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#1
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Hi Oleg and the team
Ive read elsewhere that il-2 uses a lookup system to determine the characteristics of each plane in flight, like a table of values common to all aircraft to determine behaviour at altitudes, speeds, aoa etc. Will SOW use more accurate on-the-fly physics calculations (based on the shape of the wing, airfoils and such), the same system as il2 or something in between? Love your work and looking foward to SOW's release Chris from Australia. |
#2
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An IL2 Movie Competition has just begun. Details are in this Post at the Official 1C Forums. http://forum.1cpublishing.eu/showthread.php?t=3134
I believe this competition will result in more excellent IL2 Game Engine movies, meaning increased positive publicity for 1C and IL2 and potentially for SOW:BOB. Would 1C be willing to offer a Prize of some sort to the Contest Winner? I would suggest a copy of one or more of 1C's products...or maybe even a commitment to send a copy of SOW:BOB when it is released in the future. Thanks for giving this suggestion your consideration. |
#3
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#4
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Hi,
I would like to know if SOW is going to support True 3D, i.e. stereoscopic mode: shutter glasses or iz3d stereoscopic monitor, or other type of stereoscopy. In IL2 has been (and there are) some problems (flashes in perfect mode and trees and other 3D stuff bad depth placed, or double image for dots (planes at horizon) because they are, I guess, 2D images bad depth placed) Actually, similar to Triplehead2Go technology niche (which is confirmed to be supported), stereoscopic support only asks for a minor change/consideration in the code and the benefit is very important (in fact IL2 works almost pretty well in stereo-3D without stereoscopic intended coding!). It is not needed to make the code specifically for stereoscopy or to modify the code to create both images (left an right), actually this is created by third party drivers (iz3d, nvidia, etc). What is only needed to do to the code is mainly place 3D objects in a correct depth (coherent with the rest of the virtual world), not to use 2D images for "simulate" a 3D object, or if done, then to place them at a correct depth, and some other minor details. The effect in 3D when in cockpit (95% of playing time) is astonishing, (and I'm not an eye-candy fan child). I don't exaggerate at all. Only people that has not tried it (or people not very sensible to 3D) thinks that is only eye candy. But it isn't. At side that seeing the cockpit, cockpit glass, levers, buttons, propeller, etc at correct depth like if you could touch them, you get the feeling of altitude, distance to runway (which helps a lot to landing), you can see also when a plane is hidden by a cockpit bar, you can see it with one eye, losing the 3d view, but still seeing it, in other words just as real life pilots did, you can feel also the distance to other planes to fly in formation, which is a REAL help, etc; overall it's a superb immersion factor and of course, a very very nice one too. Not to speak if seen in a DLP projector and 3D, at 1:1 scale. No words. There is a fast growing community in the net, which focalises people interested more and more in playing games in 3D: there are several sites but maybe www.mtbs3d.com is currently the main site. They help developers professionally to make games 3D compatible, with, normally, very few and simple work to do in the code. Sorry for the "long" explanation. It's a pity that a superb game, as I think it will be, and specially a long lasting game as SOW is intended to be, will not support a so useful and nice effect, specially considering the growing interest in 3D (Samsung 3D TVs, 3D cinemas, Mitsubishi 3d tvs, etc) Just in case; I'm only a fan of Maddox games and IL2. I don't work neither have interest in any company related or eventually related to 3D, stereoscopy, or any kind of entertainment company. Thanks Last edited by Darkbluesky; 05-24-2008 at 02:19 PM. |
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#6
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http://forums.ubi.com/eve/forums/a/t...3/m/8211093236
Has a few links for mission building, not sure how up to date the object list is(at least 4.07) Cheers! Ax |
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TC |
#8
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Hi Oleg, whats the hold up with SOW mate?
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#9
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Hi Oleg,
Maybe this one has been asked already: Online score could adopt the sharing of kills and points in case of different players hitting the same enemy. This would be more historical, as many airforces used to recognise shared kills, either in the form of fractions of planes, or other. Additionally, from a programming standpoint it should be easy even to count and attribute the hits in vital parts to a single player and thus limit the kill-stealing. Regards, Insuber |
#10
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![]() Like Oleg has said many times before...not soon. Actually, what Oleg has said (many times) is he doesn't know when it will be done...it will be done when its done. |
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