Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #511  
Old 05-12-2011, 12:46 AM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

Quote:
Uh, yes, I know how it works.
Sorry, no insult meant. However, your wording is misleading:

Quote:
What sucks even worse is the fact i cant really tell whether manual is on or off without proppitch% on display.
From that I assumed you didn't know how it worked, but, I apologize.

Quote:
But no, just because the freaking Henschel uses a switch, now we have to assign keys to it - I don't have any freaking key left for it! I am going to use another profile for single plane either.
You're the second person I've seen post about how few keys there are on a keyboard...Frankly, I'm surprised. I have no problems whatsoever, and I could easily program twenty more commands. I imagine that we have similar keyboards. If a dummy like me can do it, I'm sure you can.

Quote:
We have several dozens of aircraft in the game - pp can be adjusted for ALL of them via an Axis, makes things simple right?
Well, I don't know of another axis plane that uses toggle switches in the cockpit like the Henschel. Maybe I'm wrong? In that case, then I sure wouldn't mind if DT added keyboard controlled pitch settings for those.

Quote:
It just makes everything unnecessarily more complicated - and no, it does not add to "immersion" at all.
There I disagree. However, as I said before, I don't see anything wrong with an option. I'll keep mine the way it is, you assign an axis. Everyone's happy. It's just up to DT if they think it's fair in an online scenario.

Anyway, I was just trying to help, not start an argument in any way. Let's see what DT come up with.

Last edited by Romanator21; 05-12-2011 at 12:49 AM.
  #512  
Old 05-12-2011, 04:36 AM
Phabius Phabius is offline
Approved Member
 
Join Date: Jul 2010
Posts: 21
Default Events/Triggers

I used to play (and program missions in) MS CFS Series and was particularly attracted by the way CFS2 Mission Builder worked with events and triggers. It opens so much more possibilities for different situations than we have with IL2 FMB.

Any chances?

Otherwise this is the best combat flight simulator I've ever played! Keep up the excellent work!
  #513  
Old 05-12-2011, 05:45 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Romanator21 View Post
You're the second person I've seen post about how few keys there are on a keyboard...Frankly, I'm surprised. I have no problems whatsoever, and I could easily program twenty more commands. I imagine that we have similar keyboards. If a dummy like me can do it, I'm sure you can.
The problem is - I would need them on the stick(throttle), fast change.
Probably not so important anyway.
I was just pissed because I wrecked the engines several times right before I posted.
Easy.


Got a new need:

Fiat G55 in standard 4.11 - beautiful fighter and sooo rocks, given you take the fm from hsfx....
  #514  
Old 05-12-2011, 03:01 PM
daveballmh daveballmh is offline
Registered Member
 
Join Date: May 2011
Posts: 1
Default Future development

For me a good future development woud be Attack on the West 1940

France

Hawk 75
D520
Bloch 152, 155
MS406
Potez 633
Potez 63.11
LeO 451
Farman 222
Amiot 143
Mureaux 117

UK
Battle
Lysander
Hampden
Wellington
Whitley


Belgium
Fox II & VI

Holland
Fokker G1
Fokker TV

Germany
Do17
Hs126

Big wish list, but with a map and career would be fun

There are of course many other aircraft but these are already in place


For China in the future

Hawk75M
Mit Ki51
Mit Ki30
Kaw Ki36
  #515  
Old 05-12-2011, 05:42 PM
OREL_Erichos OREL_Erichos is offline
Approved Member
 
Join Date: May 2011
Posts: 8
Default External padlock

Hi, is it possible to add (to patch 4.11) to difficulty menu one additional switch for F6 EXTERNAL PADLOCK,ENEMY AIR? I know that if I switch off NO EXTERNAL VIEWS, switch it off EXTERNAL PADLOCK too, because sometimes is nice to have external views (for recording videos etc.) but external padlock no, it's like radar. Thanks.
  #516  
Old 05-12-2011, 08:37 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Actually what needs to be implemented are external views for your aircraft only, with no external padlock, and the ability to also have externals only when on the ground.

