#501
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#502
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On this video you can see similar situation that you described, recorded on unlocked phenom x4 B55(practically same as yours) and slower graphic card 5770. Game settings was mid to high and processor is OC'ed at 3.5 GHz. What I saw on some benchmarks(not mine) on every 500 MHz of speed you got gain of 7-8 frames in average and smother gameplay. This was recorded before beta. |
#503
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Im in CHicago burbs so ping to the ATAG server is pretty good, I belive its in Chicago is it not?
I think its more a poor net code and graphics engine. My video card is much higher than a 5770 and should perform much better. A few planes shouldnt tank fps like this. A phenom II X4 3.2ghz is plenty for this sim. I have had to lower settings to low and medium to try and get a more stable fps over land when dogfighting. Havent had a chance to play yet, maybe tonight.
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“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens Last edited by Oldschool61; 05-11-2012 at 09:28 PM. |
#504
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I think so, so ping really shouldnt be an issue... dunno.
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#505
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I posted this tryin to help you. Try to OC your processor, it is not rocket science now, you can find tutorials even on youtube,and I'm shure you will see benefits. S! |
#506
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I have the same processor and dont have too bad of Frame Rates....
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#507
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my game runs worse with every launch of the game...i get continually launchercrashes(even offline now), and stutters and freezes seem to get worse with every gamestart....
its really funny that you are "glad" that after more than a year we still have launcher crashes... |
#508
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A lot of people who had severe LE crashes enabled SSAO and Shadows which seems to work for some (but not every one). MP was a disaster regards CTD for me with this patch - you can see my specs and I get good performance with a 2.7Ghz Dual Core. My 17in monitors native resolution is a mere 1024 x 768 which helps and I don't bother setting any AA.
If you have a decent GFX card, I would take note of BS's comment that, lowering Textures, is not going to give an improved FPS with this alpha. Most of my settings are High and Medium except with trees 'off'. SP I disable clouds as they cause stutters and freezes. I sympathise with you guys having problems on better rigs - it was driving me nuts too! This alpha seems to generate a lot of shader files, I would delete them if enabling SSAO, exit CloD and let ClOD rebuild the shaders on a fresh start.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#509
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Perhaps this is due to AI's being subject to extremely simplified physics (if any) and FM/DM compared to human players, which means a whole lot more data must be transmitted back and forth (bandwith) and processed client-side (CPU) when flying online against human players. Anyhow, it detracts from the online experience. Hopefully the finalized patch will address this issue, among others. Regards |
#510
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What you experience is most probably because of the flight path interpolation routines, combined with the networking ones. I haven't tested the alpha/beta/gamma patch yet, but if this is the case, it is very bad. it means the renderer is waiting for the all the networking info of a game tick to arrive first, and only then renders the current frame, and that there are no flight interpolation/prediction routines to provide the renderer with predicted positions of player objects, in order to allow the rendering of an "approximate" frame without having to wait for the other nearby player's network updates. To check if this is really the case, the FPS must vary with your network latency, and also with other nearby-player's network latency too (the worst one of the rendered players would establish the pace). Also, it can be caused by nearby player-only rendered effects (for example, the engine exhausts, as it was the case in the months after the release). To check if this is the case, drop down your effects settings in the game, and watch the online with nearby-players FPS. Last edited by adonys; 05-12-2012 at 10:31 AM. |
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