOF implemented in the 4.09m?
Why should it?

1. 4.09 was planed and completed as a finalisation of the Beta (plus some save new content) - nothing more. Experimental/new issues where out of question.

2. the implementation of 6DoF support would mean changes to code files - which we will not do without Olegs permission and as far as we know he never supported the idea of having 6DoF in Il-2

3. the ingame cockpits are not prepared for 6DoF - lots of them (especcially later ones) look ok though with that 6DoF mod, but some just don't
Some big remodeling of old ones is necessary, if really considering a 6DoF-implementation - and there wasn't time for this anyway

4. 6DoF may be judged as too big advantage for players with equipment like TrackIR i.e. - so in case of a fair gameplay we would need to care for good alternatives (i.e. mouse or keys) for those without such stuff, which is also time consuming. Gameplay and balancing is a difficult topic.

My personel oppinion is indeed, that 6DoF adds a lot of atmosphere fo a game like Il-2 and I would be glad to see it implemented, and I guess most of our team think the same. Thus we have this topic in mind and discuss about it from time to time. Still its all much more than just a decision about including what we like...
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  #553  
Old 10-26-2009, 07:55 PM
Romanator21 Romanator21 is offline
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"I do notice certain things are different. Like some VVS planes got the buzzsaw 20mm, then you have the emil 20mms that shoot just as slow as the 30mm wing cannons. There's that blue 20mm that fw 190 inside wing guns that really works great, even the BF109 F4 has one of that type. . ."

Those Emile guns are 15 mm only. And they are fed via drum, not belt, so the ammo count is very low. You would want a low RoF if you ask me. All the RoF, speed and energies of the bullets are modeled to be historically accurate, not to fit a perception.

.50 cals have no problems for me. I fly low caliber guns almost exclusively, so I'm more used to them. They 100% get a Bf109 or even Fw-190 smoking at the very least. In the Pacific scenarios, it usually takes only a second to dismember a zero or similar plane.

They are a kinetic energy weapon. Cannons use explosions to do the work. For the .50 cals to work, you can't just click off a couple rounds at a time like with cannons. They are like a buzzsaw, not a sledgehammer. Practice shooting your targets at convergence (use icons at first to help you gauge distance, then get rid of them if you please). Recommended convergence for US WWII pilots was about 250 meters.
  #554  
Old 10-27-2009, 06:43 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Romanator21 View Post
Those Emile guns are 15 mm only.
Emils have pair of 20mm MG FF with Minengeschoss ammo. Low rof, low muzzle velocity cannons.
  #555  
Old 10-27-2009, 07:03 AM
hiro hiro is offline
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Wild Weasel, didn't mean to question your flying ability. Sorry if the post came out like that.

I didn't see the spit part mentioning hispanos so I answered.

I used to read alot and post in the ubizoo before I got banned there (I think because I mentioned AAA alot or kept jocking (giving attention to) this realistic sound mod that unfortuately crashes IL-2 every so often).

They've got some mustang drivers over there (I remember the guy's called wright and he's got a south park avatar) that had whole list of mustang tips, but the most important was the 3 way trim.

THey've had millions of threads with American planes .50's not right but the guys whose fav planes are the US ones, and get lots of kills in them. Usually frequent the full cockpit / realistic servers where they BnZ to the fullest and they've said nothing wrong with the .50's, just gotta get in close. They prefer to set convergence at 100m and often wish they could set it at 50m .

Romanator21: thanks for the tips. Usually if I fly American, I fly the Wildcat, and set my convergence around 150 or 200 m and wait until wingtips of the zero or fighters touch the edges of the sight and open up. I normally fly Luft or VVS. I'm more of a cannon pilot.

In regards to the different cannons and RoF's I just noticing them, not complaining per se, but if the emil is supposed to fire like that historically, that's great Il-2 has that.
  #556  
Old 10-27-2009, 08:33 AM
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Kwiatek Kwiatek is offline
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The problem with P-51 and 0,50 cal in game is simply - stability during manouvering and aiming ( shoting). The problem is that when you try in P-51 aim target there is a lot of unstability in all axis and most your bullets dont hit the target in point just spread over the sky.

We know that P-51 had problem with longitudinal stability when had full fuselage fuel tank behind the pilot - beacuse CoG was backward. When these fuel tank was below 50% stability problems should gone. Thats why P-51 pilots when had these tank near full filled ( was restriction to fill only 3/4) they firstly empty these tank even before drop tanks.

Why P-51 in game had these problem all time?

I find what is reson of these.

RL data for P-51 claim lenght of these plane = 9.83 m

In game all P-51 have lenght = 9.38m.

These look like "czech error".

What would happend if we correct these value to RL data without even changing CoG value ( COG for P-51 is 0)

Woala P-51 would be more stable during manouvers and aiming and now your bullets will hit target more focusing and precisly. I tested it and it really works for these plane.
I could say that even API ammo belt is not really need now.

I remember very good that before some of patch 4.XX P-51 was more stable in aiming and was really effectivnes weapon agains german planes. These was change in some patch many time ago - so it could be that these error cause it. The same is with P-47 roll rate at high speed. After the same patch P-47 loose their roll ability at high speed and 1C never correct these. Dont know really why beacause is rather simply change.

Last edited by Kwiatek; 10-27-2009 at 08:37 AM.
  #557  
Old 10-27-2009, 09:29 AM
MD_Wild_Weasel MD_Wild_Weasel is offline
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@hiro, no offence taken mate, i was going to post again appologising that i may sound arrogant or offended and that i didnt mean to.
@kwaitek , thanks for an interesting read, i shall try and implement your advice old bean. Its nice to know that sometimes , its not necessarily pilot error that is the problem. It also explains why the 50's on the spit are much more potent. Cheers! S~

Last edited by MD_Wild_Weasel; 10-27-2009 at 11:52 AM.
  #558  
Old 10-28-2009, 09:29 AM
JapanCat JapanCat is offline
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Hello. Team Daedalus.

Thank you very much for your wonderful IL2.

I'm Japanese. I can't speak English.
English of chance translation. I'm sorry.

I question.

Several Japanese airplanes have a defect.
Is there a correction plan ?

Thank you very much. JapanCat.
  #559  
Old 10-28-2009, 11:58 AM
mkubani mkubani is offline
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JapanCat, please contact us through daidalos.team@gmail.com

It will be easier to discuss details.
  #560  
Old 10-28-2009, 12:18 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Lucas_From_Hell View Post
Wild Weasel, I don't feel anything close to that regarding to the .50 cal.

A short burst and a 109 looks more like swiss-cheese rather than an aircraft.

I've never seen any complaint about the .50 cal. before, only about the .303.
The only problem with the 50s was the non API rounds.. the Mustang's 50s issue is not caused by the 50s but by the Mustang IMO.. If you run two QMs.. one with the P-40 and one with the Mustang.. especially the stock Ds.. any one.. you will find that you can do more damage with the P-40 from a sheer gunnery standpoint.. at least that s what I have found.. and that is primarily because the stock P-40 is a more stable platform than the stock P-51D.. It seems to me that often in the P-51 it is like trying to balance the plane on a pencil.. which makes for a less stable gun platform.

LOL.. I just saw that Kwiatek said the exact same thing...

Last edited by Bearcat; 10-28-2009 at 12:23 PM.
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