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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #511  
Old 09-22-2009, 08:59 PM
Abbevilleboy Abbevilleboy is offline
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Originally Posted by moonknight82 View Post
Great game, but there are some disappointing inaccuracies on show:

The Battle of Britain:
The Spitfire IIb and the Hurricane II were NEVER used in the Battle of Britain. The Spitfires used were Mk.1, Mk.Ia and Mk.IIa (which all has 8 x .303 machine guns...no cannon) and the Hurricane I (which had 8 .303 machine guns) was used. Spitfire IIb and Hurricane Mk.II didn't apprear until AFTER the BoB.

Given the resources available on the battle, there are no excuses for this!

All RAF Battle of Britain fighters were painted green and brown on top...never grey.

A Hurricane Mk.II would be in grey and green on top...not brown and green.

The Macchi Mc.202 had a 3-bladed propeller...not a 4-bladed propeller.

The aircraft you have listed as a P-51B is actually Mustang I - the RAF name for the P-51A (the A had an Allison engine, as opposed to the Merlin on the B/C/D, and 4 20mm cannon instead of 4 x .50cal machine guns on the B/C and 6 x .50cal machine guns on the D)

If I notice any other errors I will post them up.
There are plenty - don't they school people properly in Russia? I suppose they got taught they basically won the war all by themselves and the Battle of Britain was just a side show.

Actually I take it back - we don't school people properly in the UK either. Most of my own countrymen seem to know sweet FA about it either.

Last edited by Abbevilleboy; 09-22-2009 at 09:29 PM. Reason: Just remembered how thick Brits can be too
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  #512  
Old 09-22-2009, 09:15 PM
Abbevilleboy Abbevilleboy is offline
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Originally Posted by moonknight82 View Post
Mk.IIb Spitfires had cannons...not many made. They were post Battle of Britain (thus another incorrect part of the game) and were camouflaged in grey and green on top...they pretty much looked exactly like a Mk.V. The Battle of Britain fighter marks were the I, Ia and II (possibly IIa...will have to check that). They were all camouflaged in green and brown on top (the BoB day fighter scheme...). Thus why the picture is puzzling...cool pic, but inaccurate. Nice pic...shame about the error...
Sorry, no - Early MkVa & bs did get the green/brown scheme to start off with; the grey/green came along later in the year (1941).

That guy's sig pic depicts MkVb's of 92 Sqn (QJ) in early '41, as he says over the Isle of Wight - The Needles to be precise.

The ranking of RAF officers in the game is all wrong - the Corporals would have been riggers/fitters, not pilots, no matter what the shortage may have been they simply weren't flight trained! Their contribution to the war effort is highly under rated none the less...

Flt Sgt/Pilot Officer/Flying Officer/Flt Lt/Sqn Ldr/Wing Cdr/Gr Capt (rarely flying) etc are the correct RAF ranks.

Last edited by Abbevilleboy; 09-22-2009 at 09:36 PM. Reason: Well if you're gonna have a rant, do it properly...
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  #513  
Old 09-23-2009, 06:56 AM
rocketassistedllama rocketassistedllama is offline
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Howdilli...well, as I've waxed lyrical about this game before-and now that I've finally finished the campaign on realistic a few days ago [just started on simulation;] I hope I'm forgiven for offering some harsher criticism-in the interests of forging a stronger sequel!

#1; Unless the flak can be made WAY more dangerous [I have'nt been hit yet...so that's 100000% more lethal??:] I'd scrap all the ground attack missions entirely. Without flak they're weak, dull-and far too easy next to the fighter-type stuff [which shines.]

#2; Some type of secondary zoom for the 3rd person view would be VERY nice, which you have inside. It's even more important 3rd person actually; as you're already a greater distance from the enemy, than in-cockpit...

#3; Ability to fly any plane, in any campaign-once mission unlocked. A staple, for providing replayability.

#4; Training is a bit bare-bones. Something like in 'Battlestations"; where you can choose plane types/formations etc, and then place them.

#6; One way to add replay with the campaign, is the ability to 'slide' the ratio of ace pilots, to rookies...maybe then, less of them will crash into the ground, or fly in a straight line whilst I'm chasing them;0)

#7; After such an inspired gameplay decision in campaign [no consequences for failing a mission...just like real life, you still keep flying;] why is this taken away in the single missions?? Reminds me of 'Heroes of the Pacific'-where I'd fail countless times, for not managing to shoot down xhundred fighters within the first 10 minutes.....means most replay single player, is in the campaign. I mean; 'Heroes', not a sim, was a WAY harder game than this [practically unplayable because of it]...because they'd fail you all the time. Anything that's timed-unless it's in a racing game.....

