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  #521  
Old 05-01-2014, 05:47 AM
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TexasJG TexasJG is offline
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Quote:
Originally Posted by nic727 View Post
Can't wait to see more of 4.13m
Second that....
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  #522  
Old 05-02-2014, 03:54 AM
Pursuivant Pursuivant is offline
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Originally Posted by sniperton View Post
What I find strange, however, that N seems to be extremely low for other planes I've flown extensively in the past months: G.50, Mc.200, Finnish Brewster, Hurricane, Yak-1, LaGG-3.
According to Finnish reports, they thought that the B.239 was sabotaged due to its initial propensity towards oil leaks. (Actually, it was just shoddy work by the Brewster company or use of worn out engines. With typical creativity, the Finns solved the problem by reversing the oil rings.)

The F4UA1 corsair was also vulnerable to oil leaks on the canopy. The ground crews figured out that taping over the oil tank access panels was a decent workaround, but this gave some F4Us a distinctive appearance.

http://blog.mlive.com/chronicle/2008/05/03kepford.jpg
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  #523  
Old 05-02-2014, 10:08 AM
shelby shelby is offline
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what else to expect from the 4.13
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  #524  
Old 05-02-2014, 02:41 PM
greybeard307 greybeard307 is offline
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My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"
I accept however that it would involve a vast amount of work on all the liquid cooled planes and is unlikely to happen.
Another idea is for the aircraft you are flying to go on autopilot when you pause to reset or change controls midflight instead of becoming a lawn dart,
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  #525  
Old 05-02-2014, 04:55 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by greybeard307 View Post
My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"
I accept however that it would involve a vast amount of work on all the liquid cooled planes and is unlikely to happen.
Another idea is for the aircraft you are flying to go on autopilot when you pause to reset or change controls midflight instead of becoming a lawn dart,
You don't receive the report. But the damage happens.

In some planes it will cause engine seizure, in some others huge and fast overheat that would lead to seizure.

It is allready there, but you don't get a text confirming it.
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  #526  
Old 05-03-2014, 04:18 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by greybeard307 View Post
My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"
This is an excellent idea and wouldn't be that hard to implement. Currently, there aren't "Coolant leak" or "Coolant Pressure Dropping" or "Oil leak" or
"Oil Pressure Dropping" messages in the HUD. Such information would be obvious to the pilot or flight engineer from the cockpit/engine gauges, more so than information such as "Cannon/machine gun jammed."

Ideally, there would be progressive messages similar to pilot hits - Oil/coolant leak > Severe oil/coolant leak > Engine failure imminent > Engine inoperable.

Admittedly, some of this info would be obvious, especially for single-engined planes. But, for multi-engined planes or jets, or planes with engines mounted behind the pilot, this info would be very helpful.
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  #527  
Old 05-03-2014, 12:32 PM
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ElAurens ElAurens is offline
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You should not need an aritificial pop up to tell you that your engine has run out of oil or coolant.

It should be quite obvious with the drop off in power, rise in temps as shown on the gauges ( you do look at your gauges don't you? ), and the terrible grinding clanking noises eminating from your power plant.
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  #528  
Old 05-03-2014, 01:28 PM
greybeard307 greybeard307 is offline
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Yes ElAurens you are quite right, I can remember times when I have heard noises of distress from a smoking engine which makes louder and louder squeaking and screeching noises as the power output drops until it fails completely. So it would appear the effects are there, but not the HUD warnings, fair enough, as you say in reality you would see the effects on the various cockpit gauges.
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  #529  
Old 05-04-2014, 11:50 AM
Reaps Reaps is offline
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Quote:
Originally Posted by ElAurens View Post
You should not need an aritificial pop up to tell you that your engine has run out of oil or coolant.
We have artificial pop-ups for things as obvious as engine failures, I don't see why an option for pop-ups for things leading up to engine failure should be considered a bad thing. Don't like it? Turn it off. Not really a top-of-the-line issue though, methinks

Last edited by Reaps; 05-04-2014 at 11:55 AM.
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  #530  
Old 05-04-2014, 07:25 PM
jt_medina jt_medina is offline
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Respawn AI in dogfight missions.

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I know other objects can be respawned but I'd like to be able to do the same thing with the AI.

Sometimes I create a dogfight mission with tanks, static ships, all that stuff then I add a group of AI bombers for example. I think it'd be very useful if we could respawn that AI when they get destroyed or they land at their base.

When I play a dogfight mission in multiplayer where the goal is to sink some ships and destroy an enemy base but there isn't simply enough human players to fill the gap. If we could add respawnable AI would be perfect.
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