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  #511  
Old 12-23-2013, 09:37 PM
Baddington_VA Baddington_VA is offline
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Post Bridges destroyed offline, cannot be destroyed online

Setting Bridges as targets for an online mission.

Tested in IL2 multiplay the bridge is destroyed by 2 x 1000lb bombs, the target is closed.

When tested online with the same loadout, the bridge cannot be destroyed.
The target cannot be closed.

This has been tested over several days with no change in the result.
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  #512  
Old 12-23-2013, 10:12 PM
idefix44's Avatar
idefix44 idefix44 is offline
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Quote:
Originally Posted by Baddington_VA View Post
Setting Bridges as targets for an online mission.

Tested in IL2 multiplay the bridge is destroyed by 2 x 1000lb bombs, the target is closed.

When tested online with the same loadout, the bridge cannot be destroyed.
The target cannot be closed.

This has been tested over several days with no change in the result.
It works fine for me. Using IL2 Dedicated Server 4.12.2m.

Merry XMas all.
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  #513  
Old 01-08-2014, 06:02 PM
Wolkenbeisser Wolkenbeisser is offline
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Thanks for the great work TD . Enjoing IL-2 since it's first hour (more than 10 years ago).

In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. It seems that the position is not synchronized on the clients. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position.

The Problem exists already since carriers can move in df-missions (afaik). I thought it's not a bad Moment to report it now. I hope it can be fixed with one of the next patches.

Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I?
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  #514  
Old 01-08-2014, 08:11 PM
Tolwyn Tolwyn is offline
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I have seen it in track playbacks; because tracks are essentially network packet recorders, yes. It's a confirmed "bug."

Albeit a cosmetic one, but still fairly significant when/if you consider movie making or something like that.

Quote:
Originally Posted by Wolkenbeisser View Post
Thanks for the great work TD . Enjoing IL-2 since it's first hour (more than 10 years ago).

In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. It seems that the position is not synchronized on the clients. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position.

The Problem exists already since carriers can move in df-missions (afaik). I thought it's not a bad Moment to report it now. I hope it can be fixed with one of the next patches.

Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I?
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  #515  
Old 01-09-2014, 12:59 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Wolkenbeisser View Post
Thanks for the great work TD . Enjoing IL-2 since it's first hour (more than 10 years ago).

In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. It seems that the position is not synchronized on the clients. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position.

The Problem exists already since carriers can move in df-missions (afaik). I thought it's not a bad Moment to report it now. I hope it can be fixed with one of the next patches.

Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I?
We run a dozen scenarios that utilize aircraft carriers on Battlefield1 and at no point have I seen this particular issue. We've faced our share of challenges, many stemming from MOD use (HSFX was particularly bad, we've found SAS to be very much more compatible), but not this one.

This is a 4.12.2 dedicated server running the stock game only with FBDj running as our server daemon (not that that part should make any difference). No issues with clients.

Are you running a dedicated server?
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  #516  
Old 01-09-2014, 03:01 PM
shelby shelby is offline
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missing markings for france and new zealand in h75a4 and mohawk

Last edited by shelby; 01-09-2014 at 03:11 PM.
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  #517  
Old 01-13-2014, 09:29 PM
Wolkenbeisser Wolkenbeisser is offline
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@IceFire: Ist a no-mod clean IL-2 Installation, version 4.12.2m, which is hosted on my own machine (via hyperlobby), played with two or three friends. It happens in every mission with a moving carrier. I can send you the sample Missions, if you want.
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  #518  
Old 01-13-2014, 10:13 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Wolkenbeisser View Post
@IceFire: Ist a no-mod clean IL-2 Installation, version 4.12.2m, which is hosted on my own machine (via hyperlobby), played with two or three friends. It happens in every mission with a moving carrier. I can send you the sample Missions, if you want.
Biggest difference is that you're running a server while playing the game and we have a dedicated server. That may be where the bug exists.

I suspect the mission file wouldn't reveal all that much. Standard home base with a carrier in its circle? No overlap?
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  #519  
Old 01-15-2014, 05:59 AM
Ventura Ventura is offline
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N1K1-Ja

Not sure if this was posted yet but, the cockpit slides forward when AI N1K1-Ja is taxiing (repeatable. Kyushu/Ayisha Airfield 3/45).
[IMG][/IMG]

Last edited by Ventura; 01-15-2014 at 09:37 PM. Reason: details
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  #520  
Old 01-15-2014, 12:57 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Ventura View Post
N1K1-Ja

Not sure if this was posted yet but, the cockpit slides forward when AI N1K1-Ja is taxiing.
[IMG][/IMG]
Looks OK at my computer, but the reticle is way to bright on the N1K1.
You cant aim throug it.
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