#8; byebye 'recon' missions. Seriously...I was laughing, wondering what people would think of my new 'game'...which consisted in flying in a slow circle, for 10 minutes. Gameplay??
Again, recon missions in campaign are ok...as stuff at least tries to chase you.

Again; mucho apologido. Love the game...I just want a stronger sequel;0)
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  #514  
Old 09-23-2009, 07:59 AM
trk29 trk29 is offline
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Quote:
Originally Posted by rocketassistedllama View Post
#1; Unless the flak can be made WAY more dangerous [I have'nt been hit yet...so that's 100000% more lethal??:] I'd scrap all the ground attack missions entirely. Without flak they're weak, dull-and far too easy next to the fighter-type stuff [which shines.]
Anton stated that Flak is getting a upgrade to be more harmful.

I for one have never been hit by it.
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  #515  
Old 09-23-2009, 08:22 AM
GCoutinho GCoutinho is offline
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Started to play some simulation games lately, I just noticed something I ignored:
- Now in simulation mode you can use external views by pressing the D-PAD

The virtual cockpit is presently a necessity due to the absence of cockpits for some planes, but external views feels a bit more unrealistic.

Hopefully in future patches / DLC there will be an option to restrict the use of external views and the use of planes that don't have cockpits.
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  #516  
Old 09-23-2009, 09:57 AM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by GCoutinho View Post
Hopefully in future patches / DLC there will be an option to restrict the use of external views and the use of planes that don't have cockpits.
In the next patch most, if not all, planes are supposed to get cockpits.
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  #517  
Old 09-24-2009, 11:52 AM
Rhah Rhah is offline
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Originally Posted by Ancient Seraph View Post
In the next patch most, if not all, planes are supposed to get cockpits.

Are you sure? As far as I'm aware, only the 109 and 190 were definitely getting 'pits in the immediate future, and there was no mention of them being part of the forthcoming patch.
I may be wrong, but I don't think there are any plans to provide pits for the bombers, or Italian fighters.
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  #518  
Old 09-24-2009, 12:06 PM
juz1 juz1 is offline
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Dear Devs,

would there be any possibility of setting an approx start altitude level for Multiplayer Maps please...I'm thinking this would encourage more high altitude dog fighting, an aspect of your fine game which is slightly lacking in multiplayer...

also a strike variant where one side just takes fighters and racks up multiple tickets for each bomber kill, the bombing team can go with just bombers or maybe escorts too...



also dlc the low-level Romanian oil fields raid in B24s...real eye-candy potential
________
Buy Silver Surfer Vaporizer

Last edited by juz1; 02-24-2011 at 08:37 AM.
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  #519  
Old 09-24-2009, 02:17 PM
rocketassistedllama rocketassistedllama is offline
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Cool...I'm so glad to hear this game's being supported as well as it is by the developers. It's gold-there's simply nothing to touch it on console, and I can see other developers being scared away by Il-2's near dominance of most aspects.
Initially, whilst playing the demo [then the game;] I had the same fear that I did when playing 'GTA 4' for the first time, namely; this is the death of this particular genre...how do they improve upon it?? But there's tons of room...if we don't have to wait for a sequel in order to get decent flak....I would have actually rated that as more important than fully dynamic damage.....the damage in this game is enough to impress anyone, making improvements a thing of dwindling returns.
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  #520  
Old 09-24-2009, 09:59 PM
moonknight82 moonknight82 is offline
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Quote:
Originally Posted by Abbevilleboy View Post
Sorry, no - Early MkVa & bs did get the green/brown scheme to start off with; the grey/green came along later in the year (1941).

That guy's sig pic depicts MkVb's of 92 Sqn (QJ) in early '41, as he says over the Isle of Wight - The Needles to be precise.

The ranking of RAF officers in the game is all wrong - the Corporals would have been riggers/fitters, not pilots, no matter what the shortage may have been they simply weren't flight trained! Their contribution to the war effort is highly under rated none the less...

Flt Sgt/Pilot Officer/Flying Officer/Flt Lt/Sqn Ldr/Wing Cdr/Gr Capt (rarely flying) etc are the correct RAF ranks.
I have never, ever seen a photo or info about Spitfire Mk.V being in green and brown...and I have access to so many Spitfire books it's untrue! Only Aussie Spit Mk.5s were in brown and green (foliage green and light earth, or dark green and dark earth...) RAF 5s were never brown and green.
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