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  #501  
Old 01-05-2011, 07:19 PM
Romanator21 Romanator21 is offline
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Thanks DT for the great patch!

I tried to go through the whole thread, but I gave up at about half-way. I hope that I haven't repeated anything here.

- In the Bf-109 G-6 the gun blisters now obstruct my field of view. It's as if they are bigger than before, at least from the cockpit view.

- The Ju-88 Torp (and maybe others) behaves strangely upon entering the water. If I try to ditch, it pops up like a cork and somersaults in the air at some 20-30 meters! Then it falls and sinks rapidly enough to kill my pilot instantly.
  #502  
Old 01-05-2011, 07:29 PM
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Hi guys I saw only one thing lacking in the Stats page.

Sorte's
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  #503  
Old 01-05-2011, 09:31 PM
Polevka2010 Polevka2010 is offline
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Bf-109 only
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  #504  
Old 01-05-2011, 10:00 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by Sven View Post
Nah I think he means something which has been mentioned many times before in this thread, that is when you switch to AI or something that the engines will catch fire.
Yeah thanks, I knew about the acceleration limit, that was realistic. This is a different issue, whenever I start a mission with a German jet (Russian jets are okay) on the ground, (tried the 262, Go-229 wing thing, and the he-162) one or both engines catch fire shortly after starting (with the throttle at idle), this also happens is autopilot is engaged. I'll have to check this thread if other people had the same problem.
  #505  
Old 01-05-2011, 10:46 PM
ataribaby ataribaby is offline
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Quote:
Originally Posted by Sven View Post
Nah I think he means something which has been mentioned many times before in this thread, that is when you switch to AI or something that the engines will catch fire.
I think its linked to bug i reported 3 threads back about me-163 komet unable to takeoff under player AP on. It constantly on/off throttle so it cant get sufficient speed to takeoff. I can imagine that sudden on/off can cause fire on me-262.
  #506  
Old 01-05-2011, 11:27 PM
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Corsican Corsair Corsican Corsair is offline
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In realistic navigation mode, I found 3 bugs:

Go 229 - AFN-2 indicator does not work but you can heard the beacon sound.
Ar 234 - the circular compass rose rotates but the setting is not displayed in HUD during rotation.
Do 335 V13 - The repeater compass does not work correctly, inverted bearing and plane icon does not rotate during compass rose setting.

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  #507  
Old 01-06-2011, 01:18 AM
Hogey Hogey is offline
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Default Problems with hayrake navigation

I created a map in the Hawaii area, included japanese and american carriers and destroyers, as well as Radio Honolulu.
The japanese a/c (A6M2-21 and D3A1) can home in on the japanese carriers NDB and Radio Honolulu (just noise, but no radio transmissions due to distance).
The american a/c (F4F-3 and SBD-3) based on carriers do not get any ship based radio nav beacons, only Radio Honolulu (just noise, but no radio transmissions due to distance).

Last edited by Hogey; 01-06-2011 at 11:12 AM. Reason: additional tests
  #508  
Old 01-06-2011, 02:49 AM
Romanator21 Romanator21 is offline
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I was messing around some more, and I've noticed that there are a lot more aircraft with the "ghost-prop" since 4.09. It's not a big deal, but it's now impossible to prop-munch the guys in my formation

There is also clipping with the Hs-129 wheels and terrain.
  #509  
Old 01-06-2011, 02:51 AM
RAF_Ddave RAF_Ddave is offline
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S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
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File Type: jpg casablanca409.jpg (56.3 KB, 56 views)
File Type: jpg casablanca410.jpg (48.9 KB, 58 views)
  #510  
Old 01-06-2011, 07:46 AM
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Default The next issue with board codes in mission building

Dear DT members, please put into account the situation shown in attached image.
The 4th aircraff from 4th link of 2nd squadron has second "15" instead "16".
Just noted casually.
Best regards.
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File Type: jpg 2squ_4link_2nd_15_instead_16.jpg (247.0 KB, 56 views)
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