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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #491  
Old 05-16-2009, 10:05 AM
Pizzadvl Pizzadvl is offline
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The mod isn't even out yet?
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  #492  
Old 05-17-2009, 02:57 PM
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AHO AHO is offline
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Quote:
Originally Posted by bcz View Post
I am having some problems with the mod. I extracted the files as said in the changelog, then I put everything in the directory and did the backup thing. But when I load the game, a new window pops up with the picture of the spy aiming his gun at an officer. Then the game crashes for no reason. Have I done something wrong in the installation process?
This occurs on some machines because the logo and intro movie of my mod are encoded with DivX. Just delete the two video files (*.avi)

@Pizzadyl: Current state is Beta-3 and I think there will no other Beta
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  #493  
Old 05-21-2009, 02:58 PM
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Liz Shaw Liz Shaw is offline
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Actually, I've got something odd for you:

German crates in Training mission
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  #494  
Old 05-22-2009, 07:13 AM
Pizzadvl Pizzadvl is offline
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Quote:
Originally Posted by AHO View Post
This occurs on some machines because the logo and intro movie of my mod are encoded with DivX. Just delete the two video files (*.avi)

@Pizzadyl: Current state is Beta-3 and I think there will no other Beta
Since when is my username 'Pizzadyl'? .

Where can you download it then ? .
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  #495  
Old 06-04-2009, 09:51 AM
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Liz Shaw Liz Shaw is offline
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Hey, I just realised:

None of the Germans have backpacks! What's the point of having backpacks in the game if the only one who uses them is Strogov? Maybe you could then give some of them wire-cutters in their inventory or something...
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  #496  
Old 06-12-2009, 08:44 AM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
Hey, I just realised:

None of the Germans have backpacks! What's the point of having backpacks in the game if the only one who uses them is Strogov? Maybe you could then give some of them wire-cutters in their inventory or something...
I experimented with backpacks, but the game crashes if I put on the
backpack of a german soldier...
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  #497  
Old 06-13-2009, 02:27 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by AHO View Post
I experimented with backpacks, but the game crashes if I put on the
backpack of a german soldier...
Oh dear, that's not very good! Maybe that problem will be sorted out someday...

Another oddity is that there are German crates in the Training mission, yet it takes place in a Soviet training camp.
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  #498  
Old 06-27-2009, 04:31 AM
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Liz Shaw Liz Shaw is offline
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Hey, I think I've come up with an idea for a new mission objective!

Hotel:

You still remember the kissing couple, right? An optional objective here could be stealing a spare key to the diplomat's safe from the guard in that room. I was thinking you could call this guard the head of security and change his character model to one of Volkov's bodyguards from "Embassy".
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  #499  
Old 07-27-2009, 04:53 PM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
Hey, I think I've come up with an idea for a new mission objective!

Hotel:

You still remember the kissing couple, right? An optional objective here could be stealing a spare key to the diplomat's safe from the guard in that room. I was thinking you could call this guard the head of security and change his character model to one of Volkov's bodyguards from "Embassy".
Interesting idea, but I do not plan to make such "big" changes anymore!"
Thanks anyway.

--------
Something other:
You all know the traiter "Konstantin Volkov" from the last mission.
I found some interesting infos about him:
http://books.google.de/books?id=nI15...FT-lKqPk&hl=de
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  #500  
Old 07-28-2009, 02:26 AM
Xerxes712 Xerxes712 is offline
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How did you place subtitles onto the cutscenes? I wanted to change them to English. In fact, where are the cutscene video located at?

I do say a very nice mod!

Edit: OK I found them. It was right in front of me. I used the English Addon mod to change it to English. Very nice. Now I can understand what they are mumbling about in the cutscenes

Last edited by Xerxes712; 07-28-2009 at 05:57 AM. Reason: update
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