#501
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Thanks DT for the great patch!
I tried to go through the whole thread, but I gave up at about half-way. I hope that I haven't repeated anything here. - In the Bf-109 G-6 the gun blisters now obstruct my field of view. It's as if they are bigger than before, at least from the cockpit view. - The Ju-88 Torp (and maybe others) behaves strangely upon entering the water. If I try to ditch, it pops up like a cork and somersaults in the air at some 20-30 meters! Then it falls and sinks rapidly enough to kill my pilot instantly. |
#502
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Hi guys I saw only one thing lacking in the Stats page.
Sorte's
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#503
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Bf-109 only
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#504
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Yeah thanks, I knew about the acceleration limit, that was realistic. This is a different issue, whenever I start a mission with a German jet (Russian jets are okay) on the ground, (tried the 262, Go-229 wing thing, and the he-162) one or both engines catch fire shortly after starting (with the throttle at idle), this also happens is autopilot is engaged. I'll have to check this thread if other people had the same problem.
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#505
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I think its linked to bug i reported 3 threads back about me-163 komet unable to takeoff under player AP on. It constantly on/off throttle so it cant get sufficient speed to takeoff. I can imagine that sudden on/off can cause fire on me-262.
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#506
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In realistic navigation mode, I found 3 bugs:
Go 229 - AFN-2 indicator does not work but you can heard the beacon sound. Ar 234 - the circular compass rose rotates but the setting is not displayed in HUD during rotation. Do 335 V13 - The repeater compass does not work correctly, inverted bearing and plane icon does not rotate during compass rose setting. Best regards. |
#507
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Problems with hayrake navigation
I created a map in the Hawaii area, included japanese and american carriers and destroyers, as well as Radio Honolulu.
The japanese a/c (A6M2-21 and D3A1) can home in on the japanese carriers NDB and Radio Honolulu (just noise, but no radio transmissions due to distance). The american a/c (F4F-3 and SBD-3) based on carriers do not get any ship based radio nav beacons, only Radio Honolulu (just noise, but no radio transmissions due to distance). Last edited by Hogey; 01-06-2011 at 11:12 AM. Reason: additional tests |
#508
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I was messing around some more, and I've noticed that there are a lot more aircraft with the "ghost-prop" since 4.09. It's not a big deal, but it's now impossible to prop-munch the guys in my formation
There is also clipping with the Hs-129 wheels and terrain. |
#509
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S!
Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10. Thanks for the great work guys, your efforts are MUCH appreciated. RAF_Ddave RAF662 |
#510
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The next issue with board codes in mission building
Dear DT members, please put into account the situation shown in attached image.
The 4th aircraff from 4th link of 2nd squadron has second "15" instead "16". Just noted casually. Best regards. |
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