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#41
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#42
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LMAO again forza 2 out sold burnout baradise 4 to 1 so i dont know what you are talking about...... You cannot compared forza 1 to that, they are not of the same era. Wow i may be a nerd but i cant stand console n00bs. |
#43
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LoL "nerdgasm". I had one of those when I built myself a PC last month just so I could play ARMA 2 on very high graphic settings.
But, for me, IL-2 is just an "eargasm" and "eyegasm". |
#44
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Are you serious about that? I built one for crysis+ i needed one anyway, lol ARMA 2 is glitchy and buggy has hell
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#45
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I've played IL2 on the PC for a good 5 years now. When I first heard it was being handed over to a third party for release on the 360/ps3 I was very skeptical. I thought, "How can this even be possible given a controller with buttons I can count on 2 hands? ...and would console users even want to get into the level of depth known as IL2?" Then the trailers started appearing on the net and I was instantly in love. I thought "WOW.... this is IL2 1946 with a bad@ss graphical overhaul!!!... I watched the trailers over and over and over..... Demo day arrives and I felt like a 10 year old on Christmas! I went into the demo knowing things like the engine "management" would be non existant. There would be no prop pitch/air fuel mixture/or in flight supercharger adjustments. There would be no manifold pressure or engine damage due too overheating ...and you know what? I was just perfectly fine with that. After all this is a game console not a flight trainer. I knew that the real bread and butter of the IL2 experience boiled down to 3 areas: the dogfighting, knowing the strengths and weakness of each plane in a combat situation, and lastly .....the awesome damage model Oleg implemented almost 10 years ago. Sadly area #3 is horribly diluted. ![]() Now you just get instant "hollywood" explosions when your wingtip rubs the grass. I know Anton stated that this is a flight sim not a crash simulator.... but why remove the crash aspect and dumb down the damage engine when it was already there too begin with???,,,it doesn't hurt the playability of the game on the console or confuse the masses that play console games...it only completes the awesomeness that is IL2 ,,,and I surely know that the 360/ps3 can handle ALL of this if my old P3 700mhz did 5 years ago. Maybe it was "we ran out of time" problem with the publisher.... I don't know but it is sorely missed. Plus If the damage is restored to its original PC state and a replay editor is included we can have BOP videos like this ![]() |
#46
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But know this: The console crowd is more focused and, with limited releases compared to PC, their attention is easily swayed. Concessions must be made to please them. EVERY SINGLE write up of this game I have read has boasted about how this is the perfect blend of game for an arcade console audience while still giving enough gravy for the hardcore. So complaining about G-Fore deformation is falling on deaf ears. If you want those features, play the earlier versions of the game. And about Burnout: Paradise... where are you getting your numbers... because that claim is both ludicrous and idiotic... For example: Forza 2 in the month of June 2007 debuted at #6 and eventually moved into the 5 spot selling 500,000 copies... Burnout was in 1st for both consoles in January 2008 and is continuing to sell AMAZINGLY given their after release support. All of this is off topic, I know, but you brought the fight to me with your sheer arrogance. |
#47
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C'mon. That's funny.
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#48
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Sod16, I have been playing the pc ver of Il2 since it came out. I love it and I even dare to say it is a form of religion to me. I will be all over SOW when it hits in 2010.
That being said, I'm never going to stop playing pc flight sims , but I was floored by this game. I mean lets be honest here. Probably 90% of console players who get this game won't last 5 minutes flying on Sim mode. I expected BOP to be almost all arcade and it is a very,very, FAR cry from all arcade. For me personally I will give my support 100% to this game. Its going to be great playing against console players on this in MP. Yeah there are a few things that need fixed and tweaked and things that should have been left in and added in and trust me I agree with on somethings. I think alot of people on here also agree with some of your points. Your writting just comes off as blunt/abrassive and I think thats why you got some harsh post replies. I don't mind it , Hell I know how forums are. I just really feel that this game is important for the Sim market. If it can make money and bring new people to the sim scene then well I will give it my praise. I'm very sure that when people get done playing BOP,a lot of sales will be then coming to Il2 1946 ! Hey Hey HEY ! Thats more noobs for us to rape in Hyperlobby ! Anton and his team have been very good at listening to our opinions. Sod16, just send your polite suggestions to his thread in a good construtive way and let the dev team know. Trust me they know what kind of standards a lot of us expect when a game carries a name like IL2 Sturmovik ! Just please keep in mind that this is their first run at it, and they are bringing something to the console market that has never been seen there before. I'm sure that if this game does well enough, the sequel will be way better and after dealing with Anton and his crew, I know they will listen to us way more on the creation of a sequel. Welcome to the forums Sod16. DESODE |
#49
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Anton did say that they actually persuaded the publisher to let them put the sim mode in the game. It almost didn't make it in to the game.
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#50
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then seeing that there's lots of us here, why bother?
keep working on those people skills.... child.. ________ GENETICALLY MODIFIED FOOD Last edited by juz1; 02-24-2011 at 07:59 AM. |
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