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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-22-2008, 02:22 PM
Surace Surace is offline
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Default Flight Characteristics

Hi Oleg and the team

Ive read elsewhere that il-2 uses a lookup system to determine the characteristics of each plane in flight, like a table of values common to all aircraft to determine behaviour at altitudes, speeds, aoa etc.

Will SOW use more accurate on-the-fly physics calculations (based on the shape of the wing, airfoils and such), the same system as il2 or something in between?

Love your work and looking foward to SOW's release

Chris from Australia.
  #2  
Old 04-22-2008, 04:40 PM
DoolittleRaider DoolittleRaider is offline
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Default IL2 Movie Competition

An IL2 Movie Competition has just begun. Details are in this Post at the Official 1C Forums. http://forum.1cpublishing.eu/showthread.php?t=3134

I believe this competition will result in more excellent IL2 Game Engine movies, meaning increased positive publicity for 1C and IL2 and potentially for SOW:BOB.

Would 1C be willing to offer a Prize of some sort to the Contest Winner? I would suggest a copy of one or more of 1C's products...or maybe even a commitment to send a copy of SOW:BOB when it is released in the future.

Thanks for giving this suggestion your consideration.
  #3  
Old 05-07-2008, 06:01 PM
DoolittleRaider DoolittleRaider is offline
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Quote:
Originally Posted by DoolittleRaider View Post
An IL2 Movie Competition has just begun. Details are in this Post at the Official 1C Forums. http://forum.1cpublishing.eu/showthread.php?t=3134

I believe this competition will result in more excellent IL2 Game Engine movies, meaning increased positive publicity for 1C and IL2 and potentially for SOW:BOB.

Would 1C be willing to offer a Prize of some sort to the Contest Winner? I would suggest a copy of one or more of 1C's products...or maybe even a commitment to send a copy of SOW:BOB when it is released in the future.

Thanks for giving this suggestion your consideration.
Hope no one minds, but I thought I'd repeat one more time this request for minimal Sponsorship of the IL2 Movie Competition.
  #4  
Old 05-24-2008, 01:44 PM
Darkbluesky Darkbluesky is offline
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Arrow Stereoscopic support

Hi,

I would like to know if SOW is going to support True 3D, i.e. stereoscopic mode: shutter glasses or iz3d stereoscopic monitor, or other type of stereoscopy. In IL2 has been (and there are) some problems (flashes in perfect mode and trees and other 3D stuff bad depth placed, or double image for dots (planes at horizon) because they are, I guess, 2D images bad depth placed)

Actually, similar to Triplehead2Go technology niche (which is confirmed to be supported), stereoscopic support only asks for a minor change/consideration in the code and the benefit is very important (in fact IL2 works almost pretty well in stereo-3D without stereoscopic intended coding!). It is not needed to make the code specifically for stereoscopy or to modify the code to create both images (left an right), actually this is created by third party drivers (iz3d, nvidia, etc). What is only needed to do to the code is mainly place 3D objects in a correct depth (coherent with the rest of the virtual world), not to use 2D images for "simulate" a 3D object, or if done, then to place them at a correct depth, and some other minor details.

The effect in 3D when in cockpit (95% of playing time) is astonishing, (and I'm not an eye-candy fan child). I don't exaggerate at all. Only people that has not tried it (or people not very sensible to 3D) thinks that is only eye candy. But it isn't. At side that seeing the cockpit, cockpit glass, levers, buttons, propeller, etc at correct depth like if you could touch them, you get the feeling of altitude, distance to runway (which helps a lot to landing), you can see also when a plane is hidden by a cockpit bar, you can see it with one eye, losing the 3d view, but still seeing it, in other words just as real life pilots did, you can feel also the distance to other planes to fly in formation, which is a REAL help, etc; overall it's a superb immersion factor and of course, a very very nice one too. Not to speak if seen in a DLP projector and 3D, at 1:1 scale. No words.

There is a fast growing community in the net, which focalises people interested more and more in playing games in 3D: there are several sites but maybe www.mtbs3d.com is currently the main site. They help developers professionally to make games 3D compatible, with, normally, very few and simple work to do in the code.

Sorry for the "long" explanation. It's a pity that a superb game, as I think it will be, and specially a long lasting game as SOW is intended to be, will not support a so useful and nice effect, specially considering the growing interest in 3D (Samsung 3D TVs, 3D cinemas, Mitsubishi 3d tvs, etc)

Just in case; I'm only a fan of Maddox games and IL2. I don't work neither have interest in any company related or eventually related to 3D, stereoscopy, or any kind of entertainment company.

Thanks

Last edited by Darkbluesky; 05-24-2008 at 02:19 PM.
  #5  
Old 05-29-2008, 07:00 PM
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too-cool too-cool is offline
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Default

Quote:
Originally Posted by Evgeny View Post
Here you can ask your questions addressed to Oleg and share your thoughts about the game. But, please, behave decently and don't deluge Oleg with senseless all the same questions, read the messages before posting. Oleg is very busy person, be ready for waiting for answers a bit.
Thank you in advance.
In the FMB Menu there is a objects menu with a object sub menu, there are some 700+ objects listed there by #1, #2 and so on, you have to roll the mouse over the numbered item to see what it is. Question, is there a printed list or chart that identify each of these items with-out having to scroll through the list hoping to find what you are looking for?
  #6  
Old 05-30-2008, 01:58 AM
axhat axhat is offline
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http://forums.ubi.com/eve/forums/a/t...3/m/8211093236

Has a few links for mission building, not sure how up to date the object list is(at least 4.07)


Cheers!
Ax
  #7  
Old 05-30-2008, 08:59 AM
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too-cool too-cool is offline
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Quote:
Originally Posted by axhat View Post
http://forums.ubi.com/eve/forums/a/t...3/m/8211093236

Has a few links for mission building, not sure how up to date the object list is(at least 4.07)


Cheers!
Ax
Where do I find the various airfield layouts for creating you own mission map?

TC
  #8  
Old 05-30-2008, 04:51 PM
Tree_UK
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Hi Oleg, whats the hold up with SOW mate?
  #9  
Old 06-01-2008, 09:18 PM
Insuber Insuber is offline
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Default Online score

Hi Oleg,

Maybe this one has been asked already:


Online score could adopt the sharing of kills and points in case of different players hitting the same enemy. This would be more historical, as many airforces used to recognise shared kills, either in the form of fractions of planes, or other.

Additionally, from a programming standpoint it should be easy even to count and attribute the hits in vital parts to a single player and thus limit the kill-stealing.

Regards,
Insuber
  #10  
Old 06-05-2008, 01:27 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Tree_UK View Post
Hi Oleg, whats the hold up with SOW mate?

Like Oleg has said many times before...not soon. Actually, what Oleg has said (many times) is he doesn't know when it will be done...it will be done when its done.
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