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#501
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It's too easy to eject from an aircraft......
Fighters - in order to eject you have to first open/eject the canopy before actually exiting the plane? Bombers - if pilot is killed, the remaining crew can't leave. Have to eject for any member of the crew I suggested a long time ago on the old pacific fighters website, that depending on damage to the aircraft, the canopy sticks & has to be released manually, like damaged landing gear has to be lowered manually. In some cases damage caused the canopies to jam & possibly not release so an element as to whether the canopy would open or not could be built in. |
#502
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If the pilot is killed you are stuck in the plane with no way to eject. ![]() Another thing that I would like to see is an adjustment to the no parachutes function. Right now you can't eject from a fighter or bomber when this option is utilized. That is fine when you are in flight but if you have safely landed the plane there is no way to get out of it. You have to end the mission or you could end up burning up in the plane when IRL you would have exited it if you weren't trapped in the plane due to a hard landing/crash landing. Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#503
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Agreed on work required, but I think heavy bomber is much more needed than yet another fighter plane(s), gain/effort ratio would be much bigger. Quote:
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#504
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And I agree with Martin
![]() The problem is that a heavy bomber needs a much different environment than even the tactical ones we have. IMO the only bombers worth working on are those tactical ones since they did missions which can be depicted in this game - unlike those of the heavies. For them the whole issue of briefing (with pics or schematics of the target zone), targeting itself (viewing distance, group dropping by AI, question of points and/or medals/promotions in campaigns etc) and a number of additional problems (radar, interceptor AI, formation size and type ...) would have to be solved before even the first plane would be ready. For me the Il-2 engine is best at tactical level (not to say it couldn't be enhanced a bit) and close air support. PS: Lesni - wrong avatar. Didn't you see the correct one @ the daidalos board? ![]() |
#505
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Some of the mod maps are 1:1,so there could be a case for heavy bombers.I have regularly flown long missions lasting hours in the He111 and Ju88.Full switch with map reading,timings and dead reckoning is very absorbing.
Still,SM79 is the new best for me,and I certainly thank DT for that! |
#506
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I too have flown very long missions online on the "Slot" map in the "Emily". Hours of navigating by compass heading, speed and clock.
A very different kind of flying, and rewarding when the bombs hit their target. So don't discount heavy/long range bombers out of hand.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#507
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Billfish
The seabees built entire bases within 3 days to 3 weeks. They had roadwork equipment. A frontend loader could easily fill a bomb crater in a couple of hours... even back in 1940s. |
#508
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Or a scenario that would test the most patient player. If a surfaced sub could be made to dive when threatened, a heavy, low flying bomber with radar could search for subs, while radar-equipped JU-88s out of Lorient search for the bomber. If cargo ships could be triggered to die when a sub is in the area, then everyone has a cat-and-mouse mission. Maybe throw in some radar-equipped stringbags flying off a navigable Bogue-class "jeep" carrier, itself subject to sinking, bobbing in the seas so severely that even the strinbag is a handful.
Add a little fog or poor light and, bingo, sheer madness. I want a Dunkeswell/Lorient chess game ![]() |
#509
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I don't know if anyone posted this question (btw I don't believe nobody have), but I want to ask if you will correct combat AI in one of next patches, because this present is unfightable.
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#510
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Alien, I think this is already being made. I don't remember the exact nickname, but I do remember that there was someone with something (what an exact description, don't you thin?
![]() Sorry for my poor memory, I suck with names... But, well, I hope we get some improvements on the AI, for sure. |
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