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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-03-2007, 04:18 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Oleg Maddox
Quote:
Originally Posted by Insuber
Mr Oleg,

An idea to increase client's base and sell more copies of BOB

- Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master

- Result: the less motivated quit the game and also the genre

- Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training.

Regards,
Insuber
Correct automatically moveable point to show you right place ot hit that to get enemy aircraft in movement will be present. But ofcourse it will be swichable in difficulty settings and on the server.
Training also will be absolutely new. Including online training

Great! Thank you for the answer, we will support your work.

Regards,
Insuber
  #2  
Old 12-04-2007, 04:20 AM
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heywooood heywooood is offline
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so much like the old days to see Oleg talking to the community...

lets hope lessons have been learned and old mistakes will not be repeated.

The training info is interesting to say the least - it was a gap in the original Il2 that was in need of filling. I look forward to seeing what BoB brings that is new.
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  #3  
Old 12-04-2007, 04:19 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Originally Posted by heywooood View Post
so much like the old days to see Oleg talking to the community...

lets hope lessons have been learned and old mistakes will not be repeated.

The training info is interesting to say the least - it was a gap in the original Il2 that was in need of filling. I look forward to seeing what BoB brings that is new.
Could not have said it better. Nice to see ya Oleg and keep up the superb work!

S!
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  #4  
Old 12-04-2007, 07:08 AM
AA_Absolute AA_Absolute is offline
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I'm happy to ear you Oleg!!

Two suggestions for online.

- On-line coops, in select screens all pilots know number, type of planes and if is human or AI. I think one more difficulty switch for hide planes (disable "s" button") and killed messages add more inmersion.

- All bombers with bomb gunsight have autolevel for use bomber sit, it's ok, but autolevel also work if player sit in gunner positions.
In one mission Pe-2 bomb tanks and 110g2 too, human pilot of Pe2 sit in gunner with autolevel on and shoot to figthers "easy", 110g2 (dont have autolevel) pilot take joystick in one hand and mouse in other... and shoot figthers and fly at same time... not easy.
I think two possible solutions:
1 Autolevel only work in bombsight position.
2 Autolevel work for all planes with gunners (i bet here).

Thx and sorry for my uglish.
  #5  
Old 12-04-2007, 07:17 AM
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proton45 proton45 is offline
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A question for Oleg...

First I would like to thank you for the interesting pictures you are sharing with us. Many of us are hungry for information about the "BoB SoW" game and seeing information about flak damage and aircraft modeling is very tasty indeed...thnks

My first question is about "active" (moving) ground objects...will we have animated livestock (sheep, cows, dogs) and will we have moving people running, walking, working and fighting in the virtual world below us...It would be wonderful to have soldiers react to diving Stuka...and it would feel quite satisfying to watch people run as you strafe an airfield (I know their is an issue with graphic gore, but maybe people could just fall down when they are killed, no blood or dismemberment). It would help with the feelings of being immersed in the world of the game...as disturbing as the notion may be it feels quite satisfying to see the effect of your actions on a "living" enemy...And lastly could we have flying birds as an obstacle/hazard of flight? (this was a big problem at many front line airfields)

My second question is about future development of the "Storm of War" series...Can I look forward to fighting and flying in the skys of the Pacific at some point in the future? As much as I love the European theater I also love the Pacific theater and I would very much like (and I'm not alone here) to have a "Pacific theater" game based on your wonderful new game engine...please,please,please
  #6  
Old 12-04-2007, 11:28 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by proton45 View Post
A question for Oleg...

