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#41
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Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer. |
#42
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du yu have non-steam version ?
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#43
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How about dark side?
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#44
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Can you do this for Dark Side or maybe explain the steps to make one for darkside starting from an existing one you have?
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#45
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Yeah, I am planning to do that.
It should be pretty easy though. |
#46
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I'd take a crack at it if you could explain what I need to do.
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#47
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Well, first off, you should compare the unmodded vs. the modded files.
It does not hurt understanding what's going on, but you'll find that I either split the files with includes, or, marked these changes up for easy identification. As long as the code is similar in the Dark Side, it should run without changes - so it's mostly copy-paste the changes to their corresponding files in Dark Side. Good luck! |
#48
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So I have it working. All I did was take your mod, copy in the Items.txt and Logic_hero.lua from the darkside ses.kfs.
Then I added the ==new_items.txt to the items.txt. And I also added to the Logic_hero.lua the info to give my saves the items upon load. I think this way lets me keep the artifacts from darkside, but if there's any other darkside specific file I should preserve that you can think of let me know. [e] I need up update the new_scripts file to include Darkside units. Do you know where I can find a list of the units and there normal price in the ses.kfs? Last edited by Boozie; 02-09-2015 at 02:58 PM. |
#49
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There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).
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#50
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Ok that's fine. I see the cost is in the file as well. I will just populate on a as needed basis instead of trying to compile everything. Thanks.
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