Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #501  
Old 09-21-2009, 04:45 AM
Brucerer Brucerer is offline
Registered Member
 
Join Date: Sep 2009
Posts: 10
Default Stick Scaling

I know there is an elevator / aileron sensitivity option already, but it seems to limit the maximum value... what i'd really like is an option to make small movements less sensitive but large movements still give the full effect.

So as you move the stick it gives exponentially more effect... I've seen this in other games - they call it stick scaling - and it really helps with control when lining up a shot without losing the ability to perform sharp turn etc.

Currently i often find myself trying to make small adjustments but the smallest possible (just out of the dead zone of the stick) is too much and i end up bouncing back and forth rather than making a smooth movement.

Even if this option was only available as presets, i'd be grateful.

Thanks and congrats on making a great game!
Reply With Quote
  #502  
Old 09-21-2009, 05:05 AM
oblivion91 oblivion91 is offline
Registered Member
 
Join Date: Sep 2009
Posts: 1
Default

there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.
Reply With Quote
  #503  
Old 09-21-2009, 09:10 AM
iannik
Guest
 
Posts: n/a
Default

I ask to devs:

-how is possible that in SIM mode is not shown heading with Throttle, speed and Altitude. Compass is one of the most important instrument in the cockpit.

-I'd like a simple editor for free flight or for missions. Ora free flight mode where is possible to select the map.

-in some airports there are guard tower at the begin/end of the runway, that is incredible.

-i'd like if in the site will be the opportunity to print scanarios map. This should be really useful for navigation so i don't need to open everytime the map in the game.

I love this game, it is a good start but need few little changes. obviously I'd like cockpit for axis planes and bombers, accuracy for models (macchi prop) and othre things... step by step.
Reply With Quote
  #504  
Old 09-21-2009, 12:12 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

Quote:
Originally Posted by oblivion91 View Post
there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.
This will be fixed in the upcoming patch. A penalty will be given to everyone crashing without damage, or you'll get the kill if you hit him good enough. For now, we'll just have to live with the fact some people are lame.
Reply With Quote
  #505  
Old 09-21-2009, 04:29 PM
beaker126 beaker126 is offline
Approved Member
 
Join Date: Sep 2009
Location: USA
Posts: 150
Default

Awesome game Anton & Co. Most of what I have to suggest would probably have to be in a sequel, but here goes.

1. Some naval missions. For example, I'd love to see this game's treatment of the Swordfish mission to sink the Bismark, and a convoy escort mission in a bomber would be cool too.

2.Pacific theater and North Africa.

3. A new online mode, Airlift. Players would be tasked flying a transport plane to a friendly airfield and have to land. Both sides would be doing this, and could also be trying to shoot each other down at the same time. It would be a neat way to fly a C-47 or Ju-52.

Thanks for listening.
Reply With Quote
  #506  
Old 09-21-2009, 05:15 PM
Dreetje74 Dreetje74 is offline
Registered Member
 
Join Date: Aug 2009
Posts: 1
Talking

Since i played iL2-Sturmovik on pc years ago...the only thing i really miss is the ignition of the engine.

I know, it sounds stupid but i really loved the sound of the engine starting with the smoke comming out of the exhausts.

....or flying back to base after a mission with a smoking/stalling engine....and when it dies on you,...still trying to ignite the damn thing. lol
Reply With Quote
  #507  
Old 09-21-2009, 05:55 PM
Gazz6666 Gazz6666 is offline
Approved Member
 
Join Date: Sep 2009
Location: Wales
Posts: 47
Default

Quote:
Originally Posted by Ancient Seraph View Post
This will be fixed in the upcoming patch. A penalty will be given to everyone crashing without damage, or you'll get the kill if you hit him good enough. For now, we'll just have to live with the fact some people are lame.
But hang on a moment.

Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed?
Reply With Quote
  #508  
Old 09-21-2009, 06:29 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

Quote:
Originally Posted by Gazz6666 View Post
But hang on a moment.

Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed?
Wrapping your car around a tree will get you killed, whether you did it because you were looking at a pretty lady or to commit suicide.
Guess you'll just have to be more careful where you fly .
Reply With Quote
  #509  
Old 09-22-2009, 03:54 AM
Brucerer Brucerer is offline
Registered Member
 
Join Date: Sep 2009
Posts: 10
Default

I've been finding it frustrating lately online: i create a dogfight match, someone joins, game starts, i shoot them down a couple times and then they quit before the game is over! This means i dont actually get credited for winning the match which is weak.
Reply With Quote
  #510  
Old 09-22-2009, 05:47 AM
RubberBoots RubberBoots is offline
Registered Member
 
Join Date: Sep 2009
Posts: 8
Default

Quote:
Originally Posted by Brucerer View Post
I've been finding it frustrating lately online: i create a dogfight match, someone joins, game starts, i shoot them down a couple times and then they quit before the game is over! This means i dont actually get credited for winning the match which is weak.
I'd recommend waiting for more than one player--but in all seriousness, early-quits are frustrating, especially when it's 4v4 and after 2 quits it gets down to 4v2. I had the same issue with Gears of War--I don't like the "you can only join a game before it launches" system--it doesn't work on the xbox because people just games too frequently. I wish you could join games that were in progress.

*Re: my previous post. I now realize the game actually claims to have 1-16 coop. This is not at all true. Elsewhere on the forums I heard the weak excuse that "Strike" is actually coop vs. coop. I'm sorry. This is not what people understand by "coop." They understand player+player(s) vs. AI. This is kind of false advertising and I was very disappointed to learn that it wasn't in the game. It's still one of the best purchases I've made in a while and I'll be playing the CRAP out of multiplayer...but this was the element I was actually most looking forward to: flying with my friends.

Last edited by RubberBoots; 09-22-2009 at 06:00 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.