First I would like to thank you for the interesting pictures you are sharing with us. Many of us are hungry for information about the "BoB SoW" game and seeing information about flak damage and aircraft modeling is very tasty indeed...thnks

My first question is about "active" (moving) ground objects...will we have animated livestock (sheep, cows, dogs) and will we have moving people running, walking, working and fighting in the virtual world below us...It would be wonderful to have soldiers react to diving Stuka...and it would feel quite satisfying to watch people run as you strafe an airfield (I know their is an issue with graphic gore, but maybe people could just fall down when they are killed, no blood or dismemberment). It would help with the feelings of being immersed in the world of the game...as disturbing as the notion may be it feels quite satisfying to see the effect of your actions on a "living" enemy...And lastly could we have flying birds as an obstacle/hazard of flight? (this was a big problem at many front line airfields)

My second question is about future development of the "Storm of War" series...Can I look forward to fighting and flying in the skys of the Pacific at some point in the future? As much as I love the European theater I also love the Pacific theater and I would very much like (and I'm not alone here) to have a "Pacific theater" game based on your wonderful new game engine...please,please,please
Flocks of migrating geese would be neat! It would allow you to tell what direction you were flying (except for the fact the geese flocks often go in non-migratory directions in the lead up to migration). It would be even neater if we could be the geese!

I believe Oleg once said that they had tested sharks in PF (but I think he was joking)?

Anyway, with regards to the pacific theater I believe Oleg indicated some time ago that it wouldn't happen until some other theaters had been visited (the Eastern Front for his Il-2 fans and probably expanding ETO/MTO). He also said that it might never happen if the U.S. didn't change its trademark laws (or a way wasn't found around them). I hope this helps.
  #7  
Old 12-05-2007, 02:25 AM
BTB BTB is offline
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I have a question about the weapons functionality of Bombs and Torpedos.
While the Bomb is falling or the torpedo is running in water and the Player get killed or crashed before they detonate, will they do anyhow a damage??
I can't remember read or heard anything about that.

Thx and best regards

Michi
  #8  
Old 12-05-2007, 07:45 AM
AA_Absolute AA_Absolute is offline
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Quote:
Originally Posted by BTB View Post
I have a question about the weapons functionality of Bombs and Torpedos.
While the Bomb is falling or the torpedo is running in water and the Player get killed or crashed before they detonate, will they do anyhow a damage??
I can't remember read or heard anything about that.

Thx and best regards

Michi
I remember Oleg know this bug and say in Bob its ok.
  #9  
Old 12-05-2007, 05:02 PM
41Sqn_Banks 41Sqn_Banks is offline
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Post A.p. 1590b

Dear Oleg,

many virtual pilots look forward to a improved and more realistic engine management. I understand that this is not a easy task. The implementation is one thing, but getting the refereces is another exhausting and expensive task. I want to help you with the later.

I've scanned and mailed you Operational Notes for Pilots on Merlin II and III a month ago. This is a 18 pages booklet about operational handling of Merlin II and III engine. You propably remember this:


You really liked it. And this motivated me to prepare a even better reference on this subject:

Air Publication 1590B Volume I, 2nd Edition October 1938
Merlin II and III Aero-Engines
Air Ministry
Reprinted October, 1939




In this over 180 pages manual are also amendments included until November, 1940. It covers all possible variants: 87 octane/100 octane fuel, wooden fixed/Two-position variable/constant speed propeller.

You can download a small preview including the content and the introduction here:
http://www.41squadron.org/test/AP1590B_preview.pdf
Chapter 7 and Chapter 11 should be most interesting.

I tried to contact you about this several times by email in the last 2 weeks, but you didn't respond and didn't download it (at least my server didn't log the download). Of course I do understand that you are a busy man. Please tell me if you are interested in this manual or not. If you are interested I will give you the necessary information to download it.

Best Regards
  #10  
Old 12-07-2007, 12:05 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by Avimimus View Post
Flocks of migrating geese would be neat! It would allow you to tell what direction you were flying (except for the fact the geese flocks often go in non-migratory directions in the lead up to migration). It would be even neater if we could be the geese!

I believe Oleg once said that they had tested sharks in PF (but I think he was joking)?

Anyway, with regards to the pacific theater I believe Oleg indicated some time ago that it wouldn't happen until some other theaters had been visited (the Eastern Front for his Il-2 fans and probably expanding ETO/MTO). He also said that it might never happen if the U.S. didn't change its trademark laws (or a way wasn't found around them). I hope this helps.
thanks for the word...I was kind of wondering if Oleg had any other info on the issue...

and yes the geese would be cool
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