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#491
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S!
So. We have systems modelled properly. Very good. No start up procedure in initial release, but later possbly as 3rd party addition. Very good. But as the systems are modelled in detail then supposedly even you press the magic "start engine(s)" button I would expect that you STILL have to check fuel and oil pressure, temperatures being good before taxing/take-off. I hate the simple IL-2 way: Press "i", slam the throttle and do not worry aboutany kind of pressures or temperatures, no damage. If systems are modelled in fidelity you SHOULD get penalty if abusing the limits a system operates at. So from reading Oleg's answers this is what we will have. Real startup, even behind a button for example, but you have to operate the plane within parameters or systems will fail or get damaged. Am I right? |
#492
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I don't mean to be too picky, but aren't the crosshairs too big, too thin and too white? I thought they were smaller, fatter and yellow.
Otherwise the cockpits look absolutely amazing! |
#493
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geeez.....some around here should realy get laid or wankz abit.....
We get a game that is maby 100% more detailed in every level and its not enough.... We get engines where a cylinder can get blown or you loose electric power because of a shot over wire...... We get visuals that are werry impressing... But no its not enough..... One thing "some" forget here is the things mr maddox talks about between the lines...he uses "not in initial release" alot <----- im not native english speaking and know what that meens.... Instead of all the whambulance calling, relax and enjoy...be happy...the wait will be worth it.....and remember....."not in initial release" DONT MEEN NO!!! mr maddox.....i buy this game happy as a boy who got hes first kiss....im impressed by the progress so far and know by the history from IL2 series that you dont let the costumers down.... And dont let these wierd statements get to you.....10+ years and so far you and your team have been some of the best in the game producing world to listen and work with us "prob heads" Get a darn good day.....and atleast you know there is some of us who dont cry like a woman who broke a nail........ |
#494
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![]() ![]() Press button 1 again, 2 again and dead again ![]() You will be frustrated and you will never start the game again, because Oleg has not build in a quick start button ![]() So in this way I prefer the one-button-startup ![]() |
#495
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I get so bored of online mash-ups, that sometimes I find myself flying two-hour long sorties in a TB-3 just to keep it interesting. Now, if the procedures actually meant something, which according to Oleg, are above and beyond anything out there at the moment, coupled with an awesome FM that conveys the "feel" of flight, then we have a real knock-out winner. I feel that having a complex system is vital in a combat flight sim. Currently in IL-2, the automatic system in a FW-190 doesn't provide anything to a pilot over the La-7's rudimentary one, which can allow it to fly at 100-110 pitch and power all day even without touching the rads. Having to set the right pitch, radiator settings, manifold pressure, before even thinking about commencing a bounce would mean everything in combat, and make things so much more interesting. In any case, no one's going to force you to lean, or open your intercoolers, or whatever. It's going to be optional, so why worry? |
#496
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#497
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Agreed. Not every detail or system needs to be in the initial release, I loved it how IL2 growed with every patch. It gives the devs time and receive more detailed feedback from the community and a lot of questions that are asked now will be answered by the product itself when we play it.
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#498
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Great experience of the online gameplay voting for one button start. But with a lot of modelling systems you should be more accurate than it was in Il-2. And.... pupular game has always online gameplay. If it isn't well done or close to well done, or completely absent or absolutely not interesting, then the game soon will be failled out from the stores. |
#499
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You probably compare them to some photos you have seen. You must take into account that crosshairs are at infinity and mechanical parts of sights are not, so if photo is focused at close distance (i.e. cockpit is sharp), crosshairs will be duller and bolder in such photo. Also, crosshairs size is independent from distance to sights, so if you vary distance from, sights to camera (or eyes), you can get illusion that crosshairs shrink or grow (but only relatively to mechanical parts of sight).
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#500
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the other 2% asking some uniquie features that dislike most. Including starup procedure. Will be fair till end: Startup procedure don't make money that we need for the continues of development. Instead it is eating money and resouces of development. There are many other things that are way more important for making successful on the market combat fligth sim. I need to listen market, experinece for the last 20 years of my business and plan my team work that to do not overload them with the things that don't bring money in future comparing to the investments in such development. Just will repeat: complete check out and starup procedure - this is for third parties for some of aircraft... But I'm sure that for all content of the sim even third parties will be unable to make these things... or they will only do withourt adding of the new content... Trust me. I know well what I talk. And look please back to Il-2. Still no one sim has so many things modelled in one combat sim. One could maybe, repating the Il-2 itself with a bit better graphics engine... but it will be repeating, not the new things, like will bring the new series from us in future. |
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