#511
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Please dont have just a DF server..AHhhh, plenty of servers for that. Do agree that things can get a bit choppy now but its only been this bad since the latest Beta so lets hope they fix it again for the official release |
#512
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I only get a small freeze every now and then. Nothing that seriously impacts my enjoyment and I agree with the other statements about why the ai bombers and things should be kept in.
ATAG's server guys do a good job. Last edited by bw_wolverine; 09-12-2011 at 02:22 PM. |
#513
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Its no problem when there is 20 people on but when the number is 30 and above is when it gets laggy and unplayable for me.
I know people like the AI flights but cant we reduce the numbers and test it? Plus, Bliss do we really need 40 ships each side of the channel? it looks unrealistic and with all the dots showing through the terrain it looks quite silly. 10 ships for each side spaced over 2 areas out would be fine.
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Furbs, Tree and Falstaff...The COD killers... |
#514
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Regarding full day and night server with a switch to break the period (BlackDog post) I am all for this ! Regarding the script for managing airborne aircraft I hve got this simple rule when night falls : If you fly Single eng plane then you are dead If you fly a multi-engined plane then you live trough the switch and your aircraft will be spawned on next map at the same distance from the front line My guess is that there will be a lot of interesting activities ard airfields from marauding twin engined aircrafts and returning fighters racing back to base to avoid a death penality. On the same principles, early morning mission cld prove interesting with fighters scrambling to give chase to some attarded twins . |
#515
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Keep the AI!
There are plenty of DF opportunities downstairs and on other servers - ATAG has mission goals set in the summer of 1940. Having AI is a great attraction for anyone who wants to cut their teeth in MP and probably why its the most popular server. You catch more Bears with Honey!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#516
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Yep I see that too...to be honest it has to stay or go, one or the other..this will just lead to jumps and declines in numbers when the map changes
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#517
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i know 1 thing for certain, it leads to my evil twin, trumps the vulchmaster creating mayhem at any field that spawns a IIa
Craig |
#518
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Just took the bf109E4 for a spin. Found a flight of Blenheims heading home. Came in below and to the left of the aircraft on the left hand side of formation and let him have it.
Was gratified to see my first burst take his tail assembly clean off. Zoomed above the formation and rolled in for another attack. Found a Blenheim lagging behind his buddies, dived on him and er.........it's my first victim still flying along straight and level minus everything behind the rear-turret!!! I'd like to recommend the rear-gunner for a decoration as he was still blasting away at me although he would have been better off de-mounting his Lewis gun and shooting Arnie style through the open rear fuselage. Hacked away at his engines with remaining cannon ammo but he wouldn't go down! Will report this as a bug. |
#519
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum Using ReconNZ's Pilot Log Book |
#520
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Watch it!....I was born in Birmigham....
As for the no AI.......whilst Ze-Jamz was notching up a cricket score for the Blues I decided to spend the entire session (must be mad but I am from Birmingham!) at 20K altitude on both sides of the pond - I didn't run into a single player the entire time. So keep the AI as its mighty lonely up there! I was looking for the German Bombers Spawn point but what I came across was a group dangling in the air, motionless and pointing every which way, some nose down, others nose vertically up like models on string. T'was a sight to behold.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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