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#551
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I've noticed I can't use my Soothsayer's Arcane Healing to heal my hurt stack of maidens. Is it working for anyone else? I Know it won't resurrect them because they are level 4, but the tooltip implies it should still heal all units regardless of level. I swear I've used it to heal my royal griffons before, but maybe I am mistaken.
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#552
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Hent's Heritage quest is bugged:
The designated spot in Verlon Wasteland don't react when you "dig" on it. The only one working for now is the one in Nordling i think. Quote:
I managed to pass the point after 2 try. Last edited by RCDOWN; 11-09-2012 at 06:16 AM. |
#553
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Thanks, RC, and glad to hear you got past the crash.
As for the Ent's Heritage, I have that quest and I didn't have a problem in Verlon Wasteland. But you aren't supposed to dig it, you are supposed to plant a seed. I clicked on the brown patch and it planted the seed automatically (it's behind where you find the Valkyrie). I advise clicking around that patch until it plants. Last edited by camelotcrusade; 11-09-2012 at 06:37 AM. |
#554
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1) Soothsayer Elemental Shield did not work for me after some Goblin Catapult sent them on fire. Every turn when they were burning the combat log said that my soothsayers increase their fire resistance and decrease their cold resistance but this didn't happen.
2) Something is weird with Rage ability Lord of the North. I have this ability to deal 800-1300 damage. I casted at the start of battle with some undead. Here's what damage I dealt with it. Skeletons suffer 1600 damage. Decaying Zombies suffer 689 damage. Black Knights suffer 686 damage. Skeleton Archers suffer 2290 damage. Decaying Zombies suffer 1770 damage. Is there an explanation for this? As you can see there were 2 zombie stacks and they took completly different damage. 1 took LOWER damage then the minimum rage ability (800) and another took MORE then the maximum. NOte: I do not have ability to crit with rage skills. |
#555
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This ability does two things interestingly: 1) It deals damage based on the defense of the target. So it deals MORE damage to low defense targets, and LESS to high defense ones. 2) The shards it shoots out may hit the same unit twice. This is why the 'number of shards' upgrade have an effect. Notice the damage ranged when you are targeting with it! Interestingly enough, it deals more damage to low defense targets, but you cannot increase Olafs ATTACK score to deal even more. Sorta surprises me since that seemed the obvious mechanic for it. |
#556
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#557
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And on other hand: i got on the spot right and no helping hand show itself. On the side note: i still need to patch, got only the base version. Hope some "savefix" go on the next official patch. |
#558
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Guys anyone took a look at my issue ? Anyone else has it ? I had to stop playing until I find a fix as I am to far ahead in the game to restart
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#559
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Dunno if that happened to anyone else, but if you refuse to fight Hagyr on the Western Freedom Island, and then leave the island, you cannot fight him again, and the quest seems to be locked
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#560
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Simply start the game, ALT+TAB and Open Process, select KBWoTN executable and into Value field put the number of crystals you got at the moment and click First Scan. Then return to game and spend some crystals. Return to Cheat Engine and imput the new crystal value, click Next Scan. Do this again until a single value on the left is shown, double click this value and Add Selected Address then select the new entry in the lower tab, click spacebar and modify the desired value to 20. This way you always get 20 crystals, no matter what you spend. Of course i didn't test this, the game may crash, so make a spare save just in case and don't put a value bigger than FF (255) Or... i can give my save and you can extrapolate the full spellbook (if you can, dunno never tryed out) Hope it help ![]() |
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