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#41
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There are a number of gameplay trailers out for Heroes Over Europe. From them you will be able to see that gravity plays no part in the game, and the whole handling setup is very arcade like. Therefore if you are looking for a flight sim Il2 wins hands down.
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#42
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While that is true - you can look at a lot of videos of people playing IL-2 Birds of Prey and see that there's no stalling, unlimited ammo, planes exploding after 1 bullet grazes them, etc. It's not representative of how 99% of this forum will play it, true, but it's how the press is playing it and therefore how it will be relayed for the most part.
Heroes over Europe is a more arcade-style game, certainly - but the previous release of Heroes of the Pacific (which I thoroughly enjoyed) has already shown that it does arcade-style very well and with a great storytelling flair. BoP is unfortunately a newcomer to arcade WW2 flying. It's done an excellent job I think, but you still have to consider that most console gamers are going to take past experience into consideration a lot more than how much gravity the plane will be battling. |
#43
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Hahah this denniss guy is so naive. He wants it moved up just for HIM, as if his 50 bucks makes any difference.
Look, if you have such a short attention span that you can't wait a whole week to get the best combat flight sim out there over a pathetic arcade game like Heroes of Europe, go ahead and get Heroes of Europe and stop trying to tell the developers of IL-2 what to do. |
#44
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#45
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Heroes of the Pacific was an excellent game and at least a bit more leaning towards realism than Blazing Angels (which was such a disappointment with its missing cockpit view that it's collecting dust after finishing only 2 missions).
So far I always hoped for a sequel of HotP, but knowing that IL-2 is coming I don't really care anymore. An earlier release, though surely appreciated, will not change my mind about these two games. I'll get IL-2 when it comes out and HoE when it sells for half price... |
#46
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Well one of the things that is making me lean toward HOE is the preview below. One of things I want are controls that are as simple and easy as possible. I don't want to be frustrated by complex controls.
http://previews.teamxbox.com/xbox-36...ver-Europe/p1/ There’s a “focus” type of mode called “Ace Kills” that let you take down an enemy with a one-shot kill. First, you have to keep the enemy in your sights without firing your weapon—this will negate the powering-up of the special move—and fill the circular bar. Once it hits red, you can activate the mode, but if you can hold it longer and fully charge the bar, you can set yourself up for some bigger combined chain kills, taking out multiple bogies with one charge. Once you activate it, the world slows down and certain points on the enemy craft are highlighted to show you what can be shot for effect. On fighters, that includes the fuel tank and engine as one-shot kills. On fighters and larger planes, such as bombers, you can target the pilot for a one-shot kill, but you can also target the gunners on a plane, effectively silencing them. The plane physics and controls for flying are easy, almost to a fault. The Left Stick is your basic flight control, enabling you to climb and dive and bank in any direction you need to. The rudder controls are built in to this, so there’s no need to control the finer points of steering—nor is there any possibility to. The Right Stick controls your throttle when flicked up and down, but also banks you without steering when pointed left or right. Controls like these are less about re-creating the realities of propeller-driven flight and more about making your plane do anything you want it to do in the air. It controls more like a TIE Fighter than a Spitfire. It is practically impossible to stall a plane in Heroes Over Europe, and crashing only happens when you get shot down or point your plane directly at something hard like the ground. Anyway there will be reviews out for BOP before HOE is released in the US(since the game releases in Europe on Sept 4th). It will come down to what the reviewers say about who has the best controls, the best arcade mode, the length, and depth of the single player campaign, and the replayability of the single player campaign. Those are the 4 things I will base my decision on. Last edited by dennis580; 08-04-2009 at 03:27 PM. |
#47
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so if you like that game better then get it
![]() your decision, but dont tell me if BoP released 1 day before HOE you would get BoP. So i still don't think its an issiue BoP is releasing 1 week after HOE in Us. Infact i can't even find a EU release date for HOE. |
#48
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Well it is a big issue. If the reviews are fairly close then I will almost certainly get HOE because it comes out a week sooner. Being release a week ahead of time certainly does give HOE an advantage.
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#49
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Because a no rudder control would really turn me down. But thats me. And for that Ace Kills stuff, you can do that in Il-2. I remember the times i was behind a German who started to stall, lining up the perfect shot and BAM, he went down in a nice fireball. Note that the plane wassen't even smoking before i hit it.(and it was in Sim mode) |
#50
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I think most on this forum will need to agree to disagree here. Clearly, the majority of members of this forum support Birds of Prey (some will buy both games). If your selling points are a combination of arcade style and release date, HOE will win for you.
Frankly, I think BOP will have the longer replay value (three modes, unlimited challenge and learning curve, better design imo). To each their own... |
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