There are ways to do this that cannot be spoken of here, but I see no reason why this cannot be offered to the stock game.

As we have no "ground crew" which in real life would help with ground movements the external view while only on the ground would be a very helpful thing.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #517  
Old 05-13-2011, 12:16 AM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

Well, mods can now be discussed, if that's what you mean, El. I guess there are lots of differing opinions on how to change it.

Sometimes F6 view is useful for movies. Personally, I would like to have it under the "no padlock" switch, or possible under its own. Normal padlock doesn't work unless you're actually looking at the target. That could be applied to F6 as well so that it can't be used unless you know where everyone is first. But of course, there are so many ways to do this...but as long as there's an option that keeps the current setup, almost everybody will be happy I think.

I also agree that it would be nice to have outside view activate after landing. It would be nice to see what happened or what is still happening after I've landed, crashed, bailed, etc. during an offline campaign.
  #518  
Old 05-13-2011, 12:20 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Can I request that someone have a look at the coding for the MG-FF (really it's a MG-FF/M) in-game? It's been a widely circulated complaint that sometimes a MG-FF hit will cause a plane to roll uncontrollably. It and the VYa 23mm are the only two cannons in game to cause this effect to the best of my knowledge.

In the 20mm category no other gun does it.

Typically happens online. I'm sure most people have experienced it...
__________________
Find my missions and much more at Mission4Today.com
  #519  
Old 05-13-2011, 05:48 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by daveballmh View Post
For me a good future development would be Attack on the West 1940
That's quite a wish list! Some of these might run up against the non-compete clause of DT's contact with 1C.

Hawk 75, et al - There are mods that do this but no proper cockpit.
MS406/410, etc. - ditto
D520 - In development as a mod.
Bloch 152, 155 - ditto.

Potez 633, Potez 63.11, LeO 451, Farman 222, Amiot 143, Mureaux 117 - Nothing serious ever proposed as a mod. If they exist, they're secret projects. French planes aren't very popular, even though the French had some competitive designs. That's what you get when your army serves as a speed bump for the Wehrmacht.

Battle, Wellington - Available as a "frankenplane" mod, but no proper model or cockpit.

Wellington - Included in IL2:CloD, so off limits to DT.

Lysander, Hampden, Whitley - Nothing serious ever proposed as a mod. If they exist, they're secret projects.

Fox II & VI - I believe this is in the works as a mod.

Fokker G1 - Exists as a "frankenplane" mod, but no proper model or cockpit.
Fokker TV - Not heard of development on this one.

Do17 - Included in IL2:CloD, so off limits to DT.
Hs126 - Not heard of development on this one. Relatively minor type in a vast armada of German types. Not on my top 10 for Luftwaffe planes to be added to the game.

Mitsubishi Ki-51, Ki-30 - Exists as a "frankenplane" mod, but no proper model or cockpit.

Ki-36 - Not heard of development on this one. There's a whole load of Japanese planes that aren't in the game. Personally, I'd like to see a flyable B5N Kate and B6N Jill, an (official) Ki-44 and the G3M Nell, Ki-49 Helen, Ki-67 Peggy, H6K Mavis , P1Y Frances, Q1W Lorna and D4Y Judy, but that's just me.
  #520  
Old 05-13-2011, 01:04 PM
TedStryker TedStryker is offline
Approved Member
 
Join Date: Jun 2010
Location: Lancashire, U.K
Posts: 24
Default

The Hawk 75 is a plane that comes up time and time again in these discussions both here and at M4T, i guess 'cos it was used by so people in so many theatres.

It tops my list of AI a/c to make flyable.

The 2 AI planes I would request would be the Lanc and the G3M Nell - both a massive amount of work, for sure. These two bombers would open up alot of scenario possibilities for missions/campaigns.

Also, any chance of bombs for the Hurri MkIIc? A MkIV with universal wing and rocket/bomb/40mm Vickers loadouts would be tasty as well...but i'll be asking for the moon on a stick next...

Cheers

Ted
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.