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#41
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Personally speaking, I never use the cannon's they are just too lethal on-line or off. Still there is a lot to be admired of the positioning and the target leading that goes on.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#42
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online is easier than offline:
offline target doing difficult scissors online target doing predictable hard turn
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#43
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#44
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Sorry, I think you havn't been playing enough online... For one, you can't turn evade your enemies by turning hard. |
#45
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In my experience in fighting Mr X, he uses stall fighting almost exclusively to escape defensive situations. If you get on his tail with similar E, he will begin by using mild rollrate maneuvers to try to bleed speed from the opponent on his tail, then escalates to full horizontal scissors, culminating in semi-vertical scissor stall fight technique in attempts to get opponent to stall out in nose high attitude. Mr X definitely does head shoot a lot. I was the recipient twice on Sunday, once completely my fault, when I was dragged and bagged by Mr X and another of his wingmen. (or maybe not a wingman, perhaps Mr X just took advantage of a situation where I was too focused) 2nd after we had extended fight, and lost sight for a brief second, he got behind for a second and shot. So far haven't killed him yet, although that is more my fault than his, had several opportunities when my shooting wasn't up to par, or when so close my convergence was going either side of his cockpit. Certainly put bullets into him. He isn't invulnerable although he will rarely give you an easy shot. Especially as for example in the Dunkirk setup on the ATAG server, where the E-1/E-3's are the class of the available aircraft. I was flying a Rotol Hurricane 87 octane in my fights with him, would have done better in a Spitfire IA. Last edited by *Buzzsaw*; 10-22-2012 at 08:21 PM. |
#46
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That is better, thank you...he has much talent ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#47
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AFAIK FB_Viks was one of the original developers for RISE OF FLIGHT, later bought out by 777 Group. I believe many members of FB were on Beta teams.
He also knows the IL-2 code very well, his group originally had a deal with 1C Maddox to purchase a revised version of the code in the predecessor to RISE OF FLIGHT, but the developers changed their mind after much experimentation with the IL-2 code, the Sim was renamed RoF, and published with an in-house original code. |
#48
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Not a lot fancy maneuvering, an approach at altitude and speed, a quick sweep of the area of the Dunkirk field, looking for taking off and landing aircraft at lower alts and speed, a dive and single pass kill. When he has to make a couple passes, the usual zoom into vector roll and back down for another pass. He'll make his escape when he sees someone approaching co-alt or energy. Most of these kills are due to failure on the part of the British pilot to notice their attacker, giving an easy 5/6/7 o'clock shot. Notice the fact the angle on for many of the firing passes is such that pilot armour should, in my estimation, be a factor if he is only using MG rounds, but not sure whether armour is actually modelled, or whether the coverage or protection is accurate for British aircraft, so much of the modelling of this nationality has been completely wrong. Historically British pilot armour would defeat 7.92 mm MG rounds, but not cannon. Last edited by *Buzzsaw*; 10-22-2012 at 08:28 PM. |
#49
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There are some even better pilots from Russia and other countries, just look up the tournament roster ![]()
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Bobika. |
#50
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Torian I wholly agree with you on this subject. I've never been one to call "cheat" in online games, as I know for sure people are better than me at many games...but when the evidence presents itself in such a way, it's hard not to wonder.
To anyone that is speaking in absolution about no one cheating, don't kid yourself. It is entirely, completely, and utterly probable that there are cheaters out there playing CloD...it's a piece of software just like any other and VAC is not the end-all cheat prevention. With 1C's apparent limited resources in regards to coding this game, I doubt there was any attention paid to cheat prevention other than the obvious and "along-the-way" sort of fixes. Like I said, I'm not one to ever accuse of cheats/hacks, unless its painfully obvious (as seen in some Battlefield 3 games) but my vote is that this group is up to something...and it's evident by noting what gets damaged on your aircraft before you are PK'd. There have been several occasions where nothing, and I mean NOTHING gets hit on my aircraft except my pilot from a shot that was ~200m-500m away. No damage, no hitsound, no systems failure messages, decals, tracers, just black screen. To believe that someone can repeatedly pull a pilot killing sniper shot off on a REGULAR basis from a moving aircraft at range is questionable to say the least. And please take into account there are multiple people saying this. Torian and I are not the only ones noting something fishy, obviously. I agree there are good pilots/players out there, but this is extremely suspect. |
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