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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 07-21-2008, 06:43 PM
2Jasta11_Niederhoff 2Jasta11_Niederhoff is offline
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Sorry for my bad English!

I didnt understand why Birds of Prey will be released first than SOW. The PC players and fans made IL2 sturmovick famous.

Why us, PC players were simply abbandoned? And about our fidelity to the sim! Why they decided to release the console sim first?
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  #42  
Old 07-21-2008, 06:46 PM
2Jasta11_Niederhoff 2Jasta11_Niederhoff is offline
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I expect that when BoB will released it be really good! Fantastic? Despite this it will be very frustrating wait for all this and dint have a lot of improvements.

I want to believe that BOB are late because they are developing amazing things!
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  #43  
Old 07-21-2008, 07:02 PM
Tree_UK
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BOP apparently has no connection to SOW if we believe what we have been told.
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  #44  
Old 07-21-2008, 07:15 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by 2Jasta11_Niederhoff View Post
I expect that when BoB will released it be really good! Fantastic? Despite this it will be very frustrating wait for all this and dint have a lot of improvements.

I want to believe that BOB are late because they are developing amazing things!
My understanding... Birds of Prey is a spin off IL2 using IL2 aircraft. It is not a combat flight simulator it is more of an arcade thing.

So, all the dev had to do is license the Il2 aircaft and stuff, then program is game.
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  #45  
Old 07-22-2008, 12:22 AM
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ElAurens ElAurens is offline
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Gents, some of you know me, I've been around the sim a long time. Here's my take on things.

1. Every time Oleg shows his face here or at the Ubizoo he gets flamed, every single time. Why would anyone want to repeat that that experience? So stop begging him to show up, and use a little common sense and gentlemanly comportment in your replies when he, or any member of the dev team does post here.

2. As has been said over and over and over again, even if Oleg wanted to post every day on development of the new sim he could not owing to contractual restraints placed on MG by UBIsoft. If your boss says to not do something, do you do it anyway?

3. What exactly is the beef with the dev screens posted so far, other than they are infrequent? Some of them have been quite revealing of the level of detail we can expect. "But we want in game shots!!!111!!" Oh really? Does anyone remember the alpha screenshots of the original IL2? I do, they looked nothing like the release. What makes you think alpha screens of SOW would be any different?

4. This is just my take on things, but I believe that what Oleg and his team are making is going to be far ahead of anything that has ever been attempted in this genre. So far ahead in fact that they cannot afford to risk tipping their hand to another developer in any way. Even in seemingly "harmless" dev posts for us.

So why don't we just move along and enjoy the software we already have? It is, after all, still the best prop sim ever created.

See you in Hyperlobby.

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  #46  
Old 07-22-2008, 02:30 AM
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Rjel Rjel is offline
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Quote:
Originally Posted by ElAurens View Post
4. This is just my take on things, but I believe that what Oleg and his team are making is going to be far ahead of anything that has ever been attempted in this genre. So far ahead in fact that they cannot afford to risk tipping their hand to another developer in any way. Even in seemingly "harmless" dev posts for us.
If what you say is the reason and it may well be, given how long SoW has been in development and advanced as it sounds like it is, how could another developer glean any information posted here that could bring a product to market before Oleg's game? It just doesn't make sense. But all of these arguments have been discussed before. If Oleg's hands are tied by Ubi when it comes to discussing his product, then they're obviously doing more damage to possible sales of SoW than could be done by pre-release information that may or may not be accurate.
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  #47  
Old 07-22-2008, 02:47 AM
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zapatista zapatista is offline
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Originally Posted by Mysticpuma View Post
"This thread was started by Mysticpuma who raised a valid concern about the lack of communication from Oleg/1C/Ubi. Is that being flamed or bashed, i think not, its just a simple fact."

Thanks Tree, that was exactly my point.

Cheers, MP.
i think the simple fact is that Oleg doesnt need his previous fan base anymore to help him with future commercial success of the various projects he is currently involved with, and he has no direct time pressures for BoB's release either.

to me it seems obvious that since the start of the BoB project there have been some major changes in olegs plans, from trying to create one single flightsim product that was the successor to il2 (and therefore needing its old fanbase more to help create publicity), he has now branched out into multiple products (civilian aerobatic sim, korean sim, movie and documentary makers using it as an animation bas similar to CGI even ?) and is tapping the console money cow for revenue (yes even if he doesnt directly create BoP, it will be a revenue stream for him)

to the western mind completely neglecting his old fan base might seem like being bad commerce and rude (he did state he was giving again regular monthly or bi-monthly updates in nov 07 because his project was getting "closer to release", and for 6 months now he hasnt done this or answered his regular question sessions), but i think other projects are taking to much of his time now and we simply are not a priority.

the east european attitude seems very different. for ex look at the korean sim issue, for years people have been hoping for a new sim in that area. for more then 2 years the website of oleg's buddy has posted the odd screenshot hinting at that, and now 2 months ago that is the screenshots we get here are confirming its production is in full swing, yet no other announcements to the korean sim website enthusiasts or fan base, or even an update on the developers website to confirm the cat is out of the bag and the product is confirmed.

i suspect oleg's team is also quiet small compared to large software manufactures that create games for consoles and have big money behind them, so any other project that takes their attention slows down BoB (emm they cant even spare one or 2 hrs to produce the final 4.09 patch).

the bottom line, we just have to be thankfull oleg still aims to produce a high quality sequel to il2, but him keeping us informed (by one of his staff members) is just not a priority.
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  #48  
Old 07-22-2008, 03:03 AM
Bearcat Bearcat is offline
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I feel your pain MP... and I agree.. I understand why we have no communication.... sort of... but I would like more as well. One of the things that sucked me into IL2 in the beginning was the developer interaction.. something tat was undheard of to me at the time.
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  #49  
Old 07-22-2008, 03:05 AM
wjc103 wjc103 is offline
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Seems to me that expectations are so high, that no matter what, unless SOW is second only to the holodeck in star trek, a lot of people will be disapointed with whatever the final product is. Anyone disagree?
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  #50  
Old 07-22-2008, 03:09 AM
wjc103 wjc103 is offline
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My real question to everyone is what is everyone really expecting here? What are the features that could be possible and that would really set this sim apart from everything else out there? Based on everyone's knowledge to the subject I'm realy curious what people are expecting.
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