#511
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Now units get stuck and it hangs too if you aren't careful |
#512
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Is it possible to make combat animation even faster then fastest setting? Or its hard coded? Would be great if its possible...it gets old waiting for Valkyries animation to end for 1000th time.
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#513
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Phoenix breath burn chance depends on the level of the Phoenix. Level 1 (Young Phoenix) has a 70% burn chance. Level 2 (Adult Phoenix) has an 85% chance. And level 3 (Ancient Phoenix) has a 100% chance. So the description might be slightly misleading, but at level 3, you do get your 100% chance.
Last edited by Bhruic; 11-07-2012 at 08:46 PM. |
#514
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RE Orcs, I am alt-tabbed and fighting a battle using Orcs right now. Some observations:
So if I can state a general bug it would be that most orc units don't display adrenaline talents until they are avaialble. Is it possible to find what lets us see the Hunter's talents and apply it to all of the orcs? It would be nice to actually read what your powers are even when they aren't applicable yet. Did it work that way in KBAP? |
#515
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Hmm, that could be the case, it doesn't display the abilities if they don't have the adrenaline for them. That's a bad way of doing it, imo, because if you are looking at the enemy to see what they might hit you with, you want to know that they have abilities they just can't use at that exact moment.
Ok, so for the Orc Hunter, you used the Training ability on an enemy stack? Or you used Wild Call to summon a stack? |
#516
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Edit: I was wrong about how I listed the bug... what's happening is that adrenaline abilities disappear from the info screen and use menus when orcs don't have enough adrenaline to use them. You can see them out of combat just fine. The reason I thought the Orc Hunter was special was because he was my first unit. He was getting all the extra rage from that bug which funnels rage into the first orc intead of dividing it up among all the orcs, so that is why I could always read his stuff. Wild call is also not what I thought. Those bears I summoned are life-linked both ways with the Orc Hunters. So when the summon gets hurt, half damage goes to them and half goes to the hunter. Is that how it worked in KB:AP? I thought the link only proc'ed when the Hunters got hit, not the other way around. The way it is now you should just hide your summons and use them for a life bag. It also doesn't show the life link damage in the combat log, and I think the life link only procs once per round. Aargh. Last edited by camelotcrusade; 11-07-2012 at 10:07 PM. Reason: New Information |
#517
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And for everyone else:
@Pucemoose, haven't seen a persistent chaos dragon workaround yet. But let us know if casting another wanderer spell cancels it. @oas, I think all those upgrade bugs are a result of using patch-compatible .lua or .kfs files with an unpatched game. Remove all those and it should upgrade normally. @Xargon, yes that's reported. Never thought of the griffon only affecting units of level 1-3, that could be the intention rather an omitting the high level units. I'll make a note of it. @Oji thanks again for the info how to get that viking award to go up, I did update the bugs thread. |
#518
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yep, as soon i deleted the files and updated with patch (and installed again the fixes) I was able to.
About the Valhalla's Messenger Award I tried a few more times probably must be one-hit KO. I still have 6/10 By the way, after defeating the soothsayer can I buy more vikings in Greenwort(to gain the medal)? |
#519
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#520
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I recommend using Cheat Engine, which has a built in speed hack. Bind a key to 5x speed and another to 1x speed, you can trigger super fast mode on any game. In KB it bugs out whenever a level is loading and slows things down a ton, so make sure you are at 1x speed before loading a game or entering/exiting a battle. |
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