#521
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@Neo Genesis
Before we Continue, would you please tell me which version or from where you downloaded the Mod?
The newest one to test would be the this one LINK Btw: You can change the starting ms in the InitTeamScript file, this is the line to change: " mothership = CreateCarcass("EVE_Hurricane",Vector3(0, 0, 0), Vector3(0,0,1)); " I just want to make sure we are running the same version
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#522
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I'm Currently Using This Version https://mega.nz/#!osY2gCga!k9YqNSAUp...LdEl0y2q5mSZ9w
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#523
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@Neo Genesis
Well, that ones a bit older, although the newest version has the same name (my bad) as this one, there are still some features and fixed included in it.
Anyways, Lets get into it. -- Quote:
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Fix will most likely be also included in 0.4.1 -- Quote:
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EDIT: Ah ofcourse, I did make an 2nd Version of the Same Weapon and turned it to Heavy Gun, in order to bypass the 2 GK Gun Limit. They aren't available through the game so far, the only place where you get them are if you have the EVE_Hurricane as start ship, Since it has an set of special Equipment, which includes these. But not to worry, the original is wasn't changed /Altered. -- Quote:
But also here, Thanks for letting me know. -- Quote:
But they will be definitely made in future Versions, no need to fear -- Quote:
But beware, you need an Squad of highly Trained Pilots and Late-End Tier Equipment for this Mission. -- Quote:
I did certainly not encounter such an Issue, could you post your Logfile of this game? (if you still have it), its such situations where these kinds of files are Required. if not, What Mothership did you use and what did you do before entering that System? -- Quote:
Whoah, that sounds game breaking. I Would definitely need the log files to solve that one tho. Just as an Quick Note: The MSSwitch Block is only for the parts of the Story, where you have allready have Bought an Better ship from the Mothership Dockyard or somewhere else, and you don't want to lose it because of some annoying Forced Mothership switch events. I created it not only because of that, But I also Plan to actually make an Infinite-Story-Game. So you can Repeat the game over and over Again WITHOUT Losing everything you had. but that of course, is up to talk in another day. -- Annnnnnnnnnd.... Thanks for your Bug Report
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 06-20-2015 at 10:05 PM. |
#524
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@Question
Just an quick Question to our Modders here, Is it somehow possible to create Turrets which shoot Rockets?, Like... Turret Rocketlaunchers?
Is this possible to achieve in any way?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 06-20-2015 at 10:06 PM. |
#525
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Currently Testing The Latest Version of the Mod
1.) The Mothership Switch Canceller Seems to Be Active even thou I Did not Activate it 2.) In The Maintenance Station I Can Only See Up to # 11 Can't See The Others ? + about the Contract Tab of Maintenance Station , Where is it ? |
#526
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@Neo Genesis
1) Hm, probably because I had it always on for quick testing, But it will be fixed on the next Version
2) Well, normally you can Switch to Page 2 at the end of the first Page at the Maintance Station. But it could be if your Screen is too small, these actually may not be accessable, An solution would be to Make more Pages, I would have to include that in the next Version. -- If you can, please wait until I release 0.4.1, Im almost finished with the small stuff I still want to include. As always... Thanks for your Help
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#527
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Hello There Just a Quick Suggestion if Possible . Remember that when you attack another faction you are wanted all the time & you can only fix your Reputation in (Elio) . Is It Possilbe for you to add the Fix Reputation Option in the Maintenance Stations
& Just Asking About the Hang in & Hang out Reference for Docking & Launching of Fighters , What Else do you need to do besides Putting the Reference & numbers Last edited by Neo Genesis; 06-25-2015 at 12:08 PM. |
#528
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@Neo Genesis
Well... that would kinda defeat the purpose of why attacking factions is a bad Idea... I can create an optional Plugin for the Mod which adds that to the Maintance Station then.
also: There are more "reputation fixer" Stations than just being one in Elio, there are far more, But Hidden. Really all you need is the "HangarIn" Ref and the "HangarOut" Ref, Nothing More... if your ship keeps bouncing in the Ship that you are editing, try to put the "Y" Coordinate to a lower Value, and Repeat that until the ship can Dock.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 06-25-2015 at 02:43 PM. |
#529
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Quote:
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#530
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@Neo Genesis
You might wanna compare it to my version, see for yourself:
IMD: http://www.mediafire.com/download/6a...d_(Edited).rar With these XYZ Coordinates on the HangarIn and HangarOut, an Butcher can also Dock in without Problems.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 06-25-2015 at 11:05 PM. |
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