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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #41  
Old 01-12-2015, 04:58 PM
Csimbi Csimbi is offline
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Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer.
Attached Files
File Type: zip mod_wn131_icefire13_steam_csimbi_damage_calc.zip (70.6 KB, 34 views)
File Type: zip mod_wn131_icefire13_steam_mod_pack.zip (100.5 KB, 82 views)
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  #42  
Old 01-22-2015, 12:48 PM
Jetstream Jetstream is offline
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Default non-steam mod

Quote:
Originally Posted by Csimbi View Post
Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer.
du yu have non-steam version ?
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  #43  
Old 02-04-2015, 08:31 PM
Boozie Boozie is offline
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How about dark side?
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  #44  
Old 02-06-2015, 09:17 PM
Boozie Boozie is offline
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Can you do this for Dark Side or maybe explain the steps to make one for darkside starting from an existing one you have?
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  #45  
Old 02-07-2015, 09:35 AM
Csimbi Csimbi is offline
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Yeah, I am planning to do that.
It should be pretty easy though.
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  #46  
Old 02-07-2015, 12:24 PM
Boozie Boozie is offline
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Quote:
Originally Posted by Csimbi View Post
Yeah, I am planning to do that.
It should be pretty easy though.
I'd take a crack at it if you could explain what I need to do.
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  #47  
Old 02-07-2015, 05:43 PM
Csimbi Csimbi is offline
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Well, first off, you should compare the unmodded vs. the modded files.
It does not hurt understanding what's going on, but you'll find that I either split the files with includes, or, marked these changes up for easy identification.
As long as the code is similar in the Dark Side, it should run without changes - so it's mostly copy-paste the changes to their corresponding files in Dark Side.
Good luck!
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  #48  
Old 02-08-2015, 09:31 PM
Boozie Boozie is offline
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So I have it working. All I did was take your mod, copy in the Items.txt and Logic_hero.lua from the darkside ses.kfs.

Then I added the ==new_items.txt to the items.txt.
And I also added to the Logic_hero.lua the info to give my saves the items upon load.

I think this way lets me keep the artifacts from darkside, but if there's any other darkside specific file I should preserve that you can think of let me know.

[e] I need up update the new_scripts file to include Darkside units. Do you know where I can find a list of the units and there normal price in the ses.kfs?

Last edited by Boozie; 02-09-2015 at 02:58 PM.
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  #49  
Old 02-09-2015, 05:46 PM
Csimbi Csimbi is offline
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There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).
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  #50  
Old 02-09-2015, 05:54 PM
Boozie Boozie is offline
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Quote:
Originally Posted by Csimbi View Post
There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).
Ok that's fine. I see the cost is in the file as well. I will just populate on a as needed basis instead of trying to compile everything. Thanks